Search found 37 matches

by ShivanHunter
Wed Feb 28, 2024 6:07 pm
Forum: Descent Level Spotlight
Topic: Don't Panic! - a set of very smol maps for D1
Replies: 3
Views: 1048

Re: Don't Panic! - a set of very smol maps for D1

Thanks :) Yeah there's certainly not much to explore with only 42 segments. My hope is that the levels are varied enough to be interesting. Have fun!
by ShivanHunter
Wed Feb 28, 2024 5:24 am
Forum: Descent Level Spotlight
Topic: Don't Panic! - a set of very smol maps for D1
Replies: 3
Views: 1048

Don't Panic! - a set of very smol maps for D1

https://sectorgame.com/dxma/mission/?m=2123 Had these gathering dust on my hard drive for years, thought I'd go ahead and clean them up for release. A set of 30 small levels, roughly "Descent-1-shaped" in terms of environment design and enemy selection (this means bosses on 7 and 27, and l...
by ShivanHunter
Thu May 23, 2019 12:53 am
Forum: Descent Development
Topic: New level and misc. questions
Replies: 12
Views: 10605

Re: New level and misc. questions

1: Those hostages are the normal size. You come into their room at a weird angle, so they look squashed a bit, and hostages are normally moved down to the bottom of their cubes so they touch the floor. DLE also doesn't display them quite right - their sprites aren't locked on the vertical axis the w...
by ShivanHunter
Tue May 07, 2019 2:59 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 46997

Re: Descent: The countdown (Demo released!)

Cool levels!

Seconded what LightWolf said - in the later levels, especially on harder difficulties, you'll start getting multiple extra lives per level on points alone. You probably don't want players to be able to play the first several levels legit and then suicide through the rest of it.
by ShivanHunter
Fri Nov 16, 2018 11:16 pm
Forum: Descent Level Spotlight
Topic: Bite Size Descent -BETA-
Replies: 11
Views: 12815

Re: Bite Size Descent -BETA-

Pretty fun set! Very cool what you can do with just 100 cubes. Short levels are great, and small layouts are great as they prevent you from getting into boring snipefests. I lold when you said there'd be a difficulty spike after the second area, but then immediately gave me the Gauss and then there ...
by ShivanHunter
Fri Apr 20, 2018 12:10 am
Forum: Descent Single Player
Topic: K so played some Mercenary...
Replies: 15
Views: 5432

Re: K so played some Mercenary...

Indeed, and I think the idea that a self-replicating virus that tries to spread through alien hardware is a lifeform - or at least a form of existence - in and of itself is more narratively compelling anyway than the alternatives like "aliens exploiting us as a foil for the PTMC" or "...
by ShivanHunter
Thu Apr 19, 2018 4:50 pm
Forum: Descent Single Player
Topic: K so played some Mercenary...
Replies: 15
Views: 5432

Re: K so played some Mercenary...

IIRC it's a Lovecraft Mythos reference? Mi-Go, I think. I really like the idea that the bug-alien stuff we see in Mercenary and D2 isn't the virus's origin. Maybe they're the latest victims in a long line of early-spaceflight species whose machines were taken over by the virus. I played Mercenary a ...
by ShivanHunter
Fri Mar 09, 2018 5:19 pm
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7944

Re: What types of slide/bank controls do you use?

Yeah that's the original configuration (or close to it). I used that so much growing up that I tried to remap other games like UT and Quake to use something similar, with predictably disastrous results. Recently came back to Descent after a long time and I was shocked at how unusable it was.
by ShivanHunter
Fri Mar 09, 2018 3:20 pm
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7944

Re: What types of slide/bank controls do you use?

FPS-like WASD, Q/E for banking, shift/ctrl for sliding up and down. Still need to bind afterburner (I rarely ever play D2). Maybe spacebar since missiles are RMB
by ShivanHunter
Fri Mar 09, 2018 6:39 am
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3459

Re: DLE selects things behind the camera

Oooooookay :/ New bug in, it seems, both of the new EXEs you linked - after a while, rotating the camera with shift+ctrl no longer works. I'm not sure what triggers it exactly, but most of the times I noticed it were when I left the editor alone (to test a level or go do something else), so it seems...
by ShivanHunter
Fri Mar 09, 2018 12:34 am
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3459

Re: DLE selects things behind the camera

Thanks! That still has the flashing, but it's fine, I've gotten used to it. Could be a monitor refresh rate thing or a driver thing. It seems like there are certain actions like picking a new texture which refresh the entire screen, since they can update GUI stuff and not just the 3D view, and these...
by ShivanHunter
Thu Mar 08, 2018 10:03 pm
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3459

Re: DLE selects things behind the camera

Thanks, that works! Bit of a bug in the new version tho (and probably more lol but I just noticed this) - in the textures view, the white/teal borders indicating the primary/secondary texture of the current side don't get updated when you click on a different side. They do get updated when you press...
by ShivanHunter
Thu Mar 08, 2018 1:04 am
Forum: Descent Development
Topic: DLE selects things behind the camera
Replies: 6
Views: 3459

DLE selects things behind the camera

when you drag a selection box around some [vertices, cubes, whatever] in DLE, it selects anything in front of the camera inside the frustum created by the selection box - but also anything behind the camera, in another frustum inverted by exactly 180 degrees. I've fucked up 3 rooms already doing thi...
by ShivanHunter
Sun Mar 04, 2018 8:12 pm
Forum: Descent Development
Topic: D1: What does a "one shot" trigger do?
Replies: 4
Views: 6105

D1: What does a "one shot" trigger do?

