Search found 4385 matches

by Sirius
Fri Jul 27, 2018 11:32 am
Forum: Tech Forum
Topic: Issues with Login using Firefox.
Replies: 8
Views: 2807

Re: Issues with Login using Firefox.

I suspect the fact that HTTPS is normally port 443, not 80 (that's regular HTTP) has something to do with this.
by Sirius
Thu Jul 26, 2018 3:36 pm
Forum: Tech Forum
Topic: DistributedCom error 10010
Replies: 12
Views: 2608

Re: DistributedCom error 10010

It almost sounds like Precision XOC is doing some tweaks to Windows to "make stuff run faster". Which are not safe tweaks.
by Sirius
Tue Jul 24, 2018 11:13 am
Forum: Overload
Topic: Just found out about this...
Replies: 17
Views: 17794

Re: Just found out about this...

It's faster at pitching... but felt familiar enough to me. The mouse limits in D1/D2 are the same as any other input method, but it does take some training not to overturn.
by Sirius
Wed Jun 20, 2018 8:58 pm
Forum: Overload
Topic: Conversion Overload
Replies: 16
Views: 31802

Re: Conversion Overload

The Overload editor was officially released today: http://media.revivalprod.com/OverloadLevelEditor_6.18.2018.zip It should be available via Steam, but issues happened, and that part will have to be fixed later. The Discord channel (https://discord.gg/QxP3kG) is very useful for finding docs/advice o...
by Sirius
Mon Jun 18, 2018 9:17 pm
Forum: Overload
Topic: Conversion Overload
Replies: 16
Views: 31802

Re: Conversion Overload

I have a provisional release of a DLE update (1.12.31) that has an Overload export in the File->Convert menu. It can't edit Overload levels; it's just a one-way export into a format the Overload editor can use (once it's released, which should be soon; I was working off a pre-release version). Level...
by Sirius
Mon Jun 18, 2018 9:07 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

I've seen people play anarchy games in single-player levels. They're usually people who don't really play anarchy games. ;)
by Sirius
Sat Jun 16, 2018 11:55 pm
Forum: PTMC Cafe
Topic: What's your ride?
Replies: 54
Views: 33571

Re: What's your ride?

I have a 24-speed bike... don't know if that counts. :)
by Sirius
Fri Jun 15, 2018 1:55 am
Forum: Descent: Underground
Topic: Anyone know how campaign is coming?
Replies: 5
Views: 13588

Re: Anyone know how campaign is coming?

Sort of sounds like "reboot", although does that work with the drone thing? They've been quiet for a while so I don't really know how much of the old premise still holds. If it's not a prequel you'd expect it to pick up at roughly the same place, maybe taking a different direction from the...
by Sirius
Wed Jun 06, 2018 5:04 pm
Forum: Descent: Underground
Topic: Dead
Replies: 57
Views: 58300

Re: Dead

Revival raised half as much money on KS ($300k instead of $600k). Though I don't know how much funding went in from other sources. Their team is probably bigger now than Descendent Studios (not counting Little Orbit, whose impact hasn't really been seen yet), but earlier on they only had like five c...
by Sirius
Fri May 25, 2018 8:33 am
Forum: Descent Development
Topic: Matcen (robot maker) data doesn't always save properly
Replies: 7
Views: 6587

Re: Matcen (robot maker) data doesn't always save properly

That is what I did. Specifically, it reads them the way D1/D2 (including Rebirth, not clear about XL) would, and if you later save the level, it writes them in a "compatible" format that should be read correctly by any version of Descent.
by Sirius
Wed May 23, 2018 9:25 am
Forum: Descent Development
Topic: Matcen (robot maker) data doesn't always save properly
Replies: 7
Views: 6587

Re: Matcen (robot maker) data doesn't always save properly

OK, I think I see what the problem is - it's a combination of the RDL/RL2 file format being very misleading, and DLE trying to make sense out of the madness but doing so in a way that is inconsistent with D2's behavior. Should be fixable. I'll try to make a test build of DLE next week - if you know ...
by Sirius
Thu Apr 26, 2018 10:37 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Added a control panel to level 27 opposite the problematic door to unlock it. That should fix the problem.
by Sirius
Thu Apr 26, 2018 9:33 am
Forum: Coders Corner
Topic: Can someone make an OpenGL renderer?
Replies: 4
Views: 86757

Re: Can someone make an OpenGL renderer?

