Search found 907 matches
- Tue Jan 01, 2019 5:33 pm
- Forum: Overload
- Topic: First impressions
- Replies: 7
- Views: 13441
Re: First impressions
There were a couple of levels that did seem a bit tedious I will admit. At least they change up the pace a little around level 13.
- Tue Jan 01, 2019 5:29 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
I could create an invite pretty easily?
https://discord.gg/DEGHMf6
Maybe the channel you're linking to makes a difference.
https://discord.gg/DEGHMf6
Maybe the channel you're linking to makes a difference.
- Mon Dec 31, 2018 6:49 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 21930
Re: Destroyed robots counter
I think a global robot counter would be easier. As the mine loads, add one every time a robot is placed. When a robot dies, subtract one. When a robot spawns, check if it was not from a matcen; If not, add one, else add one to the spawned bots counter. Also IMO there should be a numeric boss HP mete...
- Mon Dec 31, 2018 6:20 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
Happy to confuse :P Looks like what they did is extract the exit sequence info from the D2 demo. I saw a download file (d2exit.zip) , still gotta check it out. Looks like the data is only readable by source ports however. If we go through with this we may have to make sure every exit tunnel works. I...
- Tue Dec 25, 2018 2:16 pm
- Forum: Descent Development
- Topic: Destroyed robots counter
- Replies: 35
- Views: 21930
Re: Destroyed robots counter
What if there were a speedrun mode that activated level timers, robots remaining, etc.?
- Fri Dec 21, 2018 7:57 pm
- Forum: D2X-XL
- Topic: GOG version of Descent 1 into D2X-XL
- Replies: 9
- Views: 23748
- Fri Dec 21, 2018 3:16 am
- Forum: D2X-XL
- Topic: GOG version of Descent 1 into D2X-XL
- Replies: 9
- Views: 23748
Re: GOG version of Descent 1 into D2X-XL
You put DESCENT.HOG and DESCENT.PIG into the data folder IIRC.
- Thu Dec 20, 2018 8:51 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
Trying to decide if it would work better with a green or icy level.
- Thu Dec 20, 2018 7:43 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
If one of my levels has a MIDI song that isn't D2L1, then that was what I was thinking of for that level.
Quick thing I should mention: Currently level 4 has D1L8, meaning that secret level 3 (Quartzon Planetary Vault) would use that same song. IMHO D1L8 doesn't sound too watery.
Quick thing I should mention: Currently level 4 has D1L8, meaning that secret level 3 (Quartzon Planetary Vault) would use that same song. IMHO D1L8 doesn't sound too watery.
- Thu Dec 20, 2018 7:30 pm
- Forum: Descent Development
- Topic: About changing level music
- Replies: 2
- Views: 4026
Re: About changing level music
For non-MIDI there isn't much you can do, at least in terms of vanilla support. As for MIDI, all you need to do is either find (in the case of anything built into D1 or D2, where it would be in the respective .HOG) or convert your midi (MIDI2HMP or DTX2) to a .HMP file.
- Thu Dec 13, 2018 12:38 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 41895
Re: D2 Single-Player: Plutonian Shores
What other textures did you try?
- Thu Dec 06, 2018 5:42 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
If I have to delete and reimport that POG one more time...
At least I got the time to do another geometry pass taking me up to 898 segments...
https://drive.google.com/file/d/1pd4upH ... sp=sharing
At least I got the time to do another geometry pass taking me up to 898 segments...
https://drive.google.com/file/d/1pd4upH ... sp=sharing
- Wed Dec 05, 2018 4:57 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
Well, here it is with Puuma Sphere textures in a couple extra spots!
Sa-Matra I
(Bonus Earthshakers if you know where I get the name from)
Also unless I have an outdated version of the POG, that monitor came from D1-GR4 into an ice.pig level without any PIG changes since.
Sa-Matra I
(Bonus Earthshakers if you know where I get the name from)
Also unless I have an outdated version of the POG, that monitor came from D1-GR4 into an ice.pig level without any PIG changes since.