I was assuming that it would make the trigger only activate once, but this doesn't seem to be the case (tested in a D1X-Rebirth 0.60 beta, the door/matcen/whatever keeps activating from the trigger more than once). It's listed in DLE under "Descent 1 types" - is it a D2X-XL thing that won'...
by ShivanHunter
Wed Nov 01, 2017 2:32 pm
Forum: Descent Single Player
Topic: Clipping through Doors/grates
Replies: 5
Views: 1674

Re: Clipping through Doors/grates

This is even easier at the intersection between two walls (keep pressing against the edge where the two walls meet and gliding along it). Depends on the angle, I think. But I've never actually managed to use it to escape the cube I'm in - the game always snaps me back. I think it's constantly checki...
by ShivanHunter
Fri Oct 27, 2017 8:05 pm
Forum: DXX Rebirth
Topic: Cannot register at dxx-rebirth forum
Replies: 2
Views: 15736

Re: Cannot register at dxx-rebirth forum

^ same
by ShivanHunter
Tue Oct 10, 2017 5:09 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 4369

Re: Custom robots in descent 1 at all possible?

Ooh nice that's perfect! thx :D
by ShivanHunter
Tue Oct 10, 2017 12:22 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 4369

Re: Custom robots in descent 1 at all possible?

So I imported a https://i.imgur.com/3hNgnPY.png custom texture into Descent 1 using a PG1 file. The snag: I replaced one of the smooth-looking rock textures near the beginning of the list, but this is replacing a single frame of a monitor animation. And that's fine, I expected as much since the Desc...
by ShivanHunter
Mon Oct 09, 2017 7:37 am
Forum: DXX Rebirth
Topic: Code question about loading model files
Replies: 0
Views: 8027

Code question about loading model files

I'm trying to find the code that reads polymodel files and builds the struct that represents them. I think I see it in read_model_file() in polyobj.cpp but it's confusing: the first thing this function does is read a "model_ID" int and assert that it must equal 0x4f505350 (or "OPSP&qu...
by ShivanHunter
Sun Oct 08, 2017 8:14 pm
Forum: Descent Development
Topic: How do I run PLTRON32?
Replies: 4
Views: 2819

Re: How do I run PLTRON32?

Didn't do anything with any of the settings I tried, but it works in WINE! So at least there's that :P
by ShivanHunter
Sun Oct 08, 2017 6:34 pm
Forum: Descent Development
Topic: How do I run PLTRON32?
Replies: 4
Views: 2819

Re: How do I run PLTRON32?

>limiting the number of opengl extensions NVidia Control Panel does not have that option. I'll try a few different driver versions for my GTX 780 and see if anything helps but I doubt it. Might try to get it running on my laptop too. (Hell, I still have a Linux partition on there... could try WINE)
by ShivanHunter
Sun Oct 08, 2017 4:13 am
Forum: Descent Development
Topic: How do I run PLTRON32?
Replies: 4
Views: 2819

How do I run PLTRON32?

On Win7 (regardless of compatibility settings), it actually opens but is unresponsive, a button at the top keeps "clicking" as if it's being repeatedly pressed, and it eventually crashes. In VMLite XP Mode, it crashes immediately, saying that "pmv.exe" needs to close. In both cas...
by ShivanHunter
Sun Oct 08, 2017 2:04 am
Forum: Descent Single Player
Topic: Descent videos
Replies: 57
Views: 16924

Re: Descent videos

Yeah those levels are from around 1995-1996 (as is the LOTW stuff). That was the era where you'd get CDs like D!Zone with "thousands of levels!" many of which crashed the game or had no exits or things stuck in walls or geometry that rendered the level unplayable. It's not hard to believe ...
by ShivanHunter
Sat Oct 07, 2017 7:50 pm
Forum: Descent Single Player
Topic: Descent videos
Replies: 57
Views: 16924

Re: Descent videos

Your levels are the best :D As for videos, they're not mine but my recommendation would be for Calmarius (now CalmariusDescent )'s very high-skilled playthroughs - Insane, full rescue/no death/100+ HP at exit. He's done D1 , D2 , Vertigo , LOTW , Vignettes , and TEW and is currently working his way ...
by ShivanHunter
Fri Oct 06, 2017 5:09 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 27378

Re: Want to create automatic converter from demo files to videos

You're half right - the fusion is not the weapon for D2's swarming robots (which circle around you rather than bunching up like in D1). It actually is decent against fast robots (or other players) since the fusion projectiles are quite fast and have large hitboxes, making them harder to dodge. Retro...
by ShivanHunter
Fri Oct 06, 2017 3:38 pm
Forum: Coders Corner
Topic: Want to create automatic converter from demo files to videos
Replies: 20
Views: 27378

Re: Want to create automatic converter from demo files to videos

Those differences in Rebirth are intentional. Descent 1 had a (buggy) much higher turn rate and a (also buggy, I think) larger tracking/acquisition cone which is why missiles could appear around a corner and instantly turn towards you. Descent 2 fixed/nerfed this behavior, which is the main reason f...
by ShivanHunter
Wed Oct 04, 2017 7:26 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Re: Where is the Descent 1 boss sound in D2?

