D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
1,5.64
Using version .64 and Descent 2 level 13, I am getting CTD whenever I change secondary weapons, specifically number 6 (concussion and ?). Also, key 7 toggles my Homing and Burn (?) and key 8 toggles Flash and bomb (?)
Anyone else having these issues?
Anyone else having these issues?
- Aus-RED-5
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Ok bug here..
Do a fresh install of D2 v1.2 Vertigo and then extract the latest version of D2x 1.5.164 to it.
Now try playing a new or single player game (Counterstrike or Vertigo) and the game will crash once you enter the mine.
I then extracted an older version of D2x v1.5.156 to the same fresh install and the missions loaded fine.
Something isn't right with Version .164?
Do a fresh install of D2 v1.2 Vertigo and then extract the latest version of D2x 1.5.164 to it.
Now try playing a new or single player game (Counterstrike or Vertigo) and the game will crash once you enter the mine.
I then extracted an older version of D2x v1.5.156 to the same fresh install and the missions loaded fine.
Something isn't right with Version .164?
Re:
So... the briefing music should NOT get played during the briefing? . . . am I missing something?D3Hack wrote:... I believe that the music is actually "briefing.mid" in DESCENT2.HOG, but it should never be used.
Updated to .165, still getting messed-up D1 font colors in the intro briefings and mission briefings. Checked a previous version (.15x) that works fine and it seems the green lettering is having a problem in these latest versions. The letters are instead black with some weird yellow or red effect; they are impossible to read.
Bugs in: .165 :
Bugs in: .165 :
The flash missile icon appears always selected, even if other missile is \"really\" selected.
It forgets the \"inverted\" setting in both slide axis when loading a saved game or starting another one.
(I hope this time I'm clear )
The flash missile icon appears always selected, even if other missile is \"really\" selected.
It forgets the \"inverted\" setting in both slide axis when loading a saved game or starting another one.
(I hope this time I'm clear )
Re:
Ohh! I get it now.D3Hack wrote:No. It's odd, but... no. Only that briefing hum should be played.TechPro wrote:So... the briefing music should NOT get played during the briefing?D3Hack wrote:... I believe that the music is actually "briefing.mid" in DESCENT2.HOG, but it should never be used.
The briefing music (briefing.mid) does play during the briefing... but when you're seeing the bot info briefings it should be playing that "buzz" (mechanical sounding soft thrumming noise).
You're right. The briefing music is playing during the bot briefings sequence.
The briefing hum is still there, but mixed with the MIDI music of the D2Demo briefing.
However, i like it more the new way, with music BG and also the hum.
I hope diedel will not change this, because it's better with music. Or well, in any case, he could add an option to play or not to play briefing music.
However, i like it more the new way, with music BG and also the hum.
I hope diedel will not change this, because it's better with music. Or well, in any case, he could add an option to play or not to play briefing music.
Re:
That works for me.Pumo wrote:The briefing hum is still there, but mixed with the MIDI music of the D2Demo briefing.
However, i like it more the new way, with music BG and also the hum.
I hope diedel will not change this, because it's better with music. Or well, in any case, he could add an option to play or not to play briefing music.
#1 Cannot reproduce.
#2 I know. This completely fouled up palette handling of Descent ... ... but I have already added true rgb color handling, so I will probably have the font colors specified rgb instead of a palette index (into a palette that is constantly changing faster than I can figure where).
#2 I know. This completely fouled up palette handling of Descent ... ... but I have already added true rgb color handling, so I will probably have the font colors specified rgb instead of a palette index (into a palette that is constantly changing faster than I can figure where).
Re:
Smoke works fine for me in single-player.D3Phoenix wrote:Hmmm... Is smoke a multiplayer only option? I can't see it in-game on either D1 or D2 single player.
Also... double check your text for the 2 sliders... one of them (particle size, i think) has "large" for both, the highest and 2nd highest notch.
Here are two more bugs.
This minor bug I've had since I got D2X-XL but failed to report it (Around the .150's). Sometimes the window is fine, and sometimes it's collapsed on the right side like shown on the image below.
And this one started either .164 or .165. Wrong texture after exiting the mines in Descent 1.
This minor bug I've had since I got D2X-XL but failed to report it (Around the .150's). Sometimes the window is fine, and sometimes it's collapsed on the right side like shown on the image below.
And this one started either .164 or .165. Wrong texture after exiting the mines in Descent 1.
Current outstanding bugs:
It forgets the \"inverted\" setting in both slide axis when loading a saved game or starting another one.
It also forgets the mouse settings.
I have to clarify, this doesn't happen the first time you load or start a game.
- You change the settings, it plays fine
- You load a game, it keeps playing fine
- You load again, it forgets the settings, and have to change them again
I even deleted all setting files to see if it was a file version mismatch with no luck.
