Search found 2019 matches

by Xfing
Thu Dec 13, 2018 8:48 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

Mind answering my question about the texturing tricks, or would you rather keep quiet about that? :p If you mean the L28 stunt, you can blame me for that. It took a while to figure out what kind of UV "geometry" would produce the desired effect, but it's basically a zero-thickness strip s...
by Xfing
Mon Dec 10, 2018 5:44 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

What was noticeable throughout the mission was the overuse of C2 plasma drillers and in consequence painful underuse of the older model. Also, the green platform bots were really few, and mostly in the beginning :(
by Xfing
Mon Dec 10, 2018 2:23 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

I've converted Ganymede. I think it's perfectly accurate, but I might be missing something. Naphtha, if you feel like it, please check out the D2 version and see if you can't recognize something. I skipped importing the textures which are 100% covered by doorlights though, and I replaced one "A...
by Xfing
Mon Dec 10, 2018 1:36 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

Finished this mission on Hotshot. So yeah, it goes without saying that it's a collection of some of the best levels in years. Apart from the unbelievable geometry, of note is how most of these levels aren't enslaved to a single theme, in principle much like D1. Naphtha has shown with these mission p...
by Xfing
Mon Dec 10, 2018 4:11 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

I'm not complaining about the difficulty at all personally, juat noticing. Strong Fusion definitely helps too.

Mind answering my question about the texturing tricks, or would you rather keep quiet about that? :p
by Xfing
Sun Dec 09, 2018 11:29 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

You know, booting up level 1 and seeing class 2 platformers alongside a good wealth of medium hulks doesn't really bode well for first impressions on the overall difficulty of this set. Yeah, the difficulty of this set is erratic and doesn't follow any sort of sensible curve, that I can tell you. O...
by Xfing
Sun Dec 09, 2018 3:51 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

Also, how in the unholy name of fk did you align the textures in level 28 to form the "gate"? :OOO

This is possibly the greatest texturing feat I've seen in D2.
by Xfing
Sun Dec 09, 2018 3:39 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

Just finished "Perdition". Gotta say, this is probably THE single level that most recaptures the initial dread, rawness and threat of late-game D1 such as level 26 in any D2 campaign I've played thus far. It's this feeling of brutality and unforgivingness that no prior D2 campaign that I'v...
by Xfing
Thu Dec 06, 2018 9:29 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Well, here it is with Puuma Sphere textures in a couple extra spots! Sa-Matra I (Bonus Earthshakers if you know where I get the name from) Also unless I have an outdated version of the POG, that monitor came from D1-GR4 into an ice.pig level without any PIG changes since. IMO not your best level. L...
by Xfing
Wed Dec 05, 2018 4:16 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Oh, sorry. I was going to leave the conversion to you just in case it ends up more consistent that way. Ok. I haven't done any of these in a while and it might be a bit tough to get back into the swing of it, but I should manage I guess. The toughest thing to get right are the monitors, the rest of...
by Xfing
Wed Dec 05, 2018 11:23 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

I guess on that note, I'll stake my claim on PTMC Remote Tracking Station. It might take me a while to finish with only a very basic concept in mind right now, but I did want to provide more levels to the later sections anyway. And that is very much fine by me! I made it to level 21 of PS just yest...
by Xfing
Mon Dec 03, 2018 5:14 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Looks interesting. The issue from the last image should be resolved by making sure you import the proper template file to the proper PIG and not make any changes to the PIG afterwards - in my experience it looked good at least. Texturing here looks like it could use some work, but in some parts it's...
by Xfing
Tue Nov 27, 2018 11:53 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

That secret level feels a lot like E3M9 Warrens or Go To It from Plutonia. A bigger and much meaner version of the original, only this time it looks stunning too. But I gotta say that up to the point I've reached, the robot selection has been pretty much impeccable - can't really say there's an over...
by Xfing
Tue Nov 27, 2018 11:45 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Super busy week at work with tons of overtime, but I'll check it out ASAP and let you know. I can't imagine not being happy though.

