I meant get on the DBB, not in a match...
MP is worth a shot at some point though.
Search found 907 matches
- Sun Feb 05, 2017 11:56 am
- Forum: The DBB Testing Zone
- Topic: Let's get online!
- Replies: 3
- Views: 9095
- Sun Jan 29, 2017 9:51 pm
- Forum: PTMC Cafe
- Topic: What would life be like without DropBox?
- Replies: 5
- Views: 1569
What would life be like without DropBox?
I know that I'd be fine, but how about the other people here?
- Sun Jan 29, 2017 3:51 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
[quote=Kaizerwolf]I see how you were attempting to fit Ice and Alien together, but it felt half-assed and sloppy.[/quote] Did you see the pure ice version yet? Here's the link again, just in case: https://drive.google.com/file/d/0BwhA940YudYdY3hhYzI1ZVFEYkU/view?usp=sharing It does come bundled with...
- Sat Jan 28, 2017 5:35 pm
- Forum: Descent Development
- Topic: Is there a way to extract Interactive Demo sounds?
- Replies: 8
- Views: 2895
Re: Is there a way to extract Interactive Demo sounds?
Just listen to the sounds in the .S11, and notice the striking similarity to the demo.
- Sat Jan 28, 2017 4:28 pm
- Forum: Descent Development
- Topic: Is there a way to extract Interactive Demo sounds?
- Replies: 8
- Views: 2895
Re: Is there a way to extract Interactive Demo sounds?
It's the D2 .S11 file, not one for the ID...
- Sat Jan 28, 2017 2:33 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Eh, I guess a reactor could work...
Wait...
Just remembered there was a reactor to start with Complete with full 8-player anarchy/ctf support...
I did say this wasn't originally made overly recently, didn't I?
Wait...
Just remembered there was a reactor to start with Complete with full 8-player anarchy/ctf support...
I did say this wasn't originally made overly recently, didn't I?
- Sat Jan 28, 2017 2:07 pm
- Forum: Descent Development
- Topic: Is there a way to extract Interactive Demo sounds?
- Replies: 8
- Views: 2895
Re: Is there a way to extract Interactive Demo sounds?
I seem to remember a lot of those sounds (and D1 sounds) in the .S11 file...
In DTX2, just open the default sound editor and select the 11kHz (or whatever) option on the left.
In DTX2, just open the default sound editor and select the 11kHz (or whatever) option on the left.
- Sat Jan 28, 2017 1:56 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Why are you so fixated on boss levels? I'd be a little more open to a reactor if the level didn't quite have such an integral boss-esque red door... BTW Here's the tweaked ice version: https://drive.google.com/file/d/0BwhA940YudYdbmxrZ3hsYmROdVU/view?usp=sharing I also found a couple ways to increa...
- Sat Jan 28, 2017 9:07 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
I kinda like option 2...
And I did use the template, and the first frame thing is my attempt at removing the custom texture in question...
And I did use the template, and the first frame thing is my attempt at removing the custom texture in question...
- Fri Jan 27, 2017 9:15 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Ok, here's the level I was talking about: https://drive.google.com/file/d/0BwhA940YudYdY3hhYzI1ZVFEYkU/view?usp=sharing The first one (arzyouka) is the S'tlo version. The other one (arzyouk2) is the Vertigo (Frisia) one. Don't ask about the "arzyouka" filenames. Like I said earlier, if we ...
- Tue Jan 17, 2017 11:50 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
VL7 had the waterfall. I found a slightly older level that I built a little while back. It is definitely a good medium-sized level, and I was wondering if anyone would want to look at it and see if, with some possible improvement, it would fit in the project, either as S'tlo Sigma or the remaining V...
- Sun Jan 15, 2017 7:46 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Line mode works in more than the main structure editor
When in line or point mode, attempting to shift the alignment of a side will shift the selected line/point. When combined with stretch to fit, you can make easy rectangles.