Am I crazy or it only happens to me in the hundreds and thousands of users of D2x-xl
It forgets the \"inverted\" setting in both slide axis when loading a saved game or starting another one.
It also forgets the mouse settings.
I have to clarify, this doesn't happen the first time you load or start a game.
- You change the settings, it plays fine
- You load a game, it keeps playing fine
- You load again, it forgets the settings, and have to change them again
I even deleted all setting files to see if it was a file version mismatch with no luck.
Am I crazy or it only happens to me in the hundreds and thousands of users of D2x-xl
RatoN,
#1 What's wrong?
#2 is a random bug not related to the version number. You just were lucky before.
Nicolay,
what version.
@ all,
I don't know why you are so crazy to see the same old briefings the 1001st time, while there are so exciting new mp modes and maps for D2X-XL available.
Edit: Briefing text color bug fixed once and for all.
#1 What's wrong?
#2 is a random bug not related to the version number. You just were lucky before.
Nicolay,
what version.
@ all,
I don't know why you are so crazy to see the same old briefings the 1001st time, while there are so exciting new mp modes and maps for D2X-XL available.
Edit: Briefing text color bug fixed once and for all.
Re:
Uh. Well... There is no padding on the right side of the score window. Sometimes there is and sometimes it looks like it does on that screenshot.Diedel wrote:RatoN,
#1 What's wrong?
-Smoke still nonexistent on my system with .170 -- nothing from missiles, ships, or bots. I CAN see the damage explosions on 'injured' bots though, Like it very much...
-Thrusters on ship have a couple minor issues, but overall look pretty good:
* When a ship backs up, the thrusters go thru the ship and come out the front, sometimes obscuring my view if I bi/tri-chord backwards.
* They're a bit too high and wide to match up with the ship thrusters.
* They are visible on rear view. VERY ANNOYING...
Yay! I can see the briefings again!! -- Now if they just wouldn't stutter sometimes.
-Thrusters on ship have a couple minor issues, but overall look pretty good:
* When a ship backs up, the thrusters go thru the ship and come out the front, sometimes obscuring my view if I bi/tri-chord backwards.
* They're a bit too high and wide to match up with the ship thrusters.
* They are visible on rear view. VERY ANNOYING...
Yay! I can see the briefings again!! -- Now if they just wouldn't stutter sometimes.
Got my powerhouse of a machine up and running finally, and took a try at D2X-XL:
Athlon64 X2 4400+
2xSLI GeForce 7800GT
1) you might wanna look at the implementation of the Render Options window again....when I enable and disable some specific options, new options pop up, but they don't go away when I disable the original option, ect...
2) Some extreme slowdowns when I look at the first smoke trail. Slowdowns continue even after the smoke cleared, and the slowdowns get worse and worse with every new smoke trail, it seems.
3) When a missle explodes, the smoke trail seems to disappear like magic.....unless if it's suppose to do that...
Athlon64 X2 4400+
2xSLI GeForce 7800GT
1) you might wanna look at the implementation of the Render Options window again....when I enable and disable some specific options, new options pop up, but they don't go away when I disable the original option, ect...
2) Some extreme slowdowns when I look at the first smoke trail. Slowdowns continue even after the smoke cleared, and the slowdowns get worse and worse with every new smoke trail, it seems.
3) When a missle explodes, the smoke trail seems to disappear like magic.....unless if it's suppose to do that...
Textures
Hey Diedel. I just downloaded your latest version (1.5.170) and it seems to lack the option to enable hires_textures yet again. I am releasing a sample pack tommorow, so when you get the chance...
I also get no smoke trails...
Athlon xp + radeon 9700 pro + official drivers on WinXP
I tried messing with the various opengl settings, but couldn't make it work.
I also encountered a bug in one of the recent versions, where the ship can't move anymore - only rotate and shoot ( I'll post a savegame later ).
Athlon xp + radeon 9700 pro + official drivers on WinXP
I tried messing with the various opengl settings, but couldn't make it work.
I also encountered a bug in one of the recent versions, where the ship can't move anymore - only rotate and shoot ( I'll post a savegame later ).
- Aus-RED-5
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Re: Textures
I'm having this same prob.novacron wrote:Hey Diedel. I just downloaded your latest version (1.5.170) and it seems to lack the option to enable hires_textures yet again. I am releasing a sample pack tommorow, so when you get the chance...
I've added the -hires_textures command in the ini file. Made sure in D2x options for texture are set for hi-res. Still getting crappy textures.
- Aus-RED-5
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Re:
I did add the folder.Diedel wrote:You need to put the hires textures in a subfolder named 'textures' of your D2 installation. I will check this problem though.
Though you don't have to when unzipping. It will create a folder for you.