BTW, do you intend to do the conversion yourself, or should I do it?
by Xfing
Sat Nov 24, 2018 12:52 pm
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

Was Secret Level 2 made from scratch, or starting from the level that inspired it?

Damn, gotta say that level is what I imagine CD-Enhanced Descent would have been like.
by Xfing
Mon Nov 19, 2018 9:53 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Finally finished Ganymede Outpost after a very long delay. Marked each hidden door in the editor with either a Class 1 Drone or an energy boost just to indicate if it is meant to be a secret or a trap, but since it's so early in the set and I'm not sure on the intended difficulty, I figure it's up ...
by Xfing
Wed Nov 14, 2018 3:52 am
Forum: Descent Level Spotlight
Topic: D2 Single-Player: Plutonian Shores
Replies: 45
Views: 41968

Re: D2 Single-Player: Plutonian Shores

Oh HELL yeah! I'll download it right after I finish work. Splendid news, I've kinda been slightly discouraged from playing Descent due to the relative lack of progress on D2L21. This should rekindle my passion for the game, and for editing too. EDIT: Shame you decided not to build off a HOG with the...
by Xfing
Sat Nov 03, 2018 12:37 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

I'll leave that entirely up to you to figure out the placement of the hi-fi songs. I've already got enough trouble deciding which midis go where, to be honest :D Also, sorry for being lazy with the demo. I've been needing to wake up quite early every day for a while now, which makes me utterly uncre...
by Xfing
Sat Oct 20, 2018 7:28 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Check out Maximum and go off the texture schemes you find there, combined with those from Counterstrike. That should give you a good feel for what feels appropriately ZA.
by Xfing
Thu Oct 18, 2018 2:18 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

This level looks more like a hybrid ZA and Quartzon level. The all-water tunnels are kinda ugly and the greens don't look very good. Overall the texturing is ok I guess, but not that remarkable. Since you already have one ZA level (and a bigger one than this), I'd rather give someone else a chance w...
by Xfing
Thu Oct 11, 2018 2:00 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Made signigicant progress in populating the level. I also imported it to the main HOG. Sorry about being so lazy with this, but the updated HOG should be up in a few days, I suppose.
by Xfing
Sun Sep 30, 2018 3:34 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

I've found focusing on populating the level quite hard to do as of late, this weekend too. I keep in mind that this has to be done soonish, though :D
by Xfing
Tue Sep 18, 2018 10:53 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Ok, I've done part of it, but there's still work to be done, maybe I'll get a moment tomorrow. It's tempting to put only green robots in this level, but this would horribly stifle the diversity as if you don't count green platformers, hornets and other super strong ones, you're left with only like 3...
by Xfing
Thu Sep 13, 2018 3:21 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

You could say that's why we have the option of a different soundtrack for those close-minded people. :P I'm personally all for finding new associations for each of the D1 songs and figuring out new ways for them to work. I'm on board with that! BTW, I really feel like I should stop slacking off and...
by Xfing
Tue Sep 11, 2018 3:36 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Dynamo reminds me of D1L4, 5 and 23 if anything. Maybe a little bit of S1. It would be very hard to account for the secret levels, as the first levels of the game need to have fitting tracks, while the secret levels could use something like D2 Briefing or something. I'd really love for Shroudeye's s...
by Xfing
Sun Sep 09, 2018 10:45 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Ok, I tried to find that post where I listed out all the MIDI assets in the game, but I couldn't really find it, so I'll type it out again, because why not :D There are 60 levels, 6 of which are secret and will therefore just play the first six tracks from the regular level (wish there's something w...
by Xfing
Tue Sep 04, 2018 8:41 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Yeah D2's credits song is one of those short but sweet tracks. Should probably go into a smaller vertigo map like Reactor Ohm or Zandura II. I think I thought of using it for some Ice level. In fact, it would be a great fit for Counterstrike's actual level "Galacia Caverns" IMO, so I'd fa...
by Xfing
Mon Sep 03, 2018 3:30 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

