Thanks for the tip.
There are still a few things in DLE I haven't looked at yet like the flashing lights tab. I might explore that next and see if I can make something interesting.
Search found 264 matches
- Sun May 19, 2019 4:03 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
- Sun May 19, 2019 11:59 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown development thread
It's a good job the plasma is introduced on level 7 in it's big secret so you can use that to make them stay still.
- Sun May 19, 2019 7:22 am
- Forum: Descent Development
- Topic: Force a cold start after playing several levels
- Replies: 10
- Views: 8215
Re: Force a cold start after playing several levels
Is there a trigger to lower shields as well as energy?
- Sun May 19, 2019 7:14 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown development thread
Literally nothing except positions for some robots
- Sat May 18, 2019 2:57 pm
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 33204
Re: I just noticed...
The blue door on level 9 of first strike is not square. It is thinner than the rest.
- Sat May 18, 2019 2:55 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown development thread
I just tested it and it's barely noticeable so I think I'll leave it like that.
It's weird though because I never edited anything on the physics tab.
It's weird though because I never edited anything on the physics tab.
- Sat May 18, 2019 9:07 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown development thread
The updated demo is here! Now with levels up to seven and additional tweaked to other levels.
http://www.enspiar.com/dmdb/viewMission.php?id=1728
http://www.enspiar.com/dmdb/viewMission.php?id=1728
- Sat May 18, 2019 6:18 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown development thread
Maybe I'll release up to lvl 7 then thats it for the demos.
Just a bit of tweaking required then it'll be up.
Just a bit of tweaking required then it'll be up.
- Fri May 17, 2019 3:40 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown (Demo released!)
Section 1 is finally done! (1-7)
It's all going very well so far
Btw I'm going to make a release thread when the mission is done so development and reviews are kept separate. I'll rename this one
It's all going very well so far
Btw I'm going to make a release thread when the mission is done so development and reviews are kept separate. I'll rename this one
- Sun May 12, 2019 5:59 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown (Demo released!)
So does one reactor disappear or does it stay when there is two? I never got to the one in level 7s boss room because I saw the one that I placed and went back to DLE to attempt to solve the issue.
- Sat May 11, 2019 12:56 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown (Demo released!)
As of now in level 7 the exit is opened with the red key which the boss drops. The old red key location now has a control panel which opens the red door. As for the robots scattered about, maybe in one particular room that can sometimes be avoided have more dangerous bots than the rest of the level....
- Fri May 10, 2019 4:25 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown (Demo released!)
I've just found a small problem: bosses seem to completely replace the reactor so when a boss is in the mine, the reactor disappears. As a result I've placed a replacement red fatty jr and made it shoot the same stuff as the red fatty. But I think it will break the game for rebirth 0.60 users. This ...
- Fri May 10, 2019 9:32 am
- Forum: Descent: Underground
- Topic: Dead
- Replies: 57
- Views: 69875
Re: Dead
Sounds like the game will be abandoned. Oh well.
It could have been good if it had taken a slightly different path.
- Sun Apr 28, 2019 9:15 pm
- Forum: Descent Single Player
- Topic: ... .
- Replies: 6
- Views: 10776
Re: Magumn Piro or Phoenix D3, what your fav ship?
When I play I always use the pyro until level 9 then use the magnum even when all three are available.
- Thu Apr 18, 2019 8:32 am
- Forum: Descent Single Player
- Topic: ...
- Replies: 10
- Views: 7636
Re: continuity of robots D1-D3
Not sure about the smelter but there is that green bot that shoot concussion missiles which sound like d2 mercury missiles.
The class 1 drone reappears twice in the humonculous' mouth.
The class 1 drone reappears twice in the humonculous' mouth.
- Mon Apr 15, 2019 8:13 am
- Forum: Descent Single Player
- Topic: ...
- Replies: 10
- Views: 7636
Re: continuity of robots D1-D3
There is one at the beginning of D2L7 where the up/down split is. Its in the downwards shaft.typematrix wrote: ↑Mon Apr 15, 2019 5:50 am I don't recall the supervisor in D2 where did they show up?
There is also one in D2L6 right after the yellow door going the non-shortcut way.
- Sun Apr 14, 2019 7:42 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1004799
Re: Descent 1 1/2
The first one reminds me of the beginning of D1 lvl5
- Fri Apr 12, 2019 8:23 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown (Demo released!)
That reminds me... I forgot to put small secrets in level 3. That will be fixed in the full version.TRUEpiiiicness wrote: ↑Fri Apr 12, 2019 2:02 am They would probably have to find the extra lives hidden in each level.
- Fri Apr 12, 2019 2:02 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
- Wed Apr 10, 2019 2:26 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
- Wed Apr 10, 2019 5:56 am
- Forum: Descent Single Player
- Topic: Big music related question
- Replies: 2
- Views: 4019
Re: Big music related question
I'm not sure if the limitation's been removed, but I've heard there is a 24-track limit in D2. Ive heard this too so I looked at plutonian shores and I think I remember seeing more than 24. At that time though, I thought the briefing, credits etc didn't count towards the total. You should be able t...
