Search found 264 matches
- Mon Aug 16, 2021 6:42 pm
- Forum: DXX Rebirth
- Topic: Welcome to the DXX forum....
- Replies: 21
- Views: 107982
Re: Welcome to the DXX forum....
And still being updated!
- Mon Aug 16, 2021 2:27 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
What's the current stance on the unused-in-d1 spanner doors? Can they be used freely in a level like the grated doors but for rooms with an energy center?
- Fri Aug 06, 2021 4:01 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
One more thing about level 45, it will be a zeta aquilae level
Also for the people who can see levels in that dropbox. I bet you can't find what is special about the location of the three keys in level 31. Hint: Look at the Automap.
Also for the people who can see levels in that dropbox. I bet you can't find what is special about the location of the three keys in level 31. Hint: Look at the Automap.
- Fri Aug 06, 2021 3:38 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
Finally finished level 31!
I think my next target is level 45, but I'm not sure whether to name it 'Artosis Deep Station' or 'Deep Station Artosis'. Which one sounds better?
I think my next target is level 45, but I'm not sure whether to name it 'Artosis Deep Station' or 'Deep Station Artosis'. Which one sounds better?
- Tue Jul 20, 2021 5:07 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
Demo actually works now! (I hope)
Question for testers, how loud or quiet is the non-standard music compared to sfx? Just wondering.
Question for testers, how loud or quiet is the non-standard music compared to sfx? Just wondering.
- Tue Jul 20, 2021 7:38 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
Oh ★■◆● I did forget to rename countdown.ham. I'll sort that shortly. (I just copied the main countdown mission, removed level 8-27 and the music for those and rezipped them.
- Mon Jul 19, 2021 4:58 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
Just putting the demo here because the DMDB is probably forever dead now.
It has some small changes compared to the demos from ages ago. Now you are able to see the D1 doorlights with D2 animations for the first time. (On level 6 )
(See below post for demo)
It has some small changes compared to the demos from ages ago. Now you are able to see the D1 doorlights with D2 animations for the first time. (On level 6 )
(See below post for demo)
- Fri Jul 16, 2021 4:21 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
- Replies: 12
- Views: 16416
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Sorry, I meant version 1.4. I already have V1.3, but I would like hear the old sound for a certain 2 doors.Arne wrote: ↑Fri Jul 16, 2021 1:38 pm Version 1.1 is available here: https://github.com/Mako88/dxx-rebirth-i ... UUD2SP.DXA
- Thu Jul 15, 2021 4:35 pm
- Forum: Descent Development
- Topic: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
- Replies: 12
- Views: 16416
Re: Unofficial Unauthorized D2 Sound Patch (UUD2SP)
Is there an updated link anywhere? The ones in the OP are dead.
- Tue Jun 29, 2021 3:27 pm
- Forum: Descent Level Spotlight
- Topic: New singleplayer set in progress
- Replies: 4
- Views: 7274
Re: New singleplayer set in progress
HA, that last screenshot is the best way to (re)introduce the warlord. Mega to the face!
- Mon May 10, 2021 1:09 pm
- Forum: Ethics and Commentary
- Topic: Biden
- Replies: 103
- Views: 38559
Re: Biden
Wow you are impressively stupid, what a good laugh it was to read those few sentences.mystery2018 wrote: ↑Mon May 10, 2021 12:10 pm If you voted for Biden, you are either a pedophile or an enabler of pedophilia and yes you will be held accountable.
- Thu Apr 08, 2021 5:52 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
That's literally the function of an alarm. :huh: Yeah but you're going to be hearing it a LOT all the way through ~23 of the levels. Your ears will probably be ringing if that's all you hear for a long time. It might also be a bit ear rapey for headphone users. Dont worry though, it wont be too qui...
- Wed Apr 07, 2021 6:35 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
Does anybody think it would a good idea to lower the volume of the self destruct alarm? Since you'll hear it a lot more than normal it might get annoying.
Secondly, is it even possible?
Secondly, is it even possible?
- Sat Mar 13, 2021 8:18 am
- Forum: Ethics and Commentary
- Topic: So did you guys kill all the republicans edit(from this forum)?
- Replies: 40
- Views: 16609
Re: So did you guys kill all the republicans edit(from this forum)?
Probably ran off back to facefuck and parlor.
Re: holy.....
I have a feeling this will be around for quite some time yet.
