Search found 234 matches
- Fri Mar 15, 2013 7:18 pm
- Forum: Descent Single Player
- Topic: Finding all the smart and mega missiles in D1
- Replies: 31
- Views: 6337
Re: Finding all the smart and mega missiles in D1
On the flip side, in Descent 1, Parallax was pretty generous with powerups, giving you everything you need and then some. Level 16 does have a nice cloaking device, Mega Missile and invulnerability close to the reactor, so I thought the biggest issue was clearing out both the matcens just past the r...
- Tue Mar 12, 2013 4:00 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 41743
Re: What do you think D1 beats D2 at?
Either that or acquire a taste for them. :P Somebody else brought up the AI for the Descent 1 robots when they're placed in D2, but I might not have actually paid enough attention to notice a real difference across the two games. For the most part, I like the new settings and options that D2 introdu...
- Mon Mar 11, 2013 1:04 pm
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7331
Re: The Dark Side
Exactly what I was thinking, Sirius. I realize I'm being harsh, but since I've seen something like this happen in other communities, I think I can cut to the heart of the problem: the kid's probably desperate to fit in. This situation occurred a lot in an old Mega Man fan community I spent about fou...
- Sun Mar 10, 2013 11:24 pm
- Forum: Descent Level Spotlight
- Topic: D2 Anarchy: Equally Destructive
- Replies: 0
- Views: 1767
D2 Anarchy: Equally Destructive
This one was actually pretty quick to pull together, at least by my standards. I must've spent only four or five hours creating this level, which took equal parts of inspiration from Level 16 of Vertigo for the texturing and Gengi's Firefall map for the structure. And by now, you can probably tell w...
- Sun Mar 10, 2013 11:03 pm
- Forum: Descent Level Spotlight
- Topic: The Dark Side
- Replies: 35
- Views: 7331
Re: The Dark Side
You know, I always thought the guy who first said imitation is the sincerest form of flattery was full of crap, but that's just my two cents. Well, that, and it might be better to try and see for yourself the kind of time, effort and work level building requires. Why not dabble and experiment on you...
- Sun Mar 10, 2013 10:28 pm
- Forum: Descent Single Player
- Topic: Interesting "stare and approach" AI for certain Red Hulks...
- Replies: 6
- Views: 1759
Re: Interesting "stare and approach" AI for certain Red Hulk
No worries, I took a look at the Super Hulks you were talking about. And she was right, the AI mode was set to Station where most other Super Hulks seem to be set to Still (thanks for confirming what I sort of thought Station meant, btw :lol:). For a quick check for something like that, I usually ju...
- Sun Mar 10, 2013 10:17 pm
- Forum: Descent Single Player
- Topic: Finding all the smart and mega missiles in D1
- Replies: 31
- Views: 6337
Re: Finding all the smart and mega missiles in D1
I knew about the other items, but I actually never knew about that third Mega either. :0 I guess they had to do a lot more with the tower to solidify the level theme, but all this really tells me is just how once again, those trapdoor-style secrets can be either the easiest or the hardest to find.
- Mon Mar 04, 2013 11:37 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11699
Re: Favorite D2 Single-Player Campaigns
Flowing textures are definitely possible in standard D2, as with flickering lights, and I do remember both showing up in other levels of The Enemy Within. I can definitely see where you're coming from with the moving speed, though, since I assume there's no way to change that (unlike door animations...
- Sun Mar 03, 2013 1:00 am
- Forum: Descent Level Spotlight
- Topic: D1 and D2 Anarchy: Crossfire Canyon
- Replies: 3
- Views: 2151
Re: D1 and D2 Anarchy: Crossfire Canyon
Right back at you, that was a fun night for sure. I might be a little off about the map size, so four players might fill it better than I thought if it's hard to get a game with more than that.
- Sat Mar 02, 2013 11:31 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11699
Re: Favorite D2 Single-Player Campaigns
It was also pretty cool how that level motif with the cracks in the ceiling showed up in a couple areas of Level 23. One other thing I liked about it was the custom texturing, which in all honesty tends to be pretty iffy in most levels. A lot of times, custom-made textures don't look faded or "...
- Fri Mar 01, 2013 3:32 am
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11699
Re: Favorite D2 Single-Player Campaigns
I can sort of understand that, seeing as how Level 11 and 13 get pretty retina-burning with all the lava. I like Descent 2's red textures and all, but those can also be a bit too bright and FIRE.PIG levels can be rough on my eyes after a while. But at least they come in at the point in the game wher...
