Descent is up for grabs?
- Aggressor Prime
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Descent is up for grabs?
I found this link via Wikipedia. According to Wikipedia, this means that a Descent 4 is possible now.
\"The trademark for Descent was allowed to lapse by Interplay in 2002, giving possibilities for the creation of games based on Descent, or perhaps even a sequel to Descent³. As of 2007, the only viable possibility for a game close enough to be considered a sequel to Descent³ is Core Decision.\"
I wonder if anyone will dare make a Descent 4 anytime soon. Yeah, Core Decision should be great, but it would be nice to get back to the Descent storyline. And with today's DX10 graphics, a Descent 4 would look sweet.
\"The trademark for Descent was allowed to lapse by Interplay in 2002, giving possibilities for the creation of games based on Descent, or perhaps even a sequel to Descent³. As of 2007, the only viable possibility for a game close enough to be considered a sequel to Descent³ is Core Decision.\"
I wonder if anyone will dare make a Descent 4 anytime soon. Yeah, Core Decision should be great, but it would be nice to get back to the Descent storyline. And with today's DX10 graphics, a Descent 4 would look sweet.
- Aggressor Prime
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Interplay doesn't own the copyright, Parallax Software does.fliptw wrote:interplay still owns the copyright on everything that would make a possible descent 4 a descent sequel.
yeah gee i wonder where that info came from or who it was written by... This info looks very legit...hurry up and grab up the rights to descent 4 everyone! LOL...As of 2007, the only viable possibility for a game close enough to be considered a sequel to Descent³ is Core Decision.\"
btw...welcome to 4 years ago
cheers
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Correct. Interplay owns certain aspects and Parallax owns others.DCrazy wrote:Interplay doesn't own the copyright, Parallax Software does.fliptw wrote:interplay still owns the copyright on everything that would make a possible descent 4 a descent sequel.
Someone needs to find the post by Valin about what it took to try to get approval by both parties to give the OK to a community build of Descent 4. Find it and put a sticky on it so we don't have to go through this EVERY 6 MONTHS!
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x2Duper wrote:Correct. Interplay owns certain aspects and Parallax owns others.DCrazy wrote:Interplay doesn't own the copyright, Parallax Software does.fliptw wrote:interplay still owns the copyright on everything that would make a possible descent 4 a descent sequel.
Someone needs to find the post by Valin about what it took to try to get approval by both parties to give the OK to a community build of Descent 4. Find it and put a sticky on it so we don't have to go through this EVERY 6 MONTHS!
The thing is we never got the OK. Parallax was unresponsive. Our contact at Interplay (IP lawyer, I believe) seemed pretty enthusiastic about a community D4, since the Volition and Outrage acquisitions all but sealed Descent's fate. They saw it as an opportunity to reinvigorate interest in a dying franchise of a dying company for little to no output. The problem is that Parallax still held the option on D4, and since Matt Toschlog and Mike Kulas were its only employees (and Parallax had joined in the Bethesda lawsuit) there was absolutely no way Interplay could get them to give up the option.
So we were sunk. Interplay couldn't give us the final go-ahead even though they owned the trademark, because they'd licensed their rights to Parallax, a company suing them whose sole employees were the presidents of two developers purchased by a rival publisher.
So we were sunk. Interplay couldn't give us the final go-ahead even though they owned the trademark, because they'd licensed their rights to Parallax, a company suing them whose sole employees were the presidents of two developers purchased by a rival publisher.
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Well, this could be the storyline for a fps gameDCrazy wrote:The thing is we never got the OK. Parallax was unresponsive. Our contact at Interplay (IP lawyer, I believe) seemed pretty enthusiastic about a community D4, since the Volition and Outrage acquisitions all but sealed Descent's fate. They saw it as an opportunity to reinvigorate interest in a dying franchise of a dying company for little to no output. The problem is that Parallax still held the option on D4, and since Matt Toschlog and Mike Kulas were its only employees (and Parallax had joined in the Bethesda lawsuit) there was absolutely no way Interplay could get them to give up the option.
So we were sunk. Interplay couldn't give us the final go-ahead even though they owned the trademark, because they'd licensed their rights to Parallax, a company suing them whose sole employees were the presidents of two developers purchased by a rival publisher.
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You know, there had been a Descent movie in the works a long time ago.. about the same time Judge Dred was being scripted. I found a link to an article in an old text file I had laying around, but the link is dead now of course. :I have to agree Zico. D1 and D2 should be freeware by now. 10 years is a long time to be "money grubbin". lol.. 99 cents for 15 megs worth of code? (D1)MD-2389 wrote:Or a low budget movie.
Paying THIS price Is just a bit silly for a game this old. Especially when you can occasionally find it in the bargain bins for a buck like I said.
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Actually, I was making a joke, referring to dissent's post. As for D1 and D2 being freeware....I know for a fact D1 is. It was released for free in PC Gamer years ago. D2, while hasn't officially been released for free, is up on "Home of