- Tue Apr 09, 2019 4:50 pm
- Forum: Descent Single Player
- Topic: Big music related question
- Replies: 2
- Views: 4019
Big music related question
As I'm going to swap music around in Descent: The Countdown to be appropriate for the level theme in Countdown mode, I'm adding five extra tracks to stop the repetition on levels 23-27. This brings me to the question: Can I use music from other missions such as the Lost Levels, Obsidian and The Enem...
- Thu Apr 04, 2019 4:04 pm
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 33204
- Thu Apr 04, 2019 11:12 am
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 33204
- Fri Mar 29, 2019 7:21 pm
- Forum: Descent Single Player
- Topic: I just noticed...
- Replies: 31
- Views: 33204
Re: I just noticed...
Same with the level 5 laser in D2
- Fri Mar 29, 2019 12:29 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown
A piece of the dev action was just on-the-spot shorthand for a piece of the action during development. Alrighty then. At minimum I get to be an early beta tester ;) (though ideally I'd wanna actually do one of the levels, and since I know the general ins-and-outs of my version of the levels...) I c...
- Wed Mar 27, 2019 7:33 pm
- Forum: Descent Single Player
- Topic: ...
- Replies: 14
- Views: 6773
Re: Why did Dravis try to {Spolier} material defender.
One of most satisfying things is sneaking up to a super hulk and destroying it without it ever shooting you.
Now that's an assassination right there.
Now that's an assassination right there.
- Wed Mar 27, 2019 7:26 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown
CLR and LGT files are XL-specific lightmap files generated by DLE. That's fine then. I don't need to worry about ever again because I will probably never make an xl level. A piece of the dev action ;) This is probably a silly question, but what do you mean by that? I know about crediting but I do n...
- Wed Mar 27, 2019 4:09 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown
Just a quick update. Unfortunately I have found (probably created) a serious issue with the secret levels where you can go into them fine, but if you try and come out it fails to load the mission again so you stay in the secret level with a side effect if a lot of the textures have glitched BADLY. I...
- Wed Mar 27, 2019 1:06 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown
Thanks a bunch for the help. I do have a couple of questions: For the HOG So far ive put the levels in a set and does successfully go from one to the next. I noticed .clr and .lgt files. What do these do? Are they important? For descent.sng Ive tried to import it back in to my mission set after chan...
- Wed Mar 27, 2019 5:02 am
- Forum: Descent Single Player
- Topic: ...
- Replies: 14
- Views: 6773
Re: Why did Dravis try to {Spolier} material defender.
It has some decent music. It also leads to one of my favourite secret levels, the High Velocity Weapons Research. At least I think that's what it's called.
- Tue Mar 26, 2019 8:30 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown
Were you just looking for the non-level technical stuff (like music) or the my version of the actual levels themselves (which would be quite brutal in countdown mode)? If it's just the former, I could just give you a rundown (and anyone else who wants) of how to do that stuff. I am making a demo co...
- Tue Mar 26, 2019 6:03 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
- Tue Mar 26, 2019 3:55 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Re: Descent: The countdown
I'm looking for the music. I am just using your mission set as a base for the music because the music is already there. (I really can't do file work.) I'm just going to strip everything that has changed like the extra walls, triggers and matcens. Then I'll retheme all levels, change the robots and p...
- Mon Mar 25, 2019 12:23 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 53363
Descent: The countdown development thread
About two weeks ago I was thinking about The Countdown (LL Level 23) and I thought, 'I wonder what D1 would be like if it was like that' So I've decided to do it. It's going to be similar to LightWolf's Descent 2: First strike. (Speaking of that, I would like permission to use that to build off of b...
- Fri Mar 22, 2019 11:18 am
- Forum: Descent Single Player
- Topic: Least Favorite Levels
- Replies: 41
- Views: 31702
- Thu Mar 21, 2019 12:22 pm
- Forum: Descent Single Player
- Topic: Least Favorite Levels
- Replies: 41
- Views: 31702
Re: Least Favorite Levels
aslo the bit where (secondary objective) you aree supposed to get into the ships engines behind the thrusters is very hard i had to skip it last time i played although i remember being able to do it back in the day. not sure why thats there. Even if you do shut them down there is a bug which makes ...
- Tue Mar 19, 2019 5:29 pm
- Forum: Descent Single Player
- Topic: Least Favorite Levels
- Replies: 41
- Views: 31702
Re: Least Favorite Levels
D3 level 13. Searching for the flying stormtroopers was too slow and boring, it's also probably the only level in the series where the full map is a negative power up.
Maybe D3 level 14 not because of the level, but because of its broken record music.
Maybe D3 level 14 not because of the level, but because of its broken record music.
- Tue Feb 26, 2019 3:46 am
- Forum: Descent Level Spotlight
- Topic: D2 Single-Player: Plutonian Shores
- Replies: 45
- Views: 41492
- Tue Feb 26, 2019 3:42 am
- Forum: Ethics and Commentary
- Topic: Visiting Costa Rica
- Replies: 12
- Views: 2483
Re: Visiting Costa Rica
Yesterday it was the hottest February since ~1990 with it being 20C at a town in Wales. And also there was hardly any snow that fell where I live.