Search found 95 matches
- Sun May 14, 2006 4:04 pm
- Forum: Other 6DoF Game Efforts
- Topic: IC 0.0.2 \"Grinder\" Trailer
- Replies: 14
- Views: 7083
IC 0.0.2 \"Grinder\" Trailer
It's not IC 0.0.2 - we're still waiting on a Linux build of the code - but it's the next best thing, and for those luddites among you who are watching Into Cerberon with every expectation of being able to play it sometime in the next decade when you eventually buy a computer good enough to play Doom...
- Fri May 12, 2006 8:28 pm
- Forum: Other 6DoF Game Efforts
- Topic: IC 0.0.2 On the Horizon
- Replies: 12
- Views: 6905
Re:
Is there joystick support yet? Just wondering, not bitching. I'm afraid not, we've still got too much to do with the net synchronization system and the collision model for me to dive into joystick-into-Doom3 hacks. We might also decide to do alternative mouse control system before exploring joystic...
- Wed May 10, 2006 8:37 pm
- Forum: Other 6DoF Game Efforts
- Topic: IC 0.0.2 On the Horizon
- Replies: 12
- Views: 6905
IC 0.0.2 On the Horizon
The code is off to our cross-compilers, the art and scripts are finlized, and I'm working on the documentation to send to our translators. Into Cerberon 0.0.2 should hopefully be out this weekend; the big feature is Sp3ctre's \"ic_mine\" map (such an original name, eh?), which should feel ...
- Thu Apr 20, 2006 11:24 am
- Forum: Other 6DoF Game Efforts
- Topic: Into Cerberon 0.0.1 \"Coal\" Released
- Replies: 24
- Views: 17666
Yeah, we've stalled a bit due to Other Factors (iceheart's computer died, repeatedly, I've been busy with some other projects, etc.), but we're still working. Behold: http://moddb.com/images/cache/mods/60/6094/gallery/thumb_40909.jpg http://moddb.com/images/cache/mods/60/6094/gallery/thumb_40908.jpg...
- Sat Feb 04, 2006 12:37 pm
- Forum: Descent Old Skool
- Topic: L7 Boss Sound
- Replies: 6
- Views: 1683
- Sat Feb 04, 2006 9:45 am
- Forum: Descent Old Skool
- Topic: L7 Boss Sound
- Replies: 6
- Views: 1683
L7 Boss Sound
Does anyone have a copy of the L7 Descent Boss \"grinding\" noise or know how I could extract it from the game data myself?
I want to sample it for some promo material for IC.
I want to sample it for some promo material for IC.
- Mon Jan 02, 2006 12:49 am
- Forum: Other 6DoF Game Efforts
- Topic: Into Cerberon 0.0.1 \"Coal\" Released
- Replies: 24
- Views: 17666
- Mon Jan 02, 2006 12:45 am
- Forum: Other 6DoF Game Efforts
- Topic: Into Cerberon 0.0.1 \"Coal\" Released
- Replies: 24
- Views: 17666
- Sun Jan 01, 2006 11:16 pm
- Forum: Other 6DoF Game Efforts
- Topic: Into Cerberon 0.0.1 \"Coal\" Released
- Replies: 24
- Views: 17666
- Sun Jan 01, 2006 10:44 pm
- Forum: Other 6DoF Game Efforts
- Topic: Into Cerberon 0.0.1 \"Coal\" Released
- Replies: 24
- Views: 17666
Into Cerberon 0.0.1 \"Coal\" Released
The IC Team is pleased to announce the release of the first play-test version of our Doom 3 mod, Into Cerberon. http://www.chmodoplusr.com/IntoCerberon/Local/Images/Darkness_s.jpg This playable (basically ;)) release includes two maps, the Pyro GX ship model, lasers, the minigun, concussion missiles...
- Sat Dec 17, 2005 2:47 pm
- Forum: Tech Forum
- Topic: Case Fan Direction
- Replies: 8
- Views: 835
The most likely culprit for the situation you describe is a failing, ailing, or just plain insufficient power supply. My present computer's second power supply, an Antec 550 (that I had to buy to power my 6800 Ultra), was failing to deliver sufficient voltage on the +5v rail, resulting in a computer...
- Fri Dec 16, 2005 11:48 pm
- Forum: Tech Forum
- Topic: Case Fan Direction
- Replies: 8
- Views: 835
It's your choice. Fans at the front blow in. Fans at the back blow out. If you have a two-slot rear-exhausting graphics card (like a GeForce 7800), you may want to have a side fan duct fresh air in. Otherwise, you may want to have it duct hot air out in order to prevent hot air from the graphics car...
- Fri Dec 16, 2005 10:53 pm
- Forum: PTMC Gallery
- Topic: Concussion Missle 4 pack rendered
- Replies: 21
- Views: 3574
http://www.chmodoplusr.com/IntoCerberon ... e=PNphpBB2
But that probably won't help you if you're unable to connect to the site at all.
But that probably won't help you if you're unable to connect to the site at all.
- Fri Dec 16, 2005 9:41 pm
- Forum: PTMC Gallery
- Topic: Concussion Missle 4 pack rendered
- Replies: 21
- Views: 3574
- Fri Nov 11, 2005 1:43 pm
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2448
- Fri Nov 11, 2005 10:22 am
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2448
One of the features they added in Quake 4 was better global lighting support than Doom3, allowing them to easily give everything the appearance of softer lighting. Re: WA. If you're talking about monsters, in both D3 and Q4, they always know the exact position of the player. There's no hiding from t...