Most people do prefer complete control... the question is whether it's worth the cost - modern game engines are already pretty flexible. But it is a way to get certain kinds of experience that you might not otherwise get, finish or not. Particularly about software architecture.
by Sirius
Wed Apr 25, 2018 7:31 pm
Forum: Coders Corner
Topic: Can someone make an OpenGL renderer?
Replies: 4
Views: 86757

Re: Can someone make an OpenGL renderer?

You sure it doesn't make more sense to build on top of an already-built engine (e.g. Unity, or UE4 if C++ is a must)? Starting from scratch is one of those things you only want to do if you absolutely have to, and for a small or one-man project it typically leads to never finishing.
by Sirius
Mon Apr 23, 2018 10:14 am
Forum: Descent Level Spotlight
Topic: You need to play this set
Replies: 18
Views: 13623

Re: You need to play this set

Yeah that was what I chose for this past Saturday's Rangers co-op thingy... it's a pretty solid D1 set. Takes about an hour and a half to finish which works well for a single session.
by Sirius
Sat Apr 21, 2018 7:03 pm
Forum: Descent Single Player
Topic: K so played some Mercenary...
Replies: 15
Views: 5437

Re: K so played some Mercenary...

I don't think any of the Descent games managed to make me care enough about the story to want to see everything wrapped up. Freespace was more successful in that regard.
by Sirius
Mon Apr 09, 2018 3:17 pm
Forum: PTMC Cafe
Topic: Other old-school single player FPS thread (Not just a poll!)
Replies: 5
Views: 5071

Re: Other old-school single player FPS thread (Not just a poll!)

For the 'other' category, as a rule of thumb, Unreal and Half-Life in my book are NOT old-school. Nor is anything else that is a 'clone' of those or more advanced. What are your criteria then? All three of the Serious Sam games are newer than both of those examples; if the cutoff is 1997 or earlier...
by Sirius
Sun Apr 08, 2018 1:19 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Although, word to the wise: don't add control panels using that tab with "use both sides" checked for now. Patch pending but it currently crashes.
by Sirius
Sun Apr 08, 2018 1:17 pm
Forum: Overload
Topic: Mouse/KB time for a change?
Replies: 24
Views: 22590

Re: Mouse/KB time for a change?

The devs don't frequent the DBB - might be best to take the bug report to the Overload site.
by Sirius
Sat Apr 07, 2018 1:19 pm
Forum: Descent Development
Topic: Error: Unable to open temporary file and RL2 disappeared
Replies: 17
Views: 7865

Re: Error: Unable to open temporary file and RL2 disappeared

SourceForge is an OSS hub, which is often contributed to by people who work for software companies... but not exclusively, so that should be optional.
by Sirius
Fri Apr 06, 2018 10:43 am
Forum: Descent Development
Topic: Error: Unable to open temporary file and RL2 disappeared
Replies: 17
Views: 7865

Re: Error: Unable to open temporary file and RL2 disappeared

Couple of ways I can think of. One is to go through the DLE issue tracker on SourceForge: https://sourceforge.net/p/d2x-xl/dle-xp/ The other way is to post on the official forums on descent2.de: http://www.descent2.de/forum/viewforum.php?f=12 Just to be clear though, are you asking to make levels la...
by Sirius
Fri Apr 06, 2018 10:28 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Actually no, the thief is not in there, he's behind the blue door. That pretty much leaves... some random robot behind that door to do it? ITSC or something? Pretty weird. They shouldn't really be moving if they can't see you and I wouldn't have thought they could see you through a closed secret doo...
by Sirius
Thu Apr 05, 2018 8:44 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Oh... the thief is in there, isn't he?

Ugh. Will need to move him.
by Sirius
Thu Apr 05, 2018 8:35 pm
Forum: Descent Development
Topic: Error: Unable to open temporary file and RL2 disappeared
Replies: 17
Views: 7865

Re: Error: Unable to open temporary file and RL2 disappeared

Requests to change that would have to go to Diedel, not to me (I'm not going to make changes he specifically asked me not to, since he does still own the project). I don't think he'll bend on this one though. Correcting the failed-save path is something I would be able to do, but I don't know how lo...
by Sirius
Thu Apr 05, 2018 12:32 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Was busy reinstalling stuff last night so didn't get to double check, but I think the "invulnerability spot" is actually determined by comparing the direction the projectile is traveling to the direction the boss is facing... so Fusion wouldn't work that way unless you HAM hacked it to hav...
by Sirius
Thu Apr 05, 2018 12:25 pm
Forum: Descent Development
Topic: Error: Unable to open temporary file and RL2 disappeared
Replies: 17
Views: 7865

