Search found 772 matches

by Pumo
Sun Mar 19, 2006 12:52 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

'Render entire mine' is checked.

I've done many tests, with and without the 'Render Entire Mine' checked, but it looks the same, Skybox can't be seen through walls anyway.
by Pumo
Sun Mar 19, 2006 1:53 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

A few suggestions:

A quick save key like D3 (i said this before :P )

Support for high-res TGA briefing images (Yay!) :D

And the classic and most wanted (although of less priority): OGG support :wink:
by Pumo
Sun Mar 19, 2006 12:57 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Hi-Res textures doesn't work for me also. Ah, and i discovered a little problem: Skybox segments aren't visible through walls (cloaked or closed transparent ones). Here, i have a screenshot: http://upload4.postimage.org/29768/scrn0001.jpg This can be fixed, or it's due to limitations in render engin...
by Pumo
Thu Mar 16, 2006 6:57 am
Forum: D2X-XL
Topic: My tribute to Diedel, D2X-XL, and Descent II! :D
Replies: 27
Views: 4607

It looks coooool 8)

And i think it shouldn't be a problem to distribute the main HOG, as Diedel said.
by Pumo
Wed Mar 15, 2006 6:11 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Bug in version 1.5.167:

Smoke can only be seen at the first moment the game is played. after a bit, the smoke disappears completely from the game (maybe is the problem D3Phoenix says in Single Player), and the only way to see it again is to exit the game and restart D2X-XL.
by Pumo
Tue Mar 14, 2006 10:31 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

The briefing hum is still there, but mixed with the MIDI music of the D2Demo briefing. However, i like it more the new way, with music BG and also the hum. I hope diedel will not change this, because it's better with music. Or well, in any case, he could add an option to play or not to play briefing...
by Pumo
Tue Mar 14, 2006 3:48 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 970497

D3Hack, for the colored light with destroyed lights:
Just use Colored Weapon Light and Mix Ambient light in D2X-XL.

Voilá!! :D
by Pumo
Sat Mar 11, 2006 10:33 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

By \"exclusively\" I mean that any of the other weapons works right when selecting them with the corresponding hotkey except for (only) he Flash missile.
However, when i press the Flash missile hotkey, the game crashes (it only happens with the Flash missiles).
by Pumo
Sat Mar 11, 2006 4:08 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Bug in version 1.5.163:

Game crashes when selecting Flash Missile excusively.
by Pumo
Fri Mar 10, 2006 3:01 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Bug in version 1.5.160:

This time is for real, the cheat code \"Kryptonite\" doesn't work anymore.
by Pumo
Wed Mar 08, 2006 6:55 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Bug in version 1.5.158:

The waterfall sound works now, but the fan sound is gone. Also, if a put a monitor to cast sound (editing the HAM file), also some other textures like the Blue, Yellow and Red door lamps emits the sound :?
by Pumo
Wed Mar 08, 2006 6:32 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

Diedel, for the MVL specs, you can found them in http://www.descent2.com The site has the Developer section containing specs of many D2 file formats. The MVL is just an archive (like the HOG files) containing the MVE files inside. So D2X-XL already supports MVE, the only thing that could be neat, is...
by Pumo
Wed Mar 08, 2006 7:24 am
Forum: DLE-XP
Topic: DLE-XP Bug Report Thread
Replies: 469
Views: 970497

Diedel, There's an error in the ZIP file of DLE-XP on your site.

It is supposed to download version 1.5.30 but there's version 1.5.29 instead (inside the ZIP)
by Pumo
Wed Mar 08, 2006 4:25 am
Forum: DLE-XP
Topic: DLE-XP can't load levels with more than 900 cubes
Replies: 3
Views: 12597

That's the problem, when i created the level was a normal one but with too many (and you could say, invalid) segments, but Devil doesn't cares too much about the ammount of segments (it only says a warning of more cubes than descent can handle). In fact, i want to open it in DLE-XP to convert it to ...
by Pumo
Wed Mar 08, 2006 2:18 am
Forum: DLE-XP
Topic: DLE-XP can't load levels with more than 900 cubes
Replies: 3
Views: 12597

DLE-XP can't load levels with more than 900 cubes

I have this problem: I'm making a level in Devil that exceeds the original 900 cubes limit, but since i want to use it in D2X-XL that supports up to 3600 segments, so that not should be a problem. The real problem is, when i open the RL2 file in DLE-XP (1.5.28 ) it says an error of cube limit exceed...
by Pumo
Wed Mar 08, 2006 12:20 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Bugs in version 1.5.156: The waterfalls doesn't have ambient sound anymore. And agreed, the mouse vertical movement is very bad, i don't remember the original Descent 2 moved that bad :? . And BTW, the cheat CRYPTONITE doesn't exists. That's why you can't see any effect D3Phoenix. The correct cheat ...
by Pumo
Tue Mar 07, 2006 6:43 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

I would like D2X could read direct MVE files from the Movies folder.