- Fri Mar 01, 2013 3:06 am
- Forum: Descent Single Player
- Topic: Hardest Secret in Descent 1
- Replies: 21
- Views: 19879
Re: Hardest Secret in Descent 1
Interesting topic, seeing as how there wasn't a lot of variety in how to set up secrets in D1. The way I see it, D2 secrets have two axes of difficulty, which is how hard they are to find and how hard they are to unlock, but D1 secrets are generally easier since only the first axis applies. My vote ...
- Fri Mar 01, 2013 2:42 am
- Forum: Descent Level Spotlight
- Topic: D1 and D2 Anarchy: Crossfire Canyon
- Replies: 3
- Views: 2151
D1 and D2 Anarchy: Crossfire Canyon
Second multiplayer offering, this time in two variants. It was originally only a Descent 1 level, but it was just screaming for Afterburners and Mercury Missiles so I had to create a D2 variant. Crossfire Canyon is a hot desert level with Descent 2 textures in both variants, and actually gets its na...
- Fri Mar 01, 2013 2:24 am
- Forum: Descent Level Spotlight
- Topic: D1 Anarchy: Estuary Drought
- Replies: 0
- Views: 1603
D1 Anarchy: Estuary Drought
After getting my feet wet with some recent multiplayer matches with the Descent Rangers and getting officially inducted as a Red Dragons cadet, I thought it was about time I put my level building skills to the test and "officially" tried my hand at an anarchy level design. Estuary Drought ...
- Fri Mar 01, 2013 12:27 am
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 10908
Re: Sirius help! - Apocalyptic Factor level 14
Ryusei and I pretty much struggled along through AF on Ace in scored co-op, and it's been kicking our respective asses. :lol: I haven't gotten to finish the game with him yet, but we cleared six levels with occasional guests here and there, and Level 5 in particular was still pretty nasty. Just how ...
- Mon Feb 25, 2013 11:33 am
- Forum: Descent Development
- Topic: Ai properties rundown
- Replies: 6
- Views: 2301
Re: Ai properties rundown
Kruel also got away with using Still for background objects in Level 1 and 3 of Konflikt at Karon, simply by removing all gunpoints from the models and setting all motion parameters to zero. Use of ambient water and lava as sound effects also made the objects seem silent, so Kruel put in various exp...
- Sat Feb 23, 2013 9:19 pm
- Forum: Descent Development
- Topic: Ai properties rundown
- Replies: 6
- Views: 2301
Re: Ai properties rundown
Well, Still is probably the most basic after those two, since that means the robot guards a specific spot and will turn to attack you, but won't chase after you on its own. I would assume Static means no movement whatsoever, but I haven't tested it, and I'm not quite sure how Station is different fr...
- Sat Feb 23, 2013 6:34 pm
- Forum: Descent Single Player
- Topic: Silly Descent Moments
- Replies: 57
- Views: 40815
Re: Silly Descent Moments
I know the other secret levels do the same thing in D1, and the ones in Secret Level 2 instead drop Class 1 Drillers. Can't remember if the Secret Level 3 Supervisor trap spawns Heavy Drillers or Super Hulks, though... How about the two Red Spiders in Level 13 which spawn more of themselves , or any...
- Sat Feb 23, 2013 6:31 pm
- Forum: Descent Old Skool
- Topic: Which robot has the creepiest sound?
- Replies: 50
- Views: 15148
Re: Which robot has the creepiest sound?
Really? I can tell most of them apart, with the PEST and the Smelter being the only real exception. I know a couple robots' cries are easily drowned out by their own weapon sounds, though, especially the Boarshead, which is a shame since that's one of the better ones if it could only be heard in the...
- Tue Feb 19, 2013 12:06 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 41743
Re: What do you think D1 beats D2 at?
To tell you the truth, I had more of a beef with the design and flow of the levels in Descent 2 than the textures painted on them. As I said before, I'm a sucker for those vibrant, high-contrast textures so in my level designs, I'm trying to look for more ways to use them tastefully or combined with...