And speaking of websites, the DMDB is down unfortunately.
And speaking of websites, the DMDB is down unfortunately.
- Thu Dec 10, 2020 2:20 pm
- Forum: Descent Single Player
- Topic: Creating illusion
- Replies: 2
- Views: 8641
Re: Creating illusion
I believe it makes you able to fly through a certain wall as if its not there. The actual wall texture stays, and robots and projectiles are able to pass through as well
- Tue Oct 20, 2020 1:42 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
I think it's time to list the level names since I've finally thought of good names for the last few levels. 1: Zeta Outpost 2: Cyro laboratory 3: Amalthea Firecrystal mine 4: Quartzon Military Base 5: The Shadow Nodes 6: Driller testing lab 7: Fatty's Sandpit 8: The Icicle Factory 9: Maze Sprinter 1...
- Thu Sep 17, 2020 4:10 am
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
I should have said this a long time ago but this project is temporarily on hold until my contributions to descent 1.5 are done. Since I am the only person working on this, I can take as long as I need, so other people's projects are a priority. So to summarize, no this project is not dead just on ho...
- Thu Sep 10, 2020 7:22 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
Nice! I've got a good idea of what the level will be be like. Since the second word of the name is an anagram of stranded, imagine d1 level 23 where there is obvious sections for each key with corridors and rooms in between. Some or all sections will block you in with with a wall or similar until to...
- Thu Sep 10, 2020 5:04 pm
- Forum: PTMC Cafe
- Topic: Flat Earthers
- Replies: 204
- Views: 473053
Re: Flat Earthers
People are getting exponentially more stupid so there is a lot more bash about.
- Wed Sep 09, 2020 3:35 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
By the way, would you mind sending the a copy of the level back after you have done with it so I can look at it and improve levels in the future.
Also it'll be less work for you then.
And speaking of making levels, am I worthy enough to do level 31 now that I have shown what I can do?
Also it'll be less work for you then.
And speaking of making levels, am I worthy enough to do level 31 now that I have shown what I can do?
- Wed Sep 09, 2020 11:48 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
- Wed Sep 09, 2020 4:58 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
Many thanks for the reviews.
One more thing about level 22, I believe I forgot to set triggers for the matcen above the hostage forcefield. There should be one coming out of the nearby yellow door and two more coming from both directions from the area with the blue key.
One more thing about level 22, I believe I forgot to set triggers for the matcen above the hostage forcefield. There should be one coming out of the nearby yellow door and two more coming from both directions from the area with the blue key.
- Sat Aug 22, 2020 3:40 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
A quick question about secret level entrances. Can I put one in the level I'm making? Just in case that this level is the in right spot for an entrance, it is made ready to go. If not just replace it with a normal secret.
- Sat Jul 25, 2020 4:30 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
Yeah, we're not aiming for gimmick-based levels here, but more for naturalistic layouts like levels in D1, CS and Vertigo. Excessive symmetry for example is not quite what we're after. Other than that you've pretty much got free rein, the only gimmick is to keep to the level's intended theme - so i...
- Mon Jul 20, 2020 4:17 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 984207
Re: Descent 1 1/2
So I've been looking at the first post and I see that level 22 and 31 are not taken. Is it alright of I take one of those level slots?
I would like to build without being tied to a level concept like I am with The Countdown.
I would like to build without being tied to a level concept like I am with The Countdown.
- Sun Jul 19, 2020 5:05 pm
- Forum: Descent Development
- Topic: Countdown Level 18 crashing again
- Replies: 7
- Views: 10734
Re: Countdown Level 18 crashing again
One more thing before I forget, it requires the latest version of rebirth because of the previous crashing issue.
- Sun Jul 19, 2020 4:58 pm
- Forum: Descent Development
- Topic: Countdown Level 18 crashing again
- Replies: 7
- Views: 10734
Re: Countdown Level 18 crashing again
I've decided to just make the level public because these problems with level 18 are becoming a huge thorn in my side now.
Here is the level: https://drive.google.com/drive/folders/ ... sp=sharing
Here is the level: https://drive.google.com/drive/folders/ ... sp=sharing
- Sat Jul 18, 2020 4:10 pm
- Forum: Descent Development
- Topic: Countdown Level 18 crashing again
- Replies: 7
- Views: 10734
Re: Countdown Level 18 crashing again
I believe I have narrowed it down to it only happening when the countdown is active. It also doesn't matter whether there are robots or not as it happens with and without them. (Using the Spaniard cheat once.)