I have an AVI2MVE converter and want to test some custom movies but i can't put the movies onto an MVL file 'cause i can't find an MVL Archiver.

So, could D2X read MVE files directly?
by Pumo
Fri Mar 03, 2006 2:26 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Problems in 1.5.150 and below:

On vertigo missions like Entropy 2 with custom polymodels, D2X-XL doesn't loads the custom polymodels of V-HAM and uses the original vertigo ones (however, it loads the custom behaviours).
by Pumo
Thu Mar 02, 2006 7:23 pm
Forum: Tech Forum
Topic: Problems with old game and new nVidia drivers
Replies: 1
Views: 380

Problems with old game and new nVidia drivers

I have this problem: The old game Warbirds looks horrible in Direct3D mode with my eGeforce MX4000 with Forceware 81.98. With the older Forceware that came within the CD of the video-card, the game looks nicer, with bilinear filtering and everything, but with the new drivers, it looks blocky and unf...
by Pumo
Thu Mar 02, 2006 4:34 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

Hey Diedel, what about a quick save key like in D3? :D
by Pumo
Thu Mar 02, 2006 12:57 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Problems in version 1.5.146: The mission Descent 2: Counterstrike doesn't load at all. It keeps saying \"Error in mission file\" everytime i select that mission. And problems on the newest and other older versions as well: In some missions using the Vertigo HAM (like Entropy 2) the polymod...
by Pumo
Wed Mar 01, 2006 4:42 am
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

Oh well, anyway, the new light system is impressive :D

I love you so much Diedel!! :shock: :lol: :D :)

j/k
by Pumo
Tue Feb 28, 2006 10:47 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Problem in version 1.5.142: All The colored weapon lights, lights almost completely white over segments with static colored light. If i shoot a red laser in dark rooms or white lighted rooms, it's perfect (it lights red or pale red), but not in colored lighted rooms (where it substitutes the ambient...
by Pumo
Tue Feb 28, 2006 9:18 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

The weapon colored light is very, very nice now :D

However, the explosion hit of the weapons lights white.
Could the weapon hits light with the same color as the weapon, or at least with the color of the hit bitmap?
by Pumo
Sun Feb 26, 2006 11:22 am
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Problems in version 1.5.35: Everytime i shoot a Super Laser, it shows HUD message of not primary weapons available. Also, if i have the super laser, when i press the laser hotkey, it returns to laser level 4 and after that, i can't select super laser anymore. And also, if i use the cheat Honestbob i...
by Pumo
Sat Feb 25, 2006 3:14 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

Yes, i think Peterix deserves that Medal :D Because i had the same lighting problem but i was not so good at describing it or suggesting how to fix it :( . But Peterix was very good indeed to make this job :) (in place of me, because i'm not so good programmer and don't understand too well the sourc...
by Pumo
Thu Feb 23, 2006 10:33 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Windows (Replacement Thread)
Replies: 9
Views: 2000

In version 1.5.131, the alternate menu doesn't work anymore. I checked in d2x.ini the \"-altbg_name menubg.tga\" line and it's there, and i have the menubg.tga from aus-red5 in the main Descent 2 dir, but there is no custom BG picture in Descent 2. Also, recording and playing demos doesn't...
by Pumo
Thu Feb 23, 2006 8:35 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

If you shoot blue over gray textures there is no visible problem. The darkening happens only in certain combination of colored light and textures. You can see how the Blue darkens the Red/orange (the inverse colors) in the second screenshot i posted above.
by Pumo
Thu Feb 23, 2006 6:07 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

Aaarrghh!! I'm confused! Well, if they are Additive, Multiplicative or whatever (i don't care now :P ) the only thing i say is if it's posible to make th colored lights like the ones in D3, where you shoot a blue, purple (or whatever) laser and doesn't darks the room and seems more brighter. I simpl...
by Pumo
Thu Feb 23, 2006 2:44 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - Windows (Replacement Thread)
Replies: 9
Views: 2000

