Search found 264 matches

by TRUEpiiiicness
Sun May 19, 2019 4:03 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown development thread

Thanks for the tip.

There are still a few things in DLE I haven't looked at yet like the flashing lights tab. I might explore that next and see if I can make something interesting.
by TRUEpiiiicness
Sun May 19, 2019 11:59 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown development thread

It's a good job the plasma is introduced on level 7 in it's big secret so you can use that to make them stay still.
by TRUEpiiiicness
Sun May 19, 2019 7:22 am
Forum: Descent Development
Topic: Force a cold start after playing several levels
Replies: 10
Views: 8215

Re: Force a cold start after playing several levels

Is there a trigger to lower shields as well as energy?
by TRUEpiiiicness
Sun May 19, 2019 7:14 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown development thread

Literally nothing except positions for some robots
by TRUEpiiiicness
Sat May 18, 2019 2:57 pm
Forum: Descent Single Player
Topic: I just noticed...
Replies: 31
Views: 33204

Re: I just noticed...

The blue door on level 9 of first strike is not square. It is thinner than the rest. :P
by TRUEpiiiicness
Sat May 18, 2019 2:55 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown development thread

I just tested it and it's barely noticeable so I think I'll leave it like that.
It's weird though because I never edited anything on the physics tab. :?
by TRUEpiiiicness
Sat May 18, 2019 9:07 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown development thread

The updated demo is here! Now with levels up to seven and additional tweaked to other levels.
http://www.enspiar.com/dmdb/viewMission.php?id=1728
by TRUEpiiiicness
Sat May 18, 2019 6:18 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown development thread

Maybe I'll release up to lvl 7 then thats it for the demos.
Just a bit of tweaking required then it'll be up.
by TRUEpiiiicness
Fri May 17, 2019 3:40 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown (Demo released!)

Section 1 is finally done! (1-7)
It's all going very well so far

Btw I'm going to make a release thread when the mission is done so development and reviews are kept separate. I'll rename this one
by TRUEpiiiicness
Sun May 12, 2019 5:59 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown (Demo released!)

So does one reactor disappear or does it stay when there is two? I never got to the one in level 7s boss room because I saw the one that I placed and went back to DLE to attempt to solve the issue.
by TRUEpiiiicness
Sat May 11, 2019 12:56 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown (Demo released!)

As of now in level 7 the exit is opened with the red key which the boss drops. The old red key location now has a control panel which opens the red door. As for the robots scattered about, maybe in one particular room that can sometimes be avoided have more dangerous bots than the rest of the level....
by TRUEpiiiicness
Fri May 10, 2019 4:25 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown (Demo released!)

I've just found a small problem: bosses seem to completely replace the reactor so when a boss is in the mine, the reactor disappears. As a result I've placed a replacement red fatty jr and made it shoot the same stuff as the red fatty. But I think it will break the game for rebirth 0.60 users. This ...
by TRUEpiiiicness
Fri May 10, 2019 9:32 am
Forum: Descent: Underground
Topic: Dead
Replies: 57
Views: 69875

Re: Dead

CDN_Merlin wrote: Fri May 10, 2019 2:48 am The website is dead now.
Sounds like the game will be abandoned. Oh well.
It could have been good if it had taken a slightly different path.
by TRUEpiiiicness
Sun Apr 28, 2019 9:15 pm
Forum: Descent Single Player
Topic: ... .
Replies: 6
Views: 10776

Re: Magumn Piro or Phoenix D3, what your fav ship?

When I play I always use the pyro until level 9 then use the magnum even when all three are available.
by TRUEpiiiicness
Thu Apr 18, 2019 8:32 am
Forum: Descent Single Player
Topic: ...
Replies: 10
Views: 7636

Re: continuity of robots D1-D3

Not sure about the smelter but there is that green bot that shoot concussion missiles which sound like d2 mercury missiles.
The class 1 drone reappears twice in the humonculous' mouth.
by TRUEpiiiicness
Mon Apr 15, 2019 8:13 am
Forum: Descent Single Player
Topic: ...
Replies: 10
Views: 7636

Re: continuity of robots D1-D3

typematrix wrote: Mon Apr 15, 2019 5:50 am I don't recall the supervisor in D2 where did they show up?
There is one at the beginning of D2L7 where the up/down split is. Its in the downwards shaft.
There is also one in D2L6 right after the yellow door going the non-shortcut way.
by TRUEpiiiicness
Sun Apr 14, 2019 7:42 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1004799

Re: Descent 1 1/2

The first one reminds me of the beginning of D1 lvl5
by TRUEpiiiicness
Fri Apr 12, 2019 8:23 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown (Demo released!)