- Sun Dec 02, 2018 8:02 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
Here's what came of the idea:
(The last image is an issue I noticed with the D1-GR4 POG)
Shall I send the level?
(The last image is an issue I noticed with the D1-GR4 POG)
Shall I send the level?
- Tue Nov 27, 2018 8:37 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 41895
Re: D2 Single-Player: Plutonian Shores
I know what the secret level is
Was the other project idea meant to be a number of levels similar to (at least the start of) that level?
Was the other project idea meant to be a number of levels similar to (at least the start of) that level?
- Mon Nov 26, 2018 8:20 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 41895
Re: D2 Single-Player: Plutonian Shores
I gotta ask...
What was the other project idea?
What was the other project idea?
- Wed Nov 21, 2018 10:12 pm
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 751319
Re: Going Rambo on D1 level 6 (And other levels)
You could play for a slow score to get something on the leaderboard, then try to improve.
- Sun Nov 18, 2018 6:36 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
I had an idea for the Tycho Brahe boss level, built around a variation on Io's key thing (yellow is in no security rather than red) and having lava mixed in with the ice. As for the boss, I had an idea to focus it around having several entry points to the actual arena, making that the strategic aspe...
- Sat Nov 17, 2018 7:43 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 13583
Re: Windowed mode
You can try googling "obs frozen first frame" and seeing if any of the solutions in the various forum posts do anything. Other than that all I can say is that OBS has worked consistently in Rebirth for me.
- Sat Nov 17, 2018 7:12 pm
- Forum: Ethics and Commentary
- Topic: Howdy!
- Replies: 10
- Views: 2903
Re: Howdy!
I feel late to the party
- Thu Nov 15, 2018 3:01 pm
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 41895
Re: D2 Single-Player: Plutonian Shores
@Alter
I once had that reactor bug playing First Strike. Seems like that's just a weird quirk with D2X-XL. The exit opening is likely a failsafe.
I once had that reactor bug playing First Strike. Seems like that's just a weird quirk with D2X-XL. The exit opening is likely a failsafe.
- Mon Nov 12, 2018 10:06 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 13583
Re: Windowed mode
Are you sure you need to launch in fullscreen? 'cause I'm pretty sure you can switch ingame.
- Mon Nov 12, 2018 6:38 pm
- Forum: D2X-XL
- Topic: Windowed mode
- Replies: 6
- Views: 13583
Re: Windowed mode
If you put '-fullscreen 0' into config/d2x.ini, this will do the trick. Random fact: This is actually how I got XL working on my laptop. OpenGL freaks out trying to start fullscreen with some weird 320x200 video mode error or something strange like that, but I can switch to fullscreen after just fin...
- Mon Nov 12, 2018 5:32 pm
- Forum: PTMC Gallery
- Topic: More Lights - Descent Community Album ][ Release!
- Replies: 19
- Views: 35969
Re: More Lights - Descent Community Album ][ Release!
For some reason trying to play Achondrite via jukebox causes the audio to fail followed by Rebirth crashing.
- Sat Nov 10, 2018 7:30 pm
- Forum: Ethics and Commentary
- Topic: Midterms.
- Replies: 10
- Views: 2754
- Sat Nov 10, 2018 3:12 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15814
Re: Bite Size Descent -BETA-
There is definitely a notable lack of space in some levels - I tried to minimalize start rooms to free cubes for the bulk of the level. Only a few have rooms that accommodate coop starts, but most of them are too small - especially level 22, where you can allow a single extra start if you don't mind...
- Fri Nov 09, 2018 9:20 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15814
Re: Bite Size Descent -BETA-
Would require some tweaking, involving extra cubing...
I might make a rule-ignoring coop version if you wouldn't mind the rule-ignoring-ness.
I might make a rule-ignoring coop version if you wouldn't mind the rule-ignoring-ness.
