Search found 219 matches
- Tue Dec 27, 2005 4:46 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 76555
hey, just in case you don't have any thing to do. :P finer control for midi sound slider if possible ability to turn lighting of an area on/off with trigger in game. turn cameras for an area on/off with trigger in game. Diedel: thanx for credit on camera. wish it was better. would have liked it roun...
- Tue Dec 27, 2005 9:46 am
- Forum: DLE-XP
- Topic: DLE-XP questions and answers
- Replies: 91
- Views: 85585
Weyrman, i believe that is normal behaviour. i recall being able to spot places where hidden walls were because the wire frame lines were missing. Diedel, Speed boosts: when arriving at the target cube side, will any angular change due to new target occur instantaneously or is there some inertia? wi...
- Tue Dec 27, 2005 9:36 am
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 61651
which is maybe a good reason to have gamma adjustment in dle so that some kind of match can be made. then you can see what the level will light up like. :) anyway, a second suggestion: how about access to the current level's .hog with the hog manager. is this functionality already there and i've mis...
- Tue Dec 27, 2005 7:02 am
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 61651
- Tue Dec 20, 2005 9:36 am
- Forum: DBB Feedback Forum
- Topic: Donations and Post Count adder
- Replies: 48
- Views: 4538
- Tue Dec 20, 2005 2:56 am
- Forum: DBB Feedback Forum
- Topic: Donations and Post Count adder
- Replies: 48
- Views: 4538
re: post count bump. Perhaps less bump per amount donated might be more fair to those who have put in more time / trouble / posts over the years, although a donation should be looked at as an indicator of the amount a member feels they have benefited from the DBB and wishes to give back. Some contri...
- Mon Dec 19, 2005 6:22 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1050745
- Mon Dec 19, 2005 6:17 pm
- Forum: Descent Old Skool
- Topic: New D2 Level Notification Thread
- Replies: 167
- Views: 26637
- Sun Dec 18, 2005 7:35 pm
- Forum: DBB Feedback Forum
- Topic: Do we co-locate on a dedicated server
- Replies: 38
- Views: 5527
- Wed Dec 14, 2005 5:55 pm
- Forum: PTMC Cafe
- Topic: math question
- Replies: 78
- Views: 5483
3/1 = .33333333333333333333333333333333333333333333 3333333333333333333333333333333333333333333333333333 33333333333333333333333333333333333333333333333333333 ad infinitum. Hate to break it to you, but 3/1 = 3. I know, it's incredibly painful to have your bubble burst ;) you know that's a typo. she...
- Tue Dec 13, 2005 8:49 pm
- Forum: PTMC Cafe
- Topic: math question
- Replies: 78
- Views: 5483
no that's another place your wrong. what they say is the .999... is the equivalent of 1. it can never be equal to 1 or it would be 1. why are you making personal comments. they seem condescending and arrogant and assume that only you have the final truth but as i just wrote YOU are mistating the con...
- Tue Dec 13, 2005 7:48 pm
- Forum: PTMC Cafe
- Topic: math question
- Replies: 78
- Views: 5483
yeah it's one value and it can't be written down as it's infinite. as 1 cannot be divided by 3 the answer can only be an approximation. i defy you to take one and divide by 3 the old fashioned way and reach an end to it. here's what happens. 3/1 = .33333333333333333333333333333333333333333333 333333...
- Tue Dec 13, 2005 7:38 pm
- Forum: PTMC Cafe
- Topic: math question
- Replies: 78
- Views: 5483
these are the same arguments used to claim that a bullet never really reaches it's target. since .333... never reaches an end then 3 x .333 does not equal 1. it equals 3 times infinity which is infinity. it never reaches 1. p.s. you can't represent 1/3 with a decimal number. so there isn't an equiva...
- Tue Dec 13, 2005 7:10 pm
- Forum: DBB Feedback Forum
- Topic: Image Uploader ...