One of the credits songs, obviously! Not sure which yet, prolly D1's as well, as D2's song is too nice to not use in a level.
by Xfing
Mon Sep 03, 2018 3:02 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

LightWolf wrote: Mon Sep 03, 2018 9:35 am We also need to remember the briefing and credits. D1 briefing works quite well for the briefing, but both credits songs look like they'd fit in a level somewhere.
The D1 briefing song will be used for the briefings, while the D2 song will be used in a level.
by Xfing
Mon Sep 03, 2018 9:02 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Yeah, I think the author of every level should be credited. I could live with crediting secondary and tertiary mapping in a single clump though, otherwise it may indeed get a bit long-ish. We'll see though, it's way to early to be thinking about that now :D Yeah, the composers will definitely be cre...
by Xfing
Thu Aug 09, 2018 11:52 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Not recently. Been juggling Overload stuff, trying to set up CMake to build Descent 2 in VS 2017, and working with Naphtha to finish up the Plutonian Shores story. Come September a good chunk of that should be done though. Plutonian Shores is going to be a great release, can't wait! Once it's relea...
by Xfing
Thu Aug 09, 2018 1:48 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

I actually had an idea for that level. Currently working on attaching the main room to the main feature... You're not even keeping up any pretenses of caring about permissions or requests from us, now are you :D I know people have been playing Overload, and I was actually about to ask if there has ...
by Xfing
Mon Jul 16, 2018 8:05 am
Forum: Overload
Topic: Just found out about this...
Replies: 17
Views: 20094

Re: Just found out about this...

I do suggest a switch to keyboard + mouse controls for Overload. It's much better at mouse pitching than the old games ever were. I still stick to keyboard only for D1 and D2, of course. The level designs feel simple and quaint. They are getting bigger from level to level, but unsure if we'll see ou...
by Xfing
Sun Jul 15, 2018 9:45 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 470183

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Lol! Beat the level, but then I forgot I hadn't taken care of the two cloaked smelters near the exit. Got nervous, trying to Gauss the switch to free the shakers, then I killed myself by splash damage! But yeah, I think I know what this level is about by now. I expect full success within a few tries...
by Xfing
Sat Jul 14, 2018 2:23 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 470183

Re: Impressions on Descent: Insane, cold start, no-death, 100%

There's been quite a long break due to some distractions (Overload for example), started taking shots at level 20 again. It's real tough, but I expect that it can be learned (sans the boss battle, maybe). I also don't know if the entire boss arena can be cleared, considering the matcens spawning tho...
by Xfing
Mon Jun 18, 2018 1:22 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Took the liberty of putting gear and gears into Ceres. The updated 5-level demo I'd have done it myself you know... But thank you, I guess? The power-up placement is not that bad. I had started putting those in on my hard drive anyway, though - and obviously some of my choices were different than y...
by Xfing
Wed Jun 13, 2018 5:05 am
Forum: Descent Level Spotlight
Topic: You need to play this set
Replies: 18
Views: 16081

Re: You need to play this set

All in all, I'd really love for the designer of this mission to make a Solar System level for me, or even two. Wonder if he's reachable around here :P You remember when I offered to stream a couple D1.5 levels to generate interest? Parabolicus was the designer I wanted to generate interest from. I'...
by Xfing
Sun Jun 10, 2018 2:23 am
Forum: Overload
Topic: Conversion Overload
Replies: 16
Views: 34021

Re: Conversion Overload

I don't go on Discord either, mostly hanging out on the Steam forums! Playing the crap out of the game though - and loving it too :D
by Xfing
Sun May 27, 2018 2:53 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 298
Views: 470183

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Yeah, but dropping weapons has forward momentum, and it might be a bit hard to ensure the weapon stays precisely inside the open door.
by Xfing
Mon May 21, 2018 4:23 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 2094
Views: 1011831

Re: Descent 1 1/2

Ok then, I'll fix it later today.