Re: Error: Unable to open temporary file and RL2 disappeared

It probably would. While it might be possible to handle the failure case more gracefully and not produce that second error (though to be honest I probably won't; there are more important things to fix), this is really happening because DLE was not supposed to be allowing you to save levels with more...
by Sirius
Wed Apr 04, 2018 1:01 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

I'll try to do a proper analysis when I have the code in front of me again... there are a bunch of tweaks applied to balance stuff that aren't terribly obvious to the player on the face of things.
by Sirius
Wed Apr 04, 2018 2:24 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

What's going on is kind of funny; yes, it is flagged as immune to matter, but the code for the "weak spot" invulnerability mode ignores that flag so it doesn't actually have any effect. P.S. Although the "non-matter" theory is also sort of true. Immune-to-matter bosses do indeed ...
by Sirius
Tue Apr 03, 2018 5:21 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

You kind of need both to avoid frustration. Without the cloak you won't have an easy time getting directly behind it, and without invulnerability you won't be able to get close enough for the missile to hit before it turns around. Edit: Well, I guess you could do kamikaze runs. That would stretch ou...
by Sirius
Tue Apr 03, 2018 11:05 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Yeah rbotedit is the easiest option since it works on almost any version of Windows... maybe not 3.1 or earlier, but that's a sacrifice we're probably willing to make.
by Sirius
Mon Apr 02, 2018 12:56 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

The thought came to me of attempting to recreate (probably more in spirit than form) one of my "lost" levels... does the Vertigo section have space for a red/black level or is that already too common?

(And yes I still have that secret level to work on...)
by Sirius
Sat Mar 31, 2018 11:00 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

objp->shields = (objp->shields * (abs(Current_level_num)+7))/8; Current_level_num presumably starts at 1 so it has the standard shield count on the first level. In this case we want to start that from 19. For 19 the multiplier is (19+7)/8 = 26/8 So if you give the thief 8/26 the normal shield count...
by Sirius
Thu Mar 29, 2018 7:54 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Probably don't want to make the whole level look like any one thing, or it loses its D2-ness, but you can do that bit of things reasonably efficiently.
by Sirius
Wed Mar 28, 2018 5:33 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

One other thought from the code-reading; has anyone confirmed whether or not D2 DOS will load levels past 30? There was a comment in the header that suggested that was a more recent change.
by Sirius
Wed Mar 28, 2018 10:11 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

...it's... possible ... and yeah I'm pretty sure what we have is the 1.2 source. if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level) if (robot->shields < 0) { #ifdef NETWORK if (Game_mode & GM_MULTI) { if (!multi_all_players_alive()) // everyones gotta be alive robot->shields...
by Sirius
Wed Mar 28, 2018 2:03 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

That would probably depend on whether the source port you're using changed it. Originally it was hard-coded to run on the last level of D2 Counterstrike, and only that level.
by Sirius
Mon Mar 26, 2018 10:00 am
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7948

Re: What types of slide/bank controls do you use?

1) It depends on the model and probably requires you have a gaming mouse. I'm using a Logitech G700 which has software to manage that. The one I use at work does not. 4) Yes, with enough time to memorize the levels. Ace I might be able to wing it, depending on the mission - but Insane probably does ...
by Sirius
Mon Mar 26, 2018 12:34 am
Forum: Descent Single Player
Topic: What types of slide/bank controls do you use?
Replies: 29
Views: 7948

Re: What types of slide/bank controls do you use?

1) Mouse sensitivity is 3 notches above the middle - both axes have equal sensitivity. I'm running on 1600 DPI, though I have been considering experimenting with switching on the fly. Apparently Mark392 does that, and it seems like it would be even more useful in D2 given the presence of Gauss and M...
by Sirius
Mon Mar 19, 2018 8:11 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 910910

Re: Descent 1 1/2

Are we sure about that level title ("Supreme Gate" etc)? It sounds kind of fan-fic.

Actual level itself looks a lot better than the title would have me expect... ;)
by Sirius
Mon Mar 19, 2018 8:07 pm
Forum: Descent Development
Topic: Matcen (robot maker) data doesn't always save properly
Replies: 7
Views: 6587

Re: Matcen (robot maker) data doesn't always save properly

There have been complaints about Shift+drag not working, and the pan control (which uses Shift as well) occasionally not working. The first one isn't that easy to fix though. I'm not aware of anywhere DMB2 is on sale, and suspect it isn't. Best bet would be finding copies of Infinite Abyss or Defini...