Search found 119 matches
- Mon Aug 10, 2015 5:17 am
- Forum: DLE-XP
- Topic: Help with the AI in DLE-XP
- Replies: 37
- Views: 39667
Re: Help with the AI in DLE-XP
I have to admit that I didn't check the time stamps ... this wasn't my biggest time jump here by far though.
- Sun Aug 09, 2015 7:38 am
- Forum: Descent Old Skool
- Topic: Plutonian's Outbreak 2 - looking for info
- Replies: 0
- Views: 4427
Plutonian's Outbreak 2 - looking for info
Does anybody here know / remember how Plutonian's Outbreak used to work? It seems to be having different endings and its own sound track. I am currently trying to adapt this mission to work with D2X-XL, which theoretically should support all of PO2's features via its built-in modding capabilities w ...
- Tue Aug 04, 2015 8:22 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 958897
Re: D2X-XL Bug Reports - MS Windows
Oh my ... lol.
Funny thing is that the exact same issue had surfaced in D2X-XL just a few weeks ago, so I didn't check the post date.
Why not lock this forum area.
Funny thing is that the exact same issue had surfaced in D2X-XL just a few weeks ago, so I didn't check the post date.
Why not lock this forum area.
- Fri Jul 17, 2015 1:33 pm
- Forum: Descent Level Spotlight
- Topic: Summer Map Contest Official Poll
- Replies: 6
- Views: 3810
Re: Summer Map Contest Official Poll
The feedback to my post is overwhelming.
- Wed Jul 15, 2015 6:11 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 958897
Re: Bad flare/colored lighting issue.
To whom it may concern:
This thread is dead.
D2X-XL has its own forum.
D2X-XL bugs should be reported via the bug tracker of the D2X-XL project on Sourceforge.net.
This thread is dead.
D2X-XL has its own forum.
D2X-XL bugs should be reported via the bug tracker of the D2X-XL project on Sourceforge.net.
- Tue Jul 14, 2015 7:15 pm
- Forum: Descent Level Spotlight
- Topic: Summer Map Contest Official Poll
- Replies: 6
- Views: 3810
Re: Summer Map Contest Official Poll
Hi, I have looked at these maps, and I have found Drakona's "Valor" map to have a couple of geometrical errors stretching the D1/D2 engine in a way it doesn't like. You cannot build triangular sides there (you can for the D2X-XL engine). I have created a fixed version of that level. The level's ...
- Mon Jun 15, 2015 9:39 am
- Forum: Descent Development
- Topic: Teleports?
- Replies: 13
- Views: 5580
Re: Teleports?
You are right: You could manually make a segment the child segment of a geometrically disjoint segment. You will however get in trouble when trying to move your ship from one segment to another segment linked to it that way, while being geometrically disconnected. An unmodified renderer will also ...
- Sun Jun 14, 2015 4:15 am
- Forum: Descent Development
- Topic: Teleports?
- Replies: 13
- Views: 5580
Re: Teleports?
There is no increased risk of crashing due to the "4D" level structure. Descent tracks every object via the segment (cube) it resides in. Segment transitions are a well defined process controlled by each segment's list of connected segments - 3D coordinates play a secondary role in this.
- Tue Jun 02, 2015 12:57 am
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5813
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
It "only" changed their properties. Yeah, what you know about the Descent and particularly D2X-XL's code. Your ridiculously OP weapon mod does stretch certain parts of the engine. Descent uses fix point arithmetic with very limited precision. The faster something moves, the more likely it will break ...
- Mon Jun 01, 2015 4:40 pm
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5813
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
Well, as I said: I don't think that it's the weapon mod per se that causes D2X-XL to crash (for Retrochallengegamer, not for me).
- Mon Jun 01, 2015 4:23 pm
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5813
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
I understand your frustration, but we could have talked about it in the D2X-XL forum. Forget the weapon mod, that's not what causes the bug. It may reveal it, but the bug is there anyway (if it's a bug). I just wanted you to understand that you are probably stretching D2X-XL further than most other ...