- Tue Feb 19, 2013 6:35 am
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 10908
Re: Sirius help! - Apocalyptic Factor level 14
I'm dreading that fight if I can ever get past Level 11's boss. I sort of peeked at the later boss weaponry, but I ended up installing the Lost Levels weapons for an edge, and even on Rookie that Level 11 boss is creaming me. Bad idea. XD;; I've never really done a lot of multiplayer, but I plan on ...
- Sat Feb 16, 2013 4:29 am
- Forum: Descent Development
- Topic: Randomly generated levels (roguelike descent)
- Replies: 5
- Views: 2516
Re: Randomly generated levels (roguelike descent)
@Alter-Fox: I'm not going to argue that The Enemy Within is amazing and all, but remember its creators had already been building levels and mods for Descent 1 and 2 for several years and had tons of experience from it. I get that community expectations are high because of projects like that, but to ...
- Sat Feb 09, 2013 2:37 am
- Forum: PTMC Cafe
- Topic: Descent Vs FPS
- Replies: 15
- Views: 2254
Re: Descent Vs FPS
Then you need to stop playing on Trainee. :P Honestly, I have to agree that Descent 1 single-player really is a thinking man's game. My first run through it on Insane was not just nostalgic, but also more of a logic puzzle with how to use the strengths and weaknesses of the various weapons. Since th...
- Fri Feb 01, 2013 1:34 pm
- Forum: Descent Level Spotlight
- Topic: Descent 2 mission in the works - Mod and misc help wanted
- Replies: 11
- Views: 7354
Re: Descent 2 mission in the works - Mod and misc help wante
Well, still failing at getting RCK to run, but I can at least get beyond the splash screen. The issue now is that it doesn't recognize that DESCENT2.HOG or DESCENT2.HAM is there so I can't set up the directory for any of the programs. DVM.EXE also complains that it can't find the StIf directory, so ...
- Thu Jan 31, 2013 11:06 am
- Forum: Descent Development
- Topic: Descent 2: Eddie Mines
- Replies: 15
- Views: 6967
Re: Descent 2: Eddie Mines
Those do look amazing, but just make sure you credit the people who made them. Or better yet, ask for permission before including them just to be safe (unless it says specifically on their websites that these images are for free use, it's best to be sure). If you do get permission to include all of ...
- Tue Jan 29, 2013 12:17 pm
- Forum: Descent Single Player
- Topic: Favorite D2 Single-Player Campaigns
- Replies: 75
- Views: 11699
Re: Favorite D2 Single-Player Campaigns
I second The Enemy Within. Difficulty does go to extremes, but even the most frustrating parts (read: Level 22 and 25) are still a fun challenge. I've beaten it once on Ace (although I had to seriously abuse save states for the Level 25 boss), and it never feels like a chore to play through unlike C...
- Thu Jan 24, 2013 2:41 am
- Forum: PTMC Cafe
- Topic: ATTN facebook users
- Replies: 21
- Views: 4564
Re: ATTN facebook users
Good luck with that.Top Gun wrote:If you really quit, why not just delete your account?
- Wed Jan 23, 2013 10:33 pm
- Forum: Descent Old Skool
- Topic: Which robot has the creepiest sound?
- Replies: 50
- Views: 15148
Re: Which robot has the creepiest sound?
Actually, Red Fatty shares the same sound with Vertigo Boss 1 (and I believe it was also given to the D1 Level 7 boss in Descent 2). It is pretty frightening, but it could've been more fitting considering how easy Red Fatty is to beat. The Alien 1 and Alien 2 Bosses also had some frightening sound e...
- Mon Jan 21, 2013 3:16 pm
- Forum: Descent Development
- Topic: Descent 2: Eddie Mines
- Replies: 15
- Views: 6967
Re: Descent 2: Eddie Mines
First of all, I definitely support starting off with a much smaller mission as your first project. It's a good measure of how much time and creative energy a level pack requires without as much chance of putting too much stress on yourself. Just played through the level on Ace and didn't have a whol...
- Sun Jan 20, 2013 8:38 pm
- Forum: Descent Single Player
- Topic: Challenge LP channel (current: Vertigo, reduced weapons)
- Replies: 0
- Views: 1506
Challenge LP channel (current: Vertigo, reduced weapons)
A while back on Planet Descent, I kind of alluded to a challenge playthrough I was doing for Descent Vignettes, which was on Ace difficulty and done without picking up any of the secrets in the game. I was pretty happy with the idea, so I ended up doing two more challenge playthroughs since then, in...