- Replies: 24
- Views: 2675
- Tue Dec 13, 2005 6:59 pm
- Forum: PTMC Cafe
- Topic: math question
- Replies: 78
- Views: 5483
it can never = 1 as it will NEVER get past the decimal point to be a whole number. ANY WHOLE NUMBER. this is like saying 9 becomes 10 eventually. what, are you folks products of outcome based education? a whole number is a whole number by definition. a fraction is a fraction and is PART of a whole n...
- Tue Dec 13, 2005 6:48 pm
- Forum: PTMC Cafe
- Topic: Virgin Galactic Public Flights Into Space
- Replies: 8
- Views: 708
Virgin Galactic Public Flights Into Space
40,000 people have tentatively signed up for a ride into space at $200,000 a trip. 280,000,000 space port to be built in New Mexico. Whee! Now i've got a reason to work harder.
http://www.virgingalactic.com/en/
http://www.virgingalactic.com/en/
- Tue Dec 13, 2005 2:50 pm
- Forum: DBB Feedback Forum
- Topic: The DBB and going forward ....
- Replies: 79
- Views: 8921
- Tue Dec 13, 2005 11:10 am
- Forum: DBB Feedback Forum
- Topic: Image Uploader ...
- Replies: 24
- Views: 2675
- Tue Dec 13, 2005 9:45 am
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 61651
- Tue Dec 13, 2005 4:48 am
- Forum: DBB Feedback Forum
- Topic: Image Uploader ...
- Replies: 24
- Views: 2675
- Tue Dec 13, 2005 4:43 am
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 61651
- Tue Dec 13, 2005 4:41 am
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1050745
- Tue Dec 13, 2005 3:34 am
- Forum: DLE-XP
- Topic: DLE-XP suggestions thread
- Replies: 54
- Views: 61651
that's not how the lag occurs. hilight a cube. now switch between sides. if you haven't edited a side the update of data is ok. if you edit the light values of a side, or adjust alignment of the texture then change to another side in the same cube, the hilight of the side switches but the data in th...
- Tue Dec 13, 2005 3:24 am
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1050745
- Mon Dec 12, 2005 1:25 pm
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1050745
as i understand it. illuminate is used to set an absolute value of light in the mine or marked seg. scaling sets the light level to a percentage of what it is currently. true? if yes then my illuminate doesn't do that. (sorry i'll have to dup that error later today as i del that .hog so i could reco...
- Mon Dec 12, 2005 5:01 am
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1050745
- Mon Dec 12, 2005 3:26 am
- Forum: DLE-XP
- Topic: DLE-XP Bug Report Thread
- Replies: 469
- Views: 1050745
i was testing the light tool panel. used the default setting. this turned the level totally dark. then tried to use illuminate to get the level brighter again(i marked all cubes). this did not work. tried scaling the light at 200% (which has kinda worked before). did lighten some of the level where ...
- Sun Dec 11, 2005 9:41 pm
- Forum: DBB Feedback Forum
- Topic: The DBB and going forward ....
- Replies: 79
- Views: 8921
- Sun Dec 11, 2005 6:45 pm
- Forum: DBB Feedback Forum
- Topic: The DBB and going forward ....
- Replies: 79
- Views: 8921
I don't have any access to any method of donating online no credit card, bank account, atm/debit card? i'm surprised you can get by wo a bank account. i used to, but about 5 yrs ago ppl got fussy about cashing checks unless YOU had an acct. even if the check is on their bank. (found out the law doe...
- Fri Dec 09, 2005 11:00 pm
- Forum: Descent Development
- Topic: Problems with Custom Polymodels on Descent 2
- Replies: 8
- Views: 2707
what manual? where? edit: hah! thank you sirius! just downloaded free version of truespace 3.2 from caligari. also thanks to igda forum. here is link for anyone interested. http://forms.caligari.com/forms/ts3all_free.html So a new toy to play with! mmmmmmm! thanks again for the clues and btw i mean ...