TRUEpiiiicness wrote: Fri Apr 12, 2019 2:02 am They would probably have to find the extra lives hidden in each level.
That reminds me... I forgot to put small secrets in level 3. That will be fixed in the full version.
by TRUEpiiiicness
Fri Apr 12, 2019 2:02 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown (Demo released!)

Alter-Fox wrote: Thu Apr 11, 2019 6:32 pm Should be an interesting one to see speedrunners do since any death after reactor destruction will be either a game over or a jump to the next map.
They would probably have to find the extra lives hidden in each level.
by TRUEpiiiicness
Wed Apr 10, 2019 5:56 am
Forum: Descent Single Player
Topic: Big music related question
Replies: 2
Views: 4019

Re: Big music related question

I'm not sure if the limitation's been removed, but I've heard there is a 24-track limit in D2. Ive heard this too so I looked at plutonian shores and I think I remember seeing more than 24. At that time though, I thought the briefing, credits etc didn't count towards the total. You should be able t...
by TRUEpiiiicness
Tue Apr 09, 2019 4:50 pm
Forum: Descent Single Player
Topic: Big music related question
Replies: 2
Views: 4019

Big music related question

As I'm going to swap music around in Descent: The Countdown to be appropriate for the level theme in Countdown mode, I'm adding five extra tracks to stop the repetition on levels 23-27. This brings me to the question: Can I use music from other missions such as the Lost Levels, Obsidian and The Enem...
by TRUEpiiiicness
Thu Apr 04, 2019 4:04 pm
Forum: Descent Single Player
Topic: I just noticed...
Replies: 31
Views: 33204

Re: I just noticed...

Alter-Fox wrote: Thu Apr 04, 2019 12:40 pm I meant the speed of the projectile, not the robot, but D2 does have that factor as well.
I meant both lol.

I also noticed that the boarshead is the only robot that fires plasma
by TRUEpiiiicness
Thu Apr 04, 2019 11:12 am
Forum: Descent Single Player
Topic: I just noticed...
Replies: 31
Views: 33204

Re: I just noticed...

Alter-Fox wrote: Thu Apr 04, 2019 10:20 am FOX and ice spindle can already be hard enough on high difficulties.
I don't know how fast the FOX goes in snipe mode but the ice spindle moves insanely fast on higher difficulties.
by TRUEpiiiicness
Fri Mar 29, 2019 7:21 pm
Forum: Descent Single Player
Topic: I just noticed...
Replies: 31
Views: 33204

Re: I just noticed...

Same with the level 5 laser in D2
by TRUEpiiiicness
Fri Mar 29, 2019 12:29 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

A piece of the dev action was just on-the-spot shorthand for a piece of the action during development. Alrighty then. At minimum I get to be an early beta tester ;) (though ideally I'd wanna actually do one of the levels, and since I know the general ins-and-outs of my version of the levels...) I c...
by TRUEpiiiicness
Wed Mar 27, 2019 7:33 pm
Forum: Descent Single Player
Topic: ...
Replies: 14
Views: 6773

Re: Why did Dravis try to {Spolier} material defender.

One of most satisfying things is sneaking up to a super hulk and destroying it without it ever shooting you.
Now that's an assassination right there.
by TRUEpiiiicness
Wed Mar 27, 2019 7:26 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

CLR and LGT files are XL-specific lightmap files generated by DLE. That's fine then. I don't need to worry about ever again because I will probably never make an xl level. A piece of the dev action ;) This is probably a silly question, but what do you mean by that? I know about crediting but I do n...
by TRUEpiiiicness
Wed Mar 27, 2019 4:09 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

