Search found 264 matches
- Tue Jun 02, 2020 8:24 am
- Forum: Descent Development
- Topic: Door Attributes
- Replies: 7
- Views: 9346
Re: Door Attributes
I thought that no shots from anything but the player could open doors. Like in D1 lvl21 the reactor is behind doors but it doesn't open them when shooting from behind them.
- Mon Jun 01, 2020 5:23 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 459980
Re: Impressions on Descent: Insane, cold start, no-death, 100%
That depends on whether you get there. Level 23 has the most evil room I have ever seen out of the missions made by parallax. The small room directly after the blue door.
- Mon May 25, 2020 5:48 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 459980
Re: Impressions on Descent: Insane, cold start, no-death, 100%
I have no idea which ones came first but here are all the psx names for reference. Zeta aquilae 1. Petra 2. Agartha 3. Reuchlin 4. Ako S1. Sibilant station Quartzon 5. Lilofee 6. Lomonosowa 7. Ausonia 8. Xosa XII S2. Echo base Brimspark 9. Sinha 10. Orlock 11. Fuld 12. Thraen S3. Cragg centre Limefr...
- Sun May 24, 2020 1:49 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 459980
Re: Impressions on Descent: Insane, cold start, no-death, 100%
Hang on... I have descent maximum on PlayStation but in the video that you (Alter-fox) linked, the doors open and close with all their frames, but on mine they only have three, which was the fully open, fully closed and half open states.
- Tue Apr 14, 2020 10:34 am
- Forum: Descent Development
- Topic: Music from the playstation version
- Replies: 4
- Views: 7074
Re: Music from the playstation version
I meant actually putting the music in a level. Sorry for not making this clearer.
That link is still super useful though, so thanks still.
I forgot planet descent even existed, so it's time to look through there. (And find some other interesting stuff while I'm there too.)
That link is still super useful though, so thanks still.
I forgot planet descent even existed, so it's time to look through there. (And find some other interesting stuff while I'm there too.)
- Mon Apr 13, 2020 5:16 pm
- Forum: Descent Development
- Topic: Music from the playstation version
- Replies: 4
- Views: 7074
Music from the playstation version
Are there any downloads for the PlayStation version of the music in a format that is playable ingame? I've looked around but can't find anything. Maybe someone has something lying around.
I have the D1 and D2 PS discs but I don't know how to extract the music from them. Are there any tools I can use?
I have the D1 and D2 PS discs but I don't know how to extract the music from them. Are there any tools I can use?
- Sat Apr 04, 2020 7:14 am
- Forum: Descent Development
- Topic: Two particular levels crashing on rebirth 0.61
- Replies: 5
- Views: 10875
Re: Two particular levels crashing on rebirth 0.61
Wow I didn't expect it to be that far deep, that's a huge weight off my shoulders. Thanks for the help.
- Thu Apr 02, 2020 3:06 pm
- Forum: Descent Development
- Topic: Two particular levels crashing on rebirth 0.61
- Replies: 5
- Views: 10875
Re: Two particular levels crashing on rebirth 0.61
So I've finally got around to finding a fix (not really a fix, but more of a workaround) for level 17, which was to swap out all vertigo bots and convert the level to descent 2 from vertigo.
Unfortunately that doesn't work for level 18 so that's still broken.
Unfortunately that doesn't work for level 18 so that's still broken.
- Tue Feb 25, 2020 10:45 am
- Forum: Descent Development
- Topic: Two particular levels crashing on rebirth 0.61
- Replies: 5
- Views: 10875
Re: Two particular levels crashing on rebirth 0.61
I've sent a PM. All I can say is good luck.
- Mon Feb 24, 2020 5:17 pm
- Forum: Descent Development
- Topic: Two particular levels crashing on rebirth 0.61
- Replies: 5
- Views: 10875
Two particular levels crashing on rebirth 0.61
So I decided to recap and look at the balancing of the levels in Descent: The countdown. I went in ascending order, analyzing robot appearances and formations, playtesting as well. However, when I hit level 17 the game crashed when it was loading the level. 'Prepare for descent' appears, then the ga...
- Wed Feb 05, 2020 5:54 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
Just thought I would do a quick update post. While I was playing ulterior ultima thule, I noticed that the levels got better looking along the way. I've realised that happens here too somewhat. Where the further along I get in the mission, the more modifications the levels get. For example, in level...
