There already are, I think....
Oooooooooh, come to think of it, having a full map in the boss room would give the players a great incentive to go back and figure the secret out.
...and I think I know just where it should go
Search found 3100 matches
- Fri Oct 22, 2021 8:33 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
- Fri Oct 22, 2021 8:19 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
The compartments in the ceiling had to be opened up when I played it yesterday. It was fine enough, since the path to take to do it is now the one telegraphed by that extra life. Only edit I'm planning to make is to put some warning stripes next to a couple of really important secret doors that othe...
- Thu Oct 21, 2021 4:24 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
That's technically infinite, cause the boss spawns hornet clones
- Thu Oct 21, 2021 3:09 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
Relying on the player to find tough secrets in order to save themselves from extreme frustration feels like trying to take our own problem and then blame them for it. :P That said, though, as long as it doesn't rely on triggered doors that only open once, I'm okay with it. If a player who didn't qui...
- Thu Oct 21, 2021 2:49 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
I think that's fine if players are given fusion.
Just that having to rely on helix or gauss where the cloaked claws are involved would probably result in a lot of frustrating deaths even with the foreknowledge.
Keep in mind the boss spawns cloaked diamond claws too
Just that having to rely on helix or gauss where the cloaked claws are involved would probably result in a lot of frustrating deaths even with the foreknowledge.
Keep in mind the boss spawns cloaked diamond claws too
- Thu Oct 21, 2021 11:05 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
I think we might want to avoid having cloaked diamond claws come out of the matcens unless the player gets fusion by that point. 'cause the player's gonna need to keep moving when something they didn't see gets in their face, and aside from Fusion the best tool to allow that to happen is Helix. ...w...
- Thu Oct 21, 2021 10:02 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
Righty-o, so, I played through the level 39 boss fight, and here are my thoughts: Could use a couple of extra shakers in those unlockable compartments. I played on Hotshot, managed to hit him with every shaker in the room, and still wound up finishing him off with guided missiles and smarts. The are...
- Wed Oct 20, 2021 7:45 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
I made another quick change to level 46, just to try swapping some of the "cold" blue textures near the big lava pit on the bottom floor with some warmer colours. I think it makes more sense this way. And it's a better imitation of how D1's first three levels approached lava, since the who...
- Tue Oct 19, 2021 10:38 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
I'd actually wondered if we were even going to find a place to use the robot reactor in this mission. I hope so, but having it outside of a secret level doesn't really make sense for what the project is trying to be. Anyway anyhow, unless there are more Beta Ceti levels using that reactor model, you...
- Tue Oct 19, 2021 5:36 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
:) You can just upload them to the dropbox as, say, "levelxx_pop.hog". Should make things clear enough. Anyway, I found a small but crucial detail in the Parallax D2 levels that I should make sure folks know about. It seems the Puuma reactor is meant to be placed in a segment that has anot...
- Fri Oct 15, 2021 7:51 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
We're still at level 15. I'd planned to do more but then my computer crapped out on me and I had to spend that time replacing/upgrading the case and other parts instead.
- Wed Sep 29, 2021 8:32 pm
- Forum: Descent Development
- Topic: making master texture index
- Replies: 6
- Views: 11468
Re: making master texture index
d2x.ham is inside d2x.hog
- Fri Sep 24, 2021 12:40 pm
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 34741
Re: I just noticed...
Not the game itself, but...
Ratzez = "Rat Says"?
Ratzez = "Rat Says"?
- Thu Sep 09, 2021 7:20 pm
- Forum: Descent Single Player
- Topic: Analysis of Descent 2's difficulty styles
- Replies: 7
- Views: 12839
Re: Analysis of Descent 2's difficulty styles
I remember him showing a top-down demonstration with it off and then with it on... I think it must have been during the 24-hour kickstarter livestream.
- Thu Sep 09, 2021 7:18 pm
- Forum: Descent Single Player
- Topic: .....
- Replies: 2
- Views: 6733
Re: D3, Where is Level 3 , Tiris , Piccu SRAD Research Station
I remember somewhere (think it was the demo version of that level) mentioned it was in Beta Ceti and apparently one of the same planets you go to in the Vertigo Series.
But if it really is just from the demo, I don't know how canonical that would be.
But if it really is just from the demo, I don't know how canonical that would be.
- Thu Sep 09, 2021 7:16 pm
- Forum: PTMC Cafe
- Topic: Gaming Music
- Replies: 31
- Views: 30371
Re: Gaming Music
Yeah, I've got a bunch of his stuff. He's a pretty decent singer too
He did a couple midi soundtracks for mission packs back in the day.