- Mon Jun 01, 2015 12:40 pm
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5813
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
I am trying my best to resolve your crashes (which I cannot reproduce for the heck of it using your original player files and trying to crash D2X-XL on vastly different machines using TEW with the Lost Level's weapon mod, playing level 10 over and over, firing those homing frag missiles and homing ...
- Fri May 08, 2015 10:39 am
- Forum: DLE-XP
- Topic: Help with the AI in DLE-XP
- Replies: 37
- Views: 39667
Re: Help with the AI in DLE-XP
You need to (temporarily) set a side to have that light texture as its primary texture, since this is what the brightness slider (in the texture tab) works on. . You just need to untick the primary texture check box and only tick the overlay texture check box to make DLE look at the overlay texture.
- Mon Apr 27, 2015 1:46 am
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5813
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
Hi, please see the D2X-XL installation instructions on how to use custom music with D2X-XL (see the menu at the left side of the home page). To enable the custom weapons, just check "Allow Custom Weapons" in the new mission menu. Please register on the D2X-XL forum and ask future D2X-XL related ...
- Mon Apr 27, 2015 1:42 am
- Forum: Descent Development
- Topic: New PIG available for Descent 2!
- Replies: 21
- Views: 7938
Re: New PIG available for Descent 2!
Wouldn't it be easier to convert the D1 textures you want to use to TGA and put them in a pog file or a mod for D2X-XL?
- Thu Jun 05, 2014 6:27 am
- Forum: Descent Single Player
- Topic: XL special feature help
- Replies: 1
- Views: 1767
Re: XL special feature help
1) To be able to use bullet time and slow motion you need two special powerups you need to pick up. If you haven't yet entered a level of the mission which contains these powerups, you cannot use these features. Both powerups also consume a lot of energy, so your energy level must be high enough to ...
- Thu Jun 05, 2014 6:20 am
- Forum: Descent Single Player
- Topic: D2X-XL: Help with setup - System Specs/Video card added
- Replies: 31
- Views: 8159
Re: D2X-XL: Help with setup - System Specs/Video card added
Hi MegaDescent, D2X-XL v1.17 had some long standing bugs after introduction of the Oculus Rift. These have all been fixed just recently after my picking up work on D2X-XL again. The best thing to do if you have problems with D2X-XL is to register on the D2X-XL forum and ask there. You will have my ...
- Sun Jan 15, 2012 5:13 am
- Forum: Descent Level Spotlight
- Topic: New D2 Multiplayer Level - Infernal Cavern
- Replies: 8
- Views: 3300
Re: New D2 Multiplayer Level - Infernal Cavern
Yeah, that's due to the lighting. It's really words apart from vanilla Descent in this level.
- Sat Jan 14, 2012 6:52 am
- Forum: Descent Level Spotlight
- Topic: Small rant - level related
- Replies: 13
- Views: 3844
Re: Small rant - level related
You can find a lot of fine and rarely (or never) played multiplayer missions on my Descent site (not just my own - there are a lot more by other authors). They are all hand-picked, so you can be sure they are worth being tried out and will not be a big disappointment the moment you enter them. There ...
- Sat Jan 14, 2012 6:48 am
- Forum: Descent Level Spotlight
- Topic: New D2 Multiplayer Level - Infernal Cavern
- Replies: 8
- Views: 3300
Re: New D2 Multiplayer Level - Infernal Cavern
Here are some screen shots showing the level in D2X-XL (1280x720): http://www.descent2.de/images/Wolfie/scrn0006.jpg http://www.descent2.de/images/Wolfie/scrn0007.jpg http://www.descent2.de/images/Wolfie/scrn0008.jpg http://www.descent2.de/images/Wolfie/scrn0009.jpg http://www.descent2.de/images ...