When in line or point mode, attempting to shift the alignment of a side will shift the selected line/point. When combined with stretch to fit, you can make easy rectangles.
- Sun Jan 15, 2017 7:27 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
About the forcefield light -
The main reason I used it is because I actually think it is way underused, and that it can shine in areas that don't contain blue bars that make everything bounce.
The main reason I used it is because I actually think it is way underused, and that it can shine in areas that don't contain blue bars that make everything bounce.
- Sun Jan 15, 2017 6:50 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
The way I did my water is simple: Treat the water as though it were on a regular rectangular face as opposed to a curved one, and this should be reflected in the texture edit. It does have its faults though - notice how the water is stretched weird in several triangular areas. And the reason I did t...
- Sun Jan 15, 2017 12:52 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Finally decided to fix the issues with Dacol Futyl, along with a couple of miscellaneous tweaks:
https://drive.google.com/file/d/0BwhA94 ... sp=sharing
https://drive.google.com/file/d/0BwhA94 ... sp=sharing
- Sat Jan 14, 2017 3:11 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
I've already got two in, or did you forget about BCWR?Xfing wrote:I don't think you can make something with astounding enough geometry for [Vertigo].
I never said it had to be a later level, I just was thinking about getting one in.
And besides, I have been experimenting with slightly more advanced geometry...
- Sat Jan 14, 2017 2:39 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
With my suggestion on expanding on Vertigo themes, I figured that I might be able to make such a level...
And besides, Alter has six layouts complete, so why limit me to five? Rule of law, ya know
Probably going to expand on the VL15-style ice.
And besides, Alter has six layouts complete, so why limit me to five? Rule of law, ya know
Probably going to expand on the VL15-style ice.
- Sat Jan 14, 2017 10:04 am
- Forum: Descent Old Skool
- Topic: A challenge for ye old-time Descenters...
- Replies: 1
- Views: 8300
A challenge for ye old-time Descenters...
Based off of Marvin's insane-max speedruns, I present you... Descent FULL-GAME insane-max! I am nowhere skilled enough to even survive some levels, however I still wish to issue this challenge: - Complete the entire game (including secret levels), start-to-finish, on insane - Rescue every single hos...
- Fri Jan 13, 2017 11:53 pm
- Forum: Descent Multiplayer
- Topic: Join in on the activity
- Replies: 12
- Views: 11664
Re: Join in on the activity
FFA Anarchy.
- Fri Jan 13, 2017 10:32 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
I was, but the repetitiveness of a loop-based song must have gotten to me And besides, I think that loop-based would sound too... repetitive
If I had the budget for a full-fledged OGG synth and not just a midi synth...
If I had the budget for a full-fledged OGG synth and not just a midi synth...
- Fri Jan 13, 2017 10:07 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Another area where Momentum would work is Eris...
- Fri Jan 13, 2017 9:04 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
I was listening through Momentum in Rebirth jukebox with various levels... I think it would be a good Frosted Flakes Abyss track.
- Fri Jan 13, 2017 9:00 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Did I say D1L1? I meant D2L1...
And the other song could be D1L12, since it is exactly D1L21
And the other song could be D1L12, since it is exactly D1L21
- Fri Jan 13, 2017 8:27 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Least favorite? D1L1 definitely.
- Fri Jan 13, 2017 8:22 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
All we really need to expand on is Puuma Sphere and Ice...
- Fri Jan 13, 2017 8:15 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Question: Is Beta Ceti going to focus more on the little-used themes from Vertigo?
And for D2L1... I've... never been a fan. I was literally inspired to create alternative midis for D2 because of it.
And for D2L1... I've... never been a fan. I was literally inspired to create alternative midis for D2 because of it.
- Fri Jan 13, 2017 12:47 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Quick note: The switches' black areas are not see-through, otherwise they would be grey/white/other non-blacks in certain areas of Virus665, yet they're black. Somehow black pixels got into the switches' graphics.