Indeed, whenever I mention "New Boss 1" in that post I mean one with a HXM (from DLE) giving it both the Boss 1 AI and the "ends level" flag - so the only difference between it and the other Boss 1, in theory, should be the "badass" variable. In practice, since I didn't...
by ShivanHunter
Tue Oct 03, 2017 8:58 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 4369

Re: Custom robots in descent 1 at all possible?

With the player speed and all the other things I'm still wondering about all this, so I have a few more D1 questions: Is it at all possible to alter the player's weapons in D1? I wanna nerf the starting lasers to make upgrades more valuable. I know Rebirth can use "PG1 files" which are &qu...
by ShivanHunter
Tue Oct 03, 2017 5:38 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Re: Where is the Descent 1 boss sound in D2?

I tested the level with a Boss 1 and a modified New Boss 1 (with the ends level flag and the Boss 1 AI) in both Rebirth and DOSBox (GOG version), using both the normal HAM and the Descent1.5 HAM. Rebirth is not entirely clear on which version it is - the game log and window title say "D2X-Rebir...
by ShivanHunter
Tue Oct 03, 2017 6:26 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Re: Where is the Descent 1 boss sound in D2?

I'll take a look later, gotta get going now, but As for New Boss 1's sounds - it appears to not be possible to change them - changes to its sounds in Haxmed32 don't do a thing Make sure, if you had an HXM in your HOG from doing stuff in DLE, that you've really gotten rid of it. I had issues with tha...
by ShivanHunter
Tue Oct 03, 2017 5:19 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Re: Where is the Descent 1 boss sound in D2?

Just got patch 1.2 but it said the new version of Descent2.HAM already exists. According to this thread, the Definitive Collection installs version 1.1 already, and there are no HAM changes between 1.1 and 1.2. So it looks like I have the latest version. There's definitely something going on with th...
by ShivanHunter
Tue Oct 03, 2017 3:46 am
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Re: Where is the Descent 1 boss sound in D2?

That's... certainly weird. I just looked for my old CDs and I have the "Definitive collection" which included D1 with some LOTW stuff, D2, and D2 Vertigo. I'd like to look through your game's HAM file if you don't mind - mine is here . I'm going to look at the differences between the Boss ...
by ShivanHunter
Mon Oct 02, 2017 5:11 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Re: Where is the Descent 1 boss sound in D2?

Don't worry about weapon balance etc - I've actually copied most of the changes from your Descent 1 1/2 post except I've done weird stuff to the laser. they don't play any sort of perpetual sound at all, and also don't cloak or teleport Descent 1 bosses in D2 don't teleport at all This doesn't match...
by ShivanHunter
Sun Oct 01, 2017 11:04 pm
Forum: Descent Development
Topic: Where is the Descent 1 boss sound in D2?
Replies: 19
Views: 3501

Where is the Descent 1 boss sound in D2?

That very low, rumbling sound that plays constantly whenever he pops up. In D2 it's replaced with the screech from the class 1 drone. I've tried changing the sound in DLE to a bunch of different ones but can't find it. I also have Xfing's UUD2SP which doesn't change it. Eventually I'll replace the b...
by ShivanHunter
Sun Oct 01, 2017 2:33 pm
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 4369

Re: Custom robots in descent 1 at all possible?

Hmm, just tried the 0.60 weekly and it didn't feel any different - I could still dodge them with lazy sidestepping (not even bichording). Retro is definitely a bit harder, so that's encouraging.
by ShivanHunter
Sat Sep 30, 2017 4:51 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 4369

Re: Custom robots in descent 1 at all possible?

Thanks! I've already got a few maps made and I still keep waffling on whether to go on with D2 or convert them to D1 and go with that. There are still a couple things I'd like to do that require D2 (switches, actual water textures, a weird idea involving the super laser)... it just really sucks to h...
by ShivanHunter
Fri Sep 29, 2017 12:40 am
Forum: Descent Development
Topic: Custom robots in descent 1 at all possible?
Replies: 10
Views: 4369

Custom robots in descent 1 at all possible?

I'd like to make some levels with a few custom bosses, but I generally prefer D1's gameplay to D2's (especially the hardcoded stuff like homing missiles etc). Is there any way at all to add custom boss robots to Descent 1? (I'm ok with a D1X-Rebirth-only solution if one exists)