- Sat Jan 14, 2012 6:47 am
- Forum: Descent Level Spotlight
- Topic: New Multiplayer D2 level - Damned Warehouse
- Replies: 3
- Views: 2047
Re: New Multiplayer D2 level - Damned Warehouse
Here are some screenshots I have taken for Wolfie using D2X-XL (1280x720): http://www.descent2.de/images/Wolfie/scrn0025.jpg http://www.descent2.de/images/Wolfie/scrn0026.jpg http://www.descent2.de/images/Wolfie/scrn0027.jpg http://www.descent2.de/images/Wolfie/scrn0028.jpg http://www.descent2.de ...
- Sat Jan 14, 2012 6:45 am
- Forum: Descent Level Spotlight
- Topic: Rangers oriented D2 level - Castle de le Meurte
- Replies: 5
- Views: 3591
Re: Rangers oriented D2 level - Castle de le Meurte
Here are some nice screenshots taken with D2X-XL (1280x720): http://www.descent2.de/images/Wolfie/scrn0001.jpg http://www.descent2.de/images/Wolfie/scrn0002.jpg http://www.descent2.de/images/Wolfie/scrn0003.jpg http://www.descent2.de/images/Wolfie/scrn0004.jpg http://www.descent2.de/images/Wolfie ...
- Sat Jan 14, 2012 6:44 am
- Forum: Descent Level Spotlight
- Topic: Fast and Furious - Wolfie's Tea Room
- Replies: 5
- Views: 2804
Re: Fast and Furious - Wolfie's Tea Room
Here are some nice D2X-XL made screenshots (1280x720): http://www.descent2.de/images/Wolfie/scrn0015.jpg http://www.descent2.de/images/Wolfie/scrn0016.jpg http://www.descent2.de/images/Wolfie/scrn0017.jpg http://www.descent2.de/images/Wolfie/scrn0018.jpg http://www.descent2.de/images/Wolfie/scrn0019 ...
- Thu Jul 28, 2011 6:03 am
- Forum: D2X-XL
- Topic: D2X-XL v1.15 Retrospect
- Replies: 1
- Views: 13719
D2X-XL v1.15 Retrospect
D2X-XL v1.15 is around for quite a while now, having gathered over 200 entries in its changelog, and so I thought I write a little retrospect, bringing its main features back into memory. So here's the major additions and improvements v1.15 has brought: Anaglyph stereoscopic rendering Support for ...
- Tue Jul 26, 2011 3:02 pm
- Forum: Descent Level Spotlight
- Topic: Importing animation sequences of D1 textures to D2
- Replies: 6
- Views: 3584
Re: Importing animation sequences of D1 textures to D2
Show frames should display an entry in DLE-XP's texture list (drop down box below the texture image in the texture tool dialog) for every single frame of an animated texture in DLE-XP. If you are planning to build a D2X-XL level, using a single (uncompressed!) TGA texture containing all frames ...
- Sat Jul 23, 2011 3:09 am
- Forum: Descent Level Spotlight
- Topic: Year of the Tiger
- Replies: 4
- Views: 2620
Re: Year of the Tiger
Oh - ok.
- Sat Jul 23, 2011 1:01 am
- Forum: Descent Level Spotlight
- Topic: Year of the Tiger
- Replies: 4
- Views: 2620
Re: Year of the Tiger
It is probably recommendable to follow this link and download it from descent2.de, since I have added precomputed lightmaps to the archive stored there.
- Thu Jul 21, 2011 4:56 pm
- Forum: Descent Level Spotlight
- Topic: Fantastic new level by Sirius
- Replies: 0
- Views: 1875
Fantastic new level by Sirius
Sirius has created a fantastic new level. Check it out here: http://www.descent2.de/sirius.html#yott
- Mon Jul 04, 2011 3:39 am
- Forum: Descent Level Spotlight
- Topic: D1:SP - Vesta
- Replies: 10
- Views: 4894
Re: D1:SP - Vesta
Well, since I use D2X-XL, I always see it from that perspective ... D2X-XL has a radar giving you a rough direction where to find the boss, so it would have been cool having to chase the boss around and pass bot gens on the way to him. But I understand of course that this level cannot cater ...