- Thu Jan 12, 2017 9:17 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
It wasn't taken personally, don't worry :P And now that I've gotten to look at the screens, there's something(s) I want to point out: Dacol problem 2's doors open vertically , meaning that they open into the empty space, not the adjacent wall. Plus the texture was intentionally designed to make the ...
- Thu Jan 12, 2017 6:42 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Dacol Futyl Caverns: 1. Exit Door is ugly 2. These two doors look like they're made of paper. 3. Guidebot door is ugly 4. This side of this door is ugly -- other side is marginally ok. 5. and 6. these waterfalls look two-dimensional and horrible. The way the rooms are designed gives an easy fix her...
- Wed Jan 11, 2017 8:41 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Solution to saving relatively easy bots for later levels due to drops: Make the bot drop 0 extra lives. That's what Parallax did in D1 to prevent particular bots from dropping things, and there's no reason we can't do that here. No HXMs necessary. All you need to do is set each bot to drop nothing a...
- Sat Jan 07, 2017 11:53 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
That would actually be a good place for the blue pipe metal.
Edit: Still a good place for the blue pipe metal.
Edit: Still a good place for the blue pipe metal.
- Sat Jan 07, 2017 11:48 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
You remember metl061 correctly
- Sat Jan 07, 2017 10:22 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
All I remember strictly for the curve was 'G' and the now-nonfunctional brackets...
You can still manipulate the base cubes, and the curve will adjust accordingly. Using 'P' to change the point will change the twist of a curve..
Was there a particular one you wanted?
You can still manipulate the base cubes, and the curve will adjust accordingly. Using 'P' to change the point will change the twist of a curve..
Was there a particular one you wanted?
- Sat Jan 07, 2017 12:42 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Looking forward to it! When you talked about linking the river to the lab, I thought you meant river in the lab, haha :wink: Speaking of, there is officially a race for the (standard level) 1/2 way point: Salt Distillation vs. Planetary Life Distallata Ready Set GO! :lol: P.S. Did I get the level na...
- Fri Jan 06, 2017 8:58 pm
- Forum: The DBB Testing Zone
- Topic: Let's get online!
- Replies: 3
- Views: 9095
Let's get online!
Time to break the current record of 210 pilots online! On February 10, log in, create a whole bunch of accounts (well, maybe not ), and let's try to max out pilot counts!
Your thoughts?
Your thoughts?
- Fri Jan 06, 2017 8:10 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
I meant that it makes more sense to distill a river than research planetary life in it. Plus it makes a more logical entrance for the river to the lab when distilling it IMO.
- Fri Jan 06, 2017 4:28 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
A low-secret level doesn't bother me. Just increases my odds of finding more than a few :wink: Edit: Did you mean Quartzon 1 ? An Aqua Distillata Factory makes more sense than Planetary Life Research for a river and a lab. Edit 2: Alternative theme suggestion: Doomsday to include red/black (as oppos...
- Tue Jan 03, 2017 4:08 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 940869
Re: Descent 1 1/2
Just realized: one level to the half-way point for main levels!
And that level is in progress!
(Yes, I am referring to the salt level.)
P.S. More facility-y areas should have a fair amount of water where ice would be. (See if you can figure out why )
And that level is in progress!
(Yes, I am referring to the salt level.)
P.S. More facility-y areas should have a fair amount of water where ice would be. (See if you can figure out why )
- Tue Jan 03, 2017 4:01 pm
- Forum: Descent: Underground
- Topic: Anyone know how campaign is coming?
- Replies: 5
- Views: 14492
Anyone know how campaign is coming?
I know that there will be one, but does anyone know the status?
- Sat Dec 31, 2016 4:53 pm
- Forum: PTMC Cafe
- Topic: Ever wonder why...
- Replies: 2
- Views: 953
Re: Ever wonder why...
Based on this logic, why do we celebrate any annual holiday?Nightshade wrote:...we celebrate a new year closer to our inevitable DEATH.
Just a cheerful thought for the day.