- Mon Jan 06, 2020 12:51 pm
- Forum: Descent Development
- Topic: DXX-Rebirth Randomizer
- Replies: 6
- Views: 12086
Re: DXX-Rebirth Randomizer
Thank you. I've been looking for a good reason to update so this is good.
- Sun Jan 05, 2020 1:02 pm
- Forum: Descent Development
- Topic: DXX-Rebirth Randomizer
- Replies: 6
- Views: 12086
Re: DXX-Rebirth Randomizer
How do you actually use it? When I drop the randomizer.exe over d1x-rebirth.exe the game opens but the objects are not randomised. When I open the randomizer itself, it says I am missing certain files. Apparently I'm missing: libgcc_s_seh-1.dll libstdc++-6.dll libpng16-16.dll Where can I get these f...
- Sat Jan 04, 2020 6:05 pm
- Forum: Descent Level Spotlight
- Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
- Replies: 17
- Views: 20615
Re: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
Whose currently decently far into this one (8+ levels)? I've finished it on hotshot difficulty. It's a fantastic mission set. Level 17 and 20 are my favourite levels by far. Is it on par with some of the other D2 greats, at least Vertigo/Lost Levels/Cererian Expedition (author's previous work) qual...
- Sat Jan 04, 2020 5:49 pm
- Forum: PTMC Cafe
- Topic: Happy New Year and Decade
- Replies: 8
- Views: 6549
Re: Happy New Year and Decade
Happy new year! Putting a person on mars is looking somewhat feasible at this point. Unfortunately teleportation probably won't be possible for a very long time yet. Assuming its human teleportation, you need to convert every atom of the body into data. The average human body will require ~10 undeci...
- Sat Jan 04, 2020 9:40 am
- Forum: Descent Level Spotlight
- Topic: [D2 Singleplayer / Co-op] Ulterior Ultima Thule
- Replies: 17
- Views: 20615
- Fri Nov 29, 2019 6:24 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
More messing with textures.
Forcefields now change colors based on the theme of the level that they are in.
Forcefields now change colors based on the theme of the level that they are in.
- Tue Oct 22, 2019 5:26 pm
- Forum: PTMC Cafe
- Topic: I'm going to try and summon Sigma. Initiating 3 stage bait
- Replies: 13
- Views: 11841
- Fri Oct 04, 2019 2:09 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
I've just exported all D1 exclusive textures into a seperate folder ready to use at any time. Also, some signs and monitors are now in the mine ready to go. However there is an issue that has risen from that. Is it at all possible to add or take away frames for an animated texture? The red fatty mo...
- Mon Aug 26, 2019 3:55 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
After a nice long break from modifying and making levels, (you can blame factorio for that one, the factory must grow. ) level 16 is now underway!
- Sat Jul 27, 2019 7:16 am
- Forum: Descent Development
- Topic: Vertigo Bots being replaced by D1 bots
- Replies: 3
- Views: 9260
Re: Vertigo Bots being replaced by D1 bots
Thats unexpectedly really simple. I thought it would be more difficult to solve.
It just goes to show how important it is to get everything right. Even down to a single letter.
Thanks for the help.
It just goes to show how important it is to get everything right. Even down to a single letter.
Thanks for the help.
- Fri Jul 26, 2019 1:07 pm
- Forum: Descent Development
- Topic: Vertigo Bots being replaced by D1 bots
- Replies: 3
- Views: 9260
Vertigo Bots being replaced by D1 bots
To put it simply, I've converted the levels in The Countdown to vertigo and added the corresponding bots.
Unfortunately, when I go into the mines, the vertigo bots are replaced with D1 bots.
I've heard of this situation before but couldn't find any solution, hence this post.
Unfortunately, when I go into the mines, the vertigo bots are replaced with D1 bots.
I've heard of this situation before but couldn't find any solution, hence this post.
- Sun Jul 21, 2019 2:48 pm
- Forum: PTMC Cafe
- Topic: People wasting money on games. 60k and more
- Replies: 14
- Views: 9412
Re: People wasting money on games. 60k and more
After using this information I realised I haven't spent much on my steam account. I don't know how much this is in pounds but it is currently $95.73.
Pretty much all on buying games like factorio, junk jack, and terraria and of course d1/d2.
Pretty sure I won't get to 60k though.