- Tue Nov 06, 2018 8:33 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15814
Re: Bite Size Descent -BETA-
I have no idea. Just extracted the ZIP on my end into my other Rebirth install and it worked fine.
Try redownloading the ZIP and see if that fixes it.
Try redownloading the ZIP and see if that fixes it.
- Mon Nov 05, 2018 6:12 pm
- Forum: Descent Level Spotlight
- Topic: Bite Size Descent -BETA-
- Replies: 11
- Views: 15814
Bite Size Descent -BETA-
About a year or so ago I gave myself a challenge: Complete a list of requirements (outlined in briefing) making 24 levels in 100 segments or less. This is the result: http://www.enspiar.com/dmdb/viewMission.php?id=1613 I do know that the level 19 track is too slow. If there is an HMP expert who can ...
- Mon Nov 05, 2018 5:17 pm
- Forum: PTMC Gallery
- Topic: More Lights - Descent Community Album ][ Release!
- Replies: 19
- Views: 35969
Re: More Lights - Descent Community Album ][ Release!
Looks like I forgot to copy 4-8 from the ZIP.
No wonder the playlist was so short.
No wonder the playlist was so short.
- Sun Nov 04, 2018 5:06 pm
- Forum: PTMC Gallery
- Topic: More Lights - Descent Community Album ][ Release!
- Replies: 19
- Views: 35969
Re: More Lights - Descent Community Album ][ Release!
Just noticed you left Coda out.
- Sat Oct 27, 2018 8:22 am
- Forum: PTMC Gallery
- Topic: Descent Community Album 2
- Replies: 102
- Views: 105437
Re: Descent Community Album 2
That might work better.
- Fri Oct 26, 2018 7:21 pm
- Forum: PTMC Gallery
- Topic: Descent Community Album 2
- Replies: 102
- Views: 105437
Re: Descent Community Album 2
You should include a little blurb about how my submissions are my debut pieces.
- Thu Oct 25, 2018 5:35 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 19007
Re: Overload Community Project no. 1
I distinctly remember saying "is"...
- Tue Oct 23, 2018 6:59 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 19007
Re: Overload Community Project no. 1
With the first level in, Overload Community Project 1 is off to a start!
- Mon Oct 22, 2018 5:49 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 19007
Re: Overload Community Project no. 1
I meant in terms of size
All things considered though, there isn't a possibility of someone outdoing your levels :3
All things considered though, there isn't a possibility of someone outdoing your levels :3
- Sun Oct 21, 2018 3:02 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 19007
Re: Overload Community Project no. 1
I think I can keep it going - how long was I submitting BS into Descent 1 1/2 hoping something would make it? :P I know it's not quite the same thing, but still. I was hoping for roughly 20ish levels overall, but I won't be disappointed as long as I get something memorable that is longer than Eodem ...
- Fri Oct 19, 2018 9:07 pm
- Forum: Overload
- Topic: Overload Community Project no. 1
- Replies: 11
- Views: 19007
Overload Community Project no. 1
With people having figured out the Overload editor reasonably well, I think it's about time one of these happened. The premise behind OCP1 is basically the same as that of The Enemy Within: Quality levels based around a structural theme with a license to be as wacky as you want (within reason :P ). ...
- Fri Oct 19, 2018 7:01 pm
- Forum: DBB Feedback Forum
- Topic: Can't edit?
- Replies: 0
- Views: 19465
Can't edit?
I tried to edit something earlier, and it gave me a 405 error (invalid request or something like that) and said something about "ngxdomain".
Edit: Now it works? How's that for irony?
What I originally edited to say was that I just got the error in trying to post this.
Edit: Now it works? How's that for irony?
What I originally edited to say was that I just got the error in trying to post this.
- Fri Oct 19, 2018 6:42 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1010901
Re: Descent 1 1/2
I wasn't submitting the particular level... Just the texture scheme...
Either way, any advice on how to make the scheme fit better into ZA, if only for personal ventures?
Either way, any advice on how to make the scheme fit better into ZA, if only for personal ventures?