- Sun Jul 03, 2011 6:00 pm
- Forum: Descent Level Spotlight
- Topic: D1:SP - Vesta
- Replies: 10
- Views: 4894
Re: D1:SP - Vesta
Played the secret and boss levels today. The secret level was rather boring, with a few clever puzzles though. The start of the boss level looks rather uninspired too. The shaft accessed through the blue key door could use a second robot generator opposite to the one already there. As it is now ...
- Sat Jul 02, 2011 4:14 am
- Forum: Descent Level Spotlight
- Topic: D1:SP - Vesta
- Replies: 10
- Views: 4894
Re: D1:SP - Vesta
Playing through level one on hotshot using D2X-XL just now, here a few impressions: Good level structure and smart usage of bottleneck areas and botgens. Very nice trap at the red flag. Level often very dark with D2X-XL due to its automatic generation of lightmaps based on light sources present in ...
- Tue Jun 28, 2011 5:06 pm
- Forum: Descent Level Spotlight
- Topic: D1:SP - Vesta
- Replies: 10
- Views: 4894
Re: D1:SP - Vesta
Hi,
I have looked at the first level, and I found it pretty good. I liked the lighting - good mix of light and shadow. I will check out the mission's other levels too as soon as I have time.
I have looked at the first level, and I found it pretty good. I liked the lighting - good mix of light and shadow. I will check out the mission's other levels too as soon as I have time.
- Wed Jun 22, 2011 8:02 am
- Forum: DXX Rebirth
- Topic: DXX-Rebirth v0.57 released
- Replies: 8
- Views: 17191
- Tue Jun 21, 2011 2:55 pm
- Forum: D2X-XL
- Topic: Better lightmaps for D2X-XL
- Replies: 5
- Views: 16046
Re: Better lightmaps for D2X-XL
If you want to see more "sexy" D2X-XL images, take a look into my latest worklog article about lightmaps.
- Thu Jun 09, 2011 2:07 am
- Forum: D2X-XL
- Topic: Better lightmaps for D2X-XL
- Replies: 5
- Views: 16046
Re: Better lightmaps for D2X-XL
Yeah, that level uses Descent 3 textures. It's a D2X-XL level (i.e. it uses D2X-XL specific extensions on top of the standard D2 level format). If you would like to take a look at the entire level, you can find it on my web site: Chose "my missions - multiplayer" in the side scrolling menu at the ...
- Wed Jun 01, 2011 5:44 pm
- Forum: D2X-XL
- Topic: Better lightmaps for D2X-XL
- Replies: 5
- Views: 16046
Better lightmaps for D2X-XL
After a lot of hard work, D2X-XL now has substantially improved lightmap based lighting producing quite realistic, soft shadowing:
- Fri May 27, 2011 8:12 am
- Forum: D2X-XL
- Topic: Trying to get D2X-XL to work on the GOG version
- Replies: 9
- Views: 18919
Re: Trying to get D2X-XL to work on the GOG version
Foil couldn't have said it better. If basic things do not work in D2X-XL, then it's most likely a setup issue of some kind of the affected user, since they do work for the great majority of users. The best thing to do in that case is to direct people with such problems to the place where they can be ...
- Sat May 14, 2011 9:07 am
- Forum: D2X-XL
- Topic: Trying to get D2X-XL to work on the GOG version
- Replies: 9
- Views: 18919
Re: Trying to get D2X-XL to work on the GOG version
I think Zeether's video drivers may need an update.
- Fri May 13, 2011 7:09 pm
- Forum: D2X-XL
- Topic: Trying to get D2X-XL to work on the GOG version
- Replies: 9
- Views: 18919
Re: Trying to get D2X-XL to work on the GOG version
Please send people asking for D2X-XL help here to my forum instead of trying to push them in the direction of your own preferences.
karx
karx
- Wed May 04, 2011 5:48 pm
- Forum: Other 6DoF Game Efforts
- Topic: Defender (Now with exe download.)
- Replies: 88
- Views: 39724
Re: Defender (Now with exe download.)
Is he? That is cool. He had once promised to finish some stuff for D2X-XL when he had time again ... a man, a word.