He did a couple midi soundtracks for mission packs back in the day.
- Sun Sep 05, 2021 11:46 am
- Forum: PTMC Cafe
- Topic: Gaming Music
- Replies: 31
- Views: 30371
Re: Gaming Music
I put together playlists for a couple old D2 missions I was playing/replaying recently. This is one band I particularly like for Descent, even though as far as I know they've never played the game. A couple of their songs that I used on those playlists: https://www.youtube.com/watch?v=pzThRSWp_C0 ht...
- Thu Sep 02, 2021 4:03 pm
- Forum: Descent Level Spotlight
- Topic: Pumo Mines official release thread - Current: v1.1
- Replies: 13
- Views: 17073
Re: Pumo Mines official release thread - Current: v1.1
For sure. Like I said, I like both songs a lot and wouldn't actually want to change them
- Tue Aug 31, 2021 1:05 pm
- Forum: Descent Level Spotlight
- Topic: Pumo Mines official release thread - Current: v1.1
- Replies: 13
- Views: 17073
Re: Pumo Mines official release thread - Current: v1.1
Well, played through all the levels (except the secret level, haven't found that one yet-- that's what the second playthrough is for!) and aside from some troubles with the first boss (until I found the ceiling hidey-hole) this is definitely one of the best experiences I've had playing Descent missi...
- Fri Aug 27, 2021 4:35 pm
- Forum: Descent Level Spotlight
- Topic: Pumo Mines official release thread - Current: v1.1
- Replies: 13
- Views: 17073
Re: Pumo Mines official release thread - Current: v1.1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:clears throat:
...sorry, words failed
punctuation will have to do
:clears throat:
...sorry, words failed
punctuation will have to do
- Thu Aug 26, 2021 8:08 pm
- Forum: Descent Single Player
- Topic: The Enemy Within level 20 blue door
- Replies: 3
- Views: 7452
Re: The Enemy Within level 20 blue door
Mmm... it's a little paperish but it doesn't look that bad to me.
Again, I think Pumo's the only one who'd know why he made it that way.
Again, I think Pumo's the only one who'd know why he made it that way.
- Thu Aug 26, 2021 1:54 pm
- Forum: Descent Single Player
- Topic: The Enemy Within level 20 blue door
- Replies: 3
- Views: 7452
Re: The Enemy Within level 20 blue door
Hmm... the only stretched doors I remember were on level 15.
I suppose you'd have to ask Pumo, I think that was one of his.
I suppose you'd have to ask Pumo, I think that was one of his.
- Wed Aug 25, 2021 9:40 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
EDIT: I just made a small adjustment to the exit shortcut on level 37, for two reasons. First is, that sharp angle between the floor of the main room and the ceiling of the tunnel was a little bit ugly. And secondly, doing it this way gives players a clearer indication that there is a shortcut there...
- Tue Aug 24, 2021 8:08 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
Trouble if it's done on the final level is you'll probably already have some of the tools to destroy that boss. This one's at least a better opportunity.
- Tue Aug 24, 2021 5:33 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
If we're still using that idea where you won't find any Earthshakers until you actually reach the boss, and the level's sprawling beneath it, it could be neat to have a room or two along the way that reach up to where you can see into the boss arena-- and the boss can see you! And since you can't hu...
- Tue Aug 24, 2021 5:15 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL: The Cat's-Paw -- mission release thread
- Replies: 4
- Views: 8154
Re: D2X-XL: The Cat's-Paw -- mission release thread
Just wait till you see who else I've cloaked
- Tue Aug 24, 2021 2:37 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
So, a little announcement of a rule-change --although the rule was never really enforced to begin with. If you've got a map in the Descent 2 or Vertigo section of the mission, feel free to go back to it and give it some preliminary powerup/robot population. The key word here is preliminary. There's ...
- Tue Aug 24, 2021 9:01 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
On the topic of the patches and those doors, I'm still a little iffy myself on the Puuma door getting the D2demo secret door sounds, since it wasn't even in the demo. It would feel better to me to give that sound to a couple of secret doors if that's possible, especially since that set seems like t...
- Mon Aug 23, 2021 12:00 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
On the topic of the patches and those doors, I'm still a little iffy myself on the Puuma door getting the D2demo secret door sounds, since it wasn't even in the demo. It would feel better to me to give that sound to a couple of secret doors if that's possible, especially since that set seems like th...