Just a quick update. Unfortunately I have found (probably created) a serious issue with the secret levels where you can go into them fine, but if you try and come out it fails to load the mission again so you stay in the secret level with a side effect if a lot of the textures have glitched BADLY. I...
by TRUEpiiiicness
Wed Mar 27, 2019 1:06 pm
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

Thanks a bunch for the help. I do have a couple of questions: For the HOG So far ive put the levels in a set and does successfully go from one to the next. I noticed .clr and .lgt files. What do these do? Are they important? For descent.sng Ive tried to import it back in to my mission set after chan...
by TRUEpiiiicness
Wed Mar 27, 2019 5:02 am
Forum: Descent Single Player
Topic: ...
Replies: 14
Views: 6773

Re: Why did Dravis try to {Spolier} material defender.

It has some decent music. It also leads to one of my favourite secret levels, the High Velocity Weapons Research. At least I think that's what it's called.
by TRUEpiiiicness
Tue Mar 26, 2019 8:30 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

Were you just looking for the non-level technical stuff (like music) or the my version of the actual levels themselves (which would be quite brutal in countdown mode)? If it's just the former, I could just give you a rundown (and anyone else who wants) of how to do that stuff. I am making a demo co...
by TRUEpiiiicness
Tue Mar 26, 2019 6:03 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

LightWolf wrote: Mon Mar 25, 2019 9:54 pm I would also ask that you do something different with secret level 2 (which I made into a countdown level) than what I did.
I could turn that back into a normal level and move the exit to where the red key is and change the time to an appropriate amount.
by TRUEpiiiicness
Tue Mar 26, 2019 3:55 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Re: Descent: The countdown

I'm looking for the music. I am just using your mission set as a base for the music because the music is already there. (I really can't do file work.) I'm just going to strip everything that has changed like the extra walls, triggers and matcens. Then I'll retheme all levels, change the robots and p...
by TRUEpiiiicness
Mon Mar 25, 2019 12:23 am
Forum: Descent Level Spotlight
Topic: Descent: The countdown development thread
Replies: 69
Views: 53363

Descent: The countdown development thread

About two weeks ago I was thinking about The Countdown (LL Level 23) and I thought, 'I wonder what D1 would be like if it was like that' So I've decided to do it. It's going to be similar to LightWolf's Descent 2: First strike. (Speaking of that, I would like permission to use that to build off of b...
by TRUEpiiiicness
Fri Mar 22, 2019 11:18 am
Forum: Descent Single Player
Topic: Least Favorite Levels
Replies: 41
Views: 31702

Re: Least Favorite Levels

Alter-Fox wrote: Fri Mar 22, 2019 11:03 am If the matcens are online then you've missed another objective IIRC.
The method has always worked for me anyway.
That switch is really annoying to hit. Why is it even in that tunnel anyway?
by TRUEpiiiicness
Thu Mar 21, 2019 12:22 pm
Forum: Descent Single Player
Topic: Least Favorite Levels
Replies: 41
Views: 31702

Re: Least Favorite Levels

aslo the bit where (secondary objective) you aree supposed to get into the ships engines behind the thrusters is very hard i had to skip it last time i played although i remember being able to do it back in the day. not sure why thats there. Even if you do shut them down there is a bug which makes ...
by TRUEpiiiicness
Tue Mar 19, 2019 5:29 pm
Forum: Descent Single Player
Topic: Least Favorite Levels
Replies: 41
Views: 31702

Re: Least Favorite Levels

D3 level 13. Searching for the flying stormtroopers was too slow and boring, it's also probably the only level in the series where the full map is a negative power up.

Maybe D3 level 14 not because of the level, but because of its broken record music.
by TRUEpiiiicness
Tue Feb 26, 2019 3:46 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41492

Re: D2 Single-Player: Plutonian Shores

LightWolf wrote: Mon Feb 25, 2019 6:22 pm One of these days I'll finish a certain D2X-XL level and get someone to make bots for it...
Which level is that?
by TRUEpiiiicness
Tue Feb 26, 2019 3:42 am
Forum: Ethics and Commentary
Topic: Visiting Costa Rica
Replies: 12
Views: 2483

Re: Visiting Costa Rica

Yesterday it was the hottest February since ~1990 with it being 20C at a town in Wales. And also there was hardly any snow that fell where I live.