Pretty much all on buying games like factorio, junk jack, and terraria and of course d1/d2.
Pretty sure I won't get to 60k though.
- Sun Jul 21, 2019 7:34 am
- Forum: PTMC Cafe
- Topic: People wasting money on games. 60k and more
- Replies: 14
- Views: 9412
Re: People wasting money on games. 60k and more
He even says its enough to buy a house. So why didn't he save it in case he needs to buy... you know, a house?
What an idiot.
What an idiot.
- Tue Jul 16, 2019 7:21 am
- Forum: PTMC Cafe
- Topic: Burning Indika in Overload
- Replies: 11
- Views: 10229
Re: Burning Indika in Overload
You could also roll 45 degrees to get both.
- Mon Jul 15, 2019 5:17 pm
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 32667
Re: I just noticed...
The lava behind a grate or fan was common.
- Mon Jul 15, 2019 12:11 pm
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 32667
Re: I just noticed...
Every single level of D1: First strike has at least one instance of the lave texture except levels 17,19,20,24,25 and 27
- Sat Jul 13, 2019 6:46 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
I've just exported all D1 exclusive textures into a seperate folder ready to use at any time. Also, some signs and monitors are now in the mine ready to go. However there is an issue that has risen from that. Is it at all possible to add or take away frames for an animated texture? The red fatty mon...
- Thu Jul 11, 2019 6:31 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
I have found courage to mess with textures.
For level 13 and most likely onwards I've done something rather special. The D1 door lights are back with D2-like animations!
For level 13 and most likely onwards I've done something rather special. The D1 door lights are back with D2-like animations!
- Thu Jul 11, 2019 5:37 am
- Forum: Descent Level Spotlight
- Topic: Pumo Mines lives!... (¬°_°)¬
- Replies: 22
- Views: 25008
- Sun Jun 16, 2019 8:38 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
I've hit double figures now. A third of the way there!
- Mon Jun 10, 2019 10:24 am
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 32667
Re: I just noticed...
The DMDB currently has 1337 missions on it.
- Fri Jun 07, 2019 7:04 am
- Forum: Descent Old Skool
- Topic: Something strange I remember...
- Replies: 11
- Views: 17656
Re: Something strange I remember...
Have you checked on pootermans site? (Link to it on the Dmdb.)MysteryMan23 wrote: ↑Tue Jun 04, 2019 4:18 pm I've yet to find the "Surprise" level. Any info on that would be welcome, as well.
- Fri Jun 07, 2019 6:59 am
- Forum: Ethics and Commentary
- Topic: Image/Video Dump MEGATHREAD.
- Replies: 707
- Views: 733309
Re: Image/Video Dump MEGATHREAD.
He looks like he is going to a boarding school.
He needs it tho.
He needs it tho.
- Thu May 30, 2019 3:17 am
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 32667
- Mon May 27, 2019 3:44 am
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 32667
Re: I just noticed...
The secondary lifter's gun can spin a small amount.
- Mon May 27, 2019 1:57 am
- Forum: Descent Development
- Topic: New level and misc. questions
- Replies: 12
- Views: 10686
Re: New level and misc. questions
3: Descent generally doesn't like one-sided doors, or doors where the opposite side is anything other than a matching door. There is that one blue door in ironstar where its the level 1 door on one side then the level 6 door on the other side. If you open it from the side with the level 1 door, bot...
- Mon May 27, 2019 1:49 am
- Forum: Descent Development
- Topic: New level and misc. questions
- Replies: 12
- Views: 10686
Re: New level and misc. questions
Thx for the help
It's a good level. Especially for your first level.
I see that there is some experimenting with cubes. I really like the stalagmite room. (The one with the red door.)
It's a good level. Especially for your first level.
I see that there is some experimenting with cubes. I really like the stalagmite room. (The one with the red door.)
- Sat May 25, 2019 8:29 pm
- Forum: Descent Development
- Topic: New level and misc. questions
- Replies: 12
- Views: 10686
Re: New level and misc. questions
Is it possible to get this mission in a zip file? I can't do anything with the rar and this level sounds interesting.
- Sat May 25, 2019 6:13 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52332
Re: Descent: The countdown development thread
I'm going to make a non-countdown version of this since it will work as that and so people can enjoy the mines as a normal descent game.
Just as a nice bonus.
Just as a nice bonus.