- Fri Dec 09, 2005 10:58 pm
- Forum: Descent Development
- Topic: Descent 2 Texture Creation Question
- Replies: 5
- Views: 1949
ah, the light dawns. but what is contained in the joint data elements and how do you read them? would you (consider/have the time) to jot down some of your knowledge of the robot construction if you send it to me, i'll put it into some coherent form and publish it here. you can gues about that stuff...
- Fri Dec 09, 2005 10:43 pm
- Forum: Descent Development
- Topic: Descent 2 Texture Creation Question
- Replies: 5
- Views: 1949
ok thanks. as it turns out, i thought i couldn't get the tga file that i made into dle. silly me i forgot about the pog file and dle will accept high res tga files whereas the texture editor won't take em. so problem solved. thanks. you know what i'd really like to know is more about the robot joint...
- Fri Dec 09, 2005 9:28 pm
- Forum: DBB Feedback Forum
- Topic: The DBB and going forward ....
- Replies: 79
- Views: 8921
x4 lothar p.s. the beauty of using paypal as money bucket, you never have to touch the money. keep it in paypal and pay the hosting isp from paypal acct. any extra is left in for next years payment. payments by members can be put in from bank account or credit card or if you use paypal in business/t...
- Fri Dec 09, 2005 6:00 pm
- Forum: DBB Feedback Forum
- Topic: The DBB and going forward ....
- Replies: 79
- Views: 8921
put up link for donations via paypal. make it voluntary. see how it goes. if donations fall short for future payment, notify the hardcore members and i'm sure any shortfall will be made up. if shortfall using donations occurs too often, THEN decide if monthly fee required. problem with fee of course...
- Fri Dec 09, 2005 5:28 am
- Forum: Descent Development
- Topic: Descent 2 Texture Creation Question
- Replies: 5
- Views: 1949
Descent 2 Texture Creation Question
would someone explain to me how to create a texture that has transparent areas. i have tried to sample the palette from a sample texture that had a see thru area. but i still got a solid texture. is there a special format. dle and dmb2 i think extracts textures as a *.bmp but i read somewhere that s...
- Fri Dec 09, 2005 5:24 am
- Forum: Descent Development
- Topic: Problems with Custom Polymodels on Descent 2
- Replies: 8
- Views: 2707
i probably know less than you about the polymodels. my work with polytron32 has shown me that seeing through the submodel may mean the polygon normal is facing the wrong way. this causes the texture to not be drawn on the correct side. submodels disappearing may be because they penetrate other submo...
- Thu Dec 08, 2005 3:11 pm
- Forum: DBB Feedback Forum
- Topic: Popping my TOP .....
- Replies: 22
- Views: 2526
KB, don't keep the problems with the host to yourself. i don't know when slodowns happen if it's my isp or my box or the dbb. KB, set up a donation link to paypal. post notice of it's existence then see what comes in. i'll kick in a large part of your exp. so far and some for moving to new host if y...
- Thu Dec 08, 2005 1:24 am
- Forum: DBB Feedback Forum
- Topic: bug report on dbb
- Replies: 4
- Views: 1008
- Wed Dec 07, 2005 8:30 pm
- Forum: DBB Feedback Forum
- Topic: bug report on dbb
- Replies: 4
- Views: 1008
erm, jakee, pls?
got same warnings (see above). what i wanted to do isn't important but i hadn't seen anything like that b4 and thought it might mean trouble.
here is link
phpbb/viewtopic.php?p=137429#137429
got same warnings (see above). what i wanted to do isn't important but i hadn't seen anything like that b4 and thought it might mean trouble.
here is link
phpbb/viewtopic.php?p=137429#137429
- Wed Dec 07, 2005 7:57 pm
- Forum: DBB Feedback Forum
- Topic: bug report on dbb
- Replies: 4
- Views: 1008
bug report on dbb
in the poll/topic i posted "Poll: Why i like being a member of the Descent BB" when i attempted to edit my post, got a bunch of warnings that it couldn't modify the header. i didn't do anything but click the edit link. here is text that shows up. Warning: mysql_fetch_array(): 27 is not a v...