In 1.5.130, if i use a custom BG picture for the main menu, it disappears everytime i select an option from the main menu and appears the original Descent 2 BG pic. Then, the custom one reappears when i exit a sub-menu of the main menu. On Descent 1: First Strike, there is no briefing anymore, but t...
by Pumo
Thu Feb 23, 2006 2:26 pm
Forum: DXX Rebirth
Topic: Wishlist - what do you want to see in DXX-Rebirth
Replies: 79
Views: 37280

In D1X-R, what about older resolution modes for mor nostalgic feel? like the olds 320x100 and 320x200 that Descent 1 supports. Also, support for MP3 or OGG instead of HMP would be cool. And for higher resolutions, high resolution pictures of the Menu and Credits, etc... would be nice also, not only ...
by Pumo
Thu Feb 23, 2006 2:13 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

Mmh, maybe peterix is right and the light is already multiplied now. So, like peterix say, how about make these colored weapon lights additive? Anything that makes the lights works better and more real, whatever the name is (Saturate,Multiplication,Add, etc...)
by Pumo
Wed Feb 22, 2006 11:12 pm
Forum: D2X-XL
Topic: D2X-XL Bug Reports - MS Windows
Replies: 2588
Views: 797365

I noticed a few bugs in 1.5.129: The same about the door textures that everyone says above, but i see it only happens if i check only \"Play D1 missions\" in the main menu and uncheck \"Play D2 Missions\". Another, if i use a custom BG picture, it works right when i'm seeing the ...
by Pumo
Wed Feb 22, 2006 10:35 pm
Forum: PTMC Cafe
Topic: Don't Shoot The Puppy!
Replies: 18
Views: 1709

LOL!! :lol:

That was a really funny game.
I last until level 11.
Only four more levels to go.
I think i will play this often :lol:
by Pumo
Wed Feb 22, 2006 9:39 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

Nice, now the Headlight works as it should work a real Headlight. And now, about the colored weapon lights, you are right that is already saturating,but then maybe instead of a simpler saturate model, you could use a multiplication light model like the Dodge of some paint programs and many games out...
by Pumo
Sun Feb 19, 2006 12:37 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

So saturate light is possible? Cool :D Ah, and what i mean about Headlight is this: Example: If i'm in a somewhat darker room with some little orange colored lights, when i turn on the Headlight, the room will become full lighted but always orange. What i say is that the Headlight must override the ...
by Pumo
Sat Feb 18, 2006 11:06 pm
Forum: D2X-XL
Topic: D2X-XL suggestions thread
Replies: 410
Views: 74018

The option to blend ambient light with weapon light is very good for me! :D However.... I have another little idea :P (Sorry) What if these colored weapon lights saturates over the background? . I mean, even now that the light works much nicer, when i fire a custom 255 BLUE laser i have, some red te...
by Pumo
Sat Feb 18, 2006 9:38 pm
Forum: D2X-XL
Topic: D2X-XL Q&A
Replies: 356
Views: 176905

Don't know if it's a bug, so i put this post here on questions.

Why i can't see the Use Light Maps checkbox on the Render Options menu? How can i activate Lightmaps then?

I have a eGeForce MX4000 video card, this video card doesn't support lightmaps or what's happening? :?
by Pumo
Fri Feb 17, 2006 4:53 am
Forum: DXX Rebirth
Topic: Welcome to the DXX forum....
Replies: 21
Views: 104321

Agreed with Zico about not being a real competition. I do like a lot more D2X-XL now and is my favorite version of Descent 2, but it's very nice to have another effort to make this old game live on newer systems. I already downloaded D1X-Rebirth and it's very nice :D Maybe i will go for Zico in D1, ...
by Pumo
Fri Feb 17, 2006 4:43 am
Forum: D2X-XL
Topic: Mouselook in D2X-XL - pros and cons
Replies: 52
Views: 7421

Well, i'm a mouser and i have a joystick, but i never use it for Descent. Like many people said here, a lot of good players uses Mouse instead of Joystick. I don't think that Mouselook is that necesary. Or well, what about a limited Mouselook, i mean, not so fast (for me as a mouser, is toooooo fast...