- Sat Jan 12, 2013 3:44 am
- Forum: Descent Single Player
- Topic: Silly Descent Moments
- Replies: 57
- Views: 40815
Re: Silly Descent Moments
Trainee to Rookie is only a big step-up on Descent 2 if I recall, since I don't think things were dumbed down quite as much on Descent 1. But at any rate, if you can handle Rookie, Hotshot might not actually be too big of a step up aside from certain robots (mostly the missile-throwing ones, since t...
- Fri Jan 11, 2013 7:42 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 783666
Re: Going Rambo on D1 level 6.
That's what I was thinking too. But then I gave the level a run on Insane from a cold start (mind you, I wasn't speedrunning, just trying to be a little brave so I could try to map out some tactics in my head), and clearing out everything there left me with only a couple seconds to rush into the roo...
- Fri Jan 04, 2013 1:11 am
- Forum: Tech Forum
- Topic: Recommended video converter (and possibly a new recorder?)
- Replies: 3
- Views: 665
Recommended video converter (and possibly a new recorder?)
Trying to convert video recordings for a playthrough of Vertigo on my YouTube channel. I've used RealPlayer for the last couple playthroughs, but something changed with the last update, and now my unregistered version only converts to purely audio files rather than video (not to mention the update w...
- Mon Dec 31, 2012 11:22 am
- Forum: Descent Single Player
- Topic: Silly Descent Moments
- Replies: 57
- Views: 40815
Re: Silly Descent Moments
The good thing about the Class 1 Drillers is that you can just lob one Homing Missile at them and that's all it takes to destroy one, on any skill level. Technically a Concussion Missile is strong enough too, but since they're fast enough to dodge one I wouldn't recommend it. Or were you talking abo...
- Sun Dec 23, 2012 9:20 am
- Forum: Descent Old Skool
- Topic: Sloppy level design
- Replies: 30
- Views: 13558
Re: Sloppy level design
Can't say I've noticed texture misalignments or stretched textures so much in Descent 1, but I've definitely noticed a lot more about the way cubes were used across the first two games thanks to an older discussion. Looking back, D1 in particular feels sloppier not because of texture mistakes, but b...
- Sun Dec 23, 2012 8:54 am
- Forum: Descent Development
- Topic: Operation - Coyote
- Replies: 38
- Views: 10759
Re: Operation - Coyote
There just isn't enough Mega Man music in Descent levels, so good choices. :P But I should mention that in case of a lack of available composers, you'll want a backup plan to use the themes you've already picked out. There are sure to be free-use MIDIs or remixes of each floating around the internet...
- Tue Dec 18, 2012 11:27 pm
- Forum: Descent Single Player
- Topic: Silly Descent Moments
- Replies: 57
- Views: 40815
Re: Silly Descent Moments
Yeah, Descent 1 was pretty bad with spamming the Super Hulks not too long after they debuted. I absolutely hated them on Ace, but when I gave it a spin on Insane, I ended up steering more of that hate towards the Class 2 Platform Robots. They did a very good job of reminding me that the hardest leve...
- Tue Dec 18, 2012 12:23 am
- Forum: Descent Old Skool
- Topic: The tactical choice between Quad laser 4 and Plasma
- Replies: 19
- Views: 6019
Re: The tactical choice between Quad laser 4 and Plasma
I'm kind of surprised the hitbox factor hasn't been brought up yet, but it's definitely factored into my choices. Basically my primary weapon use in Descent 1 is this: (Highest) Fusion: Pretty much any time the hitboxes aren't an issue. Spreadfire: Weapon of choice in the early stages before the Fus...
- Sun Dec 16, 2012 1:38 am
- Forum: Descent Development
- Topic: Operation - Coyote
- Replies: 38
- Views: 10759
Re: Operation - Coyote
Can you give a little more detail on the planets? It'd help potential contributors figure out what texture schemes or themes to use in their levels.
- Wed Dec 12, 2012 1:35 am
- Forum: Descent Old Skool
- Topic: Do you like Descent 3?
- Replies: 8
- Views: 4826
Re: Do you like Descent 3?
Since I'm not that big on multiplayer compared to single player, I have to say that I didn't really like Descent 3 all that much either. In fact, I haven't completed it because some of the levels are just that unusual for me when it comes to puzzles. I admit it was an interesting change of pace, but...