- Sun Aug 22, 2021 9:03 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
Sounds like a lot of work! I want to get back to level-population station myself, but this coming week of evenings at work is going to be pretty busy.
Maybe I can make some time in the mornings or the week after.
Maybe I can make some time in the mornings or the week after.
- Sun Aug 22, 2021 11:08 am
- Forum: Descent Single Player
- Topic: Analysis of Descent 2's difficulty styles
- Replies: 7
- Views: 12839
Re: Analysis of Descent 2's difficulty styles
If there was one thing from here that could be taken into account for the Descent 1 and a half project (and which we haven't more-or-less already) it would be deliberate energy scarcity and the different ways D2 used to achieve it.
- Sun Aug 22, 2021 9:34 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
Starting to consider doing one more "replacement pass" over my own tracks on the hi-fi OST (other musicians' songs will stay where I've already put them)... most of the vocal stuff in there follows more-or-less standard verse-chorus-verse (etc) song structures. After scoring my own XL pack...
- Sat Aug 21, 2021 7:32 pm
- Forum: Descent Single Player
- Topic: Analysis of Descent 2's difficulty styles
- Replies: 7
- Views: 12839
Re: Analysis of Descent 2's difficulty styles
When I played D2 on insane, I remember the Quartzon maps had a fair amount of bot roaming-- not as much as something like D1 level 9, though, because it tended to be specific robot types that would move around. But I'd definitely have to watch my back for ITSCs, modulae, and sometimes Seekers and Di...
- Fri Aug 20, 2021 11:40 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
I've done a few largeish levels, TE, and two of mine that take a while to get to the end are, I think, 42 and 46. Yours'll fit right in :) Will have to take a look around 31 myself soon, I tentatively wanted the first Puuma level to give D2Disciple's level 1 song a reprise, now I can finally check a...
- Wed Aug 18, 2021 11:27 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
Yeah, Quartzon is probably a good spot for that, but I decided to make mine more alien I still haven't figured out that water trick, btw, even with the instruction... unless someone can make a video tutorial showing what buttons to press when, you and lightwolf might be on your own for that And I ca...
- Wed Aug 18, 2021 7:29 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1039881
Re: Descent 1 1/2
I think occasionally using stuff like that to call out to other mission packs is a fine idea. I mean, I've got plenty of songs on the hi-fi ost already that try to imitate the midi style of some other mission, and even once or twice actually featuring their composers. If what you are trying to do is...
- Tue Aug 17, 2021 1:03 pm
- Forum: PTMC Cafe
- Topic: Hoping for a blizzard.
- Replies: 60
- Views: 59965
Re: Hoping for a blizzard.
With the endless heat and smoke this summer, I want snow sooooo badly...
- Wed Aug 04, 2021 6:38 am
- Forum: Descent Level Spotlight
- Topic: D2X-XL: The Cat's-Paw -- mission release thread
- Replies: 4
- Views: 8154
Re: D2X-XL: The Cat's-Paw -- mission release thread
Thanks, Pumo.
I think a few of these maps may have been ones that I showed you back in the day, but it's been so long, I'm not sure.
And anyway, even if you have played some of the layouts, the gameplay balance should be very different now...
I think a few of these maps may have been ones that I showed you back in the day, but it's been so long, I'm not sure.
And anyway, even if you have played some of the layouts, the gameplay balance should be very different now...
- Fri Jul 30, 2021 5:28 pm
- Forum: Descent: Underground
- Topic: Descendent Studios sued over unfinished Descent prequel
- Replies: 12
- Views: 61367
Re: Descendent Studios sued over unfinished Descent prequel
Well, we got Overload, which was better and avoided all legal messes completely.
I feel bad for them, though. This is the type of thing that drives people actually insane. And not the fun kind of insane with too many hulks and drillers.
I feel bad for them, though. This is the type of thing that drives people actually insane. And not the fun kind of insane with too many hulks and drillers.
- Thu Jul 29, 2021 6:06 pm
- Forum: Descent Level Spotlight
- Topic: D2X-XL: The Cat's-Paw -- mission release thread
- Replies: 4
- Views: 8154
D2X-XL: The Cat's-Paw -- mission release thread
Yup! A month after two weeks after I said it would be a few days, here it is! The final resting place for five of my ten(ish)-year-old levels. (as it turns out, making briefings was a somewhat larger task than I remembered) While Parabolicus and Hunter work out some newly-discovered teething trouble...