What happens behind the scene post-reactor destruction that this level doesn't like?
What happens behind the scene post-reactor destruction that this level doesn't like?
- Fri Jul 17, 2020 4:26 pm
- Forum: Descent Development
- Topic: Countdown Level 18 crashing again
- Replies: 7
- Views: 10734
Countdown Level 18 crashing again
Yes it's back again, it's not the same bug as last time which was texture related. Now it's a CTD that happens at random times which tells me it may be robot or object related. Unfortunately I can't find a way to reproduce it reliably, I can be doing anything at all and then it'll just die on me the...
- Fri Jul 17, 2020 3:48 pm
- Forum: Descent Development
- Topic: Does anyone know the character limit for level names?
- Replies: 3
- Views: 6705
Re: Does anyone know the character limit for level names?
Ah ok thats a good amount. Does this include spaces or do they not matter?
- Thu Jul 16, 2020 6:57 pm
- Forum: Descent Development
- Topic: Does anyone know the character limit for level names?
- Replies: 3
- Views: 6705
Does anyone know the character limit for level names?
I remember having an issue with it, but I dont remember the exact number. I thought it was around 30. Can someone correct me if it's wrong?
- Wed Jul 01, 2020 4:22 pm
- Forum: Descent Level Spotlight
- Topic: Descent: The countdown development thread
- Replies: 69
- Views: 52106
Re: Descent: The countdown development thread
Two thirds done! Just ten to go!
Here is a nice spoiler for the new level 20 to get excited about.
Here is a nice spoiler for the new level 20 to get excited about.
- Sun Jun 21, 2020 12:28 pm
- Forum: Descent Development
- Topic: Matcen spawning bots with specific behaviours
- Replies: 3
- Views: 6917
Re: Matcen spawning bots with specific behaviours
Thanks for the info.
A .hxm it is then, because it is only gophers that need the change. (Maybe guppies as well but I haven't got to that part of the mine yet.)
A .hxm it is then, because it is only gophers that need the change. (Maybe guppies as well but I haven't got to that part of the mine yet.)
- Sat Jun 20, 2020 5:39 pm
- Forum: Descent Development
- Topic: Matcen spawning bots with specific behaviours
- Replies: 3
- Views: 6917
Matcen spawning bots with specific behaviours
How does one set robots coming out of a matcen to a specific behaviour?
I'm doing level 20 of The countdown right now and so there are matcens with mine laying gophers, but when they come out they are their default laser firing behaviour.
I'm doing level 20 of The countdown right now and so there are matcens with mine laying gophers, but when they come out they are their default laser firing behaviour.
- Wed Jun 17, 2020 10:10 am
- Forum: Descent Level Spotlight
- Topic: D2 Anarchy Level: Galax Rebirth (Updated)
- Replies: 14
- Views: 11727
Re: New D2 Anarchy Level: Galax Rebirth
8.8k segments! Holy moly I think that's a new record.
- Tue Jun 16, 2020 5:23 pm
- Forum: Descent Development
- Topic: Help with a HMP
- Replies: 5
- Views: 14362
Re: Help with a HMP
@TruePicnicness If it's an ogg file causing the problem it's going to be a completely different problem -- a much simpler one, most likely sample rate. Setting the "project rate" in the bottom left corner of Audacity to 44100 Hz is likely to be all you need to do, and a better solution th...
- Sat Jun 13, 2020 1:35 pm
- Forum: Descent Development
- Topic: Help with a HMP
- Replies: 5
- Views: 14362
Re: Help with a HMP
I have found a hacky workaround which is to use a sound editor or similar and increase the speed of the track itself. It only required a 10% increase in speed to sound normal again. (I used audacity and found out it can export as .ogg, so now I can get any music from anywhere as long as audacity can...
- Fri Jun 12, 2020 2:38 pm
- Forum: Descent Development
- Topic: Help with a HMP
- Replies: 5
- Views: 14362
Re: Help with a HMP
Did you ever manage to fix this because I now have the exact same problem except it's with an .ogg.
- Thu Jun 04, 2020 5:30 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 458370
Re: Impressions on Descent: Insane, cold start, no-death, 100%
There are three invulnerabilities in the level, one in the boss arena, one in the big room after the first blue door under the lava and in the room after the second blue door also under the lava.