- Mon Nov 07, 2005 6:41 am
- Forum: Descent Multiplayer
- Topic: Into Cerberon: Lead Duck Rising
- Replies: 15
- Views: 2448
Into Cerberon: Lead Duck Rising
For those of you who wondered where we were the last couple of weeks, the post on the (brand new) Into Cerberon website should explain it. Welcome back to Into Cerberon. I hope the two weeks of downtime weren't too harsh. For those of you who missed it, the basic story goes like this: 1. Everything ...
- Sat Sep 17, 2005 10:26 pm
- Forum: PTMC Gallery
- Topic: Paint the Pyro
- Replies: 13
- Views: 2430
Paint the Pyro
We have the model, the normalmap, the glossmap, the bloom, the engine, and the code... We need the Pyro http://www.chmodoplusr.com/IntoCerberon/Recon/TestRenders/newpyro1_s.jpg http://www.chmodoplusr.com/IntoCerberon/Recon/TestRenders/newpyro2_s.jpg http://www.chmodoplusr.com/IntoCerberon/Recon/Test...
- Sat Aug 06, 2005 5:45 am
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2267
- Tue Aug 02, 2005 9:14 pm
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2267
Well, obviously that won't be there in the actual Into Cerberon mod...
Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"
http://www.doom3reference.com/pyro2.jpg
http://www.doom3reference.com/pyro.jpg
Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"
http://www.doom3reference.com/pyro2.jpg
http://www.doom3reference.com/pyro.jpg
- Tue Aug 02, 2005 8:53 pm
- Forum: PTMC Cafe
- Topic: 6dof demonstrated in Into Cerberon
- Replies: 36
- Views: 2267
The 6DoF mod is now available for anyone with Doom3 to download and try for themselves:
http://icbb.doom3reference.com/viewtopic.php?p=397
http://icbb.doom3reference.com/viewtopic.php?p=397
- Mon Jul 18, 2005 8:22 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 883645
I also have had bots going berserk behind secret doors, firing away even though they have 0% chance of hitting me (exception: missiles do blast damage through the door) and should have had 0% chance of seeing or hearing me. Also, I noticed this in D2 L6: http://www.planetcnc.com/staff/hexetic/d2-l6-...
- Sat Jul 09, 2005 9:59 am
- Forum: PTMC Cafe
- Topic: One for Quack III fans
- Replies: 15
- Views: 989
- Sun Jul 03, 2005 9:31 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 883645
- Wed Jun 08, 2005 10:10 pm
- Forum: Descent Multiplayer
- Topic: Into Cerberon: New Website, Forums - operational
- Replies: 12
- Views: 1555
- Mon Jun 06, 2005 9:37 pm
- Forum: Descent Multiplayer
- Topic: Into Cerberon: New Website, Forums - operational
- Replies: 12
- Views: 1555
- Mon Jun 06, 2005 8:53 pm
- Forum: Descent Multiplayer
- Topic: Into Cerberon: New Website, Forums - operational
- Replies: 12
- Views: 1555
Into Cerberon: New Website, Forums - operational
This is absolutely 100% an advertisement, and if there's a better place for it, then please move it there! I just wanted to announce that the new website and forums for Descent-into-Doom3 mod Into Cerberon are now "live" and ready for user participation. http://www.chmodoplusr.com/IntoCerb...
- Wed Jun 01, 2005 5:12 pm
- Forum: Descent Old Skool
- Topic: WHERE CAN I BUY D2
- Replies: 7
- Views: 1299
- Sun May 29, 2005 3:44 pm
- Forum: Other 6DoF Game Efforts
- Topic: Into Cerberon short story: Corrupted Backup
- Replies: 2
- Views: 4245
Into Cerberon short story: Corrupted Backup
I'm just a few hours away from finishing up a "6DOF Doom3" proof-of-concept mod (so far, no major problems), but in the meantime I wanted to release this "atmosphere" piece to help set the kind of mood I would like to create in Into Cerberon , the Descent-into-Doom³ mod. It's a ...
- Tue May 24, 2005 12:17 pm
- Forum: PTMC Cafe
- Topic: Material Defender ...FOUND!
- Replies: 18
- Views: 1037
- Wed May 18, 2005 12:23 pm
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 7953
- Wed May 18, 2005 9:08 am
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 7953
- Wed May 18, 2005 6:49 am
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 7953
- Tue May 17, 2005 10:47 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839
- Tue May 17, 2005 10:05 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839
But as you can see, clearly there was some confusion about the issue; I believe WarAddict was definitely thinking it was the other thing. I really want to point out that as much as the weapons and general idea is similar, there are going to be differences in gameplay style and mapping that may elimi...
- Tue May 17, 2005 9:32 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839
- Tue May 17, 2005 8:53 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839
I'm sorry, but you really can 't tie tri-chording to the developers' intentions simply by mentioning both things in the same post. Come on, what's more likely for Descent 1 and 2? They deliberately did it that way, knowing about tri-chording giving a speed-boost, or they ignorantly left out the norm...
- Tue May 17, 2005 8:47 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839
I have to laugh at arguments about not wanting to split this fictional userbase we have. Let's ask the average man-in-the street what he thinks of the current system in Into Cerberon after playing it last night with friends! Oh wait, we can't , because there is no Into Cerberon yet. We really should...
- Tue May 17, 2005 7:59 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839
- Tue May 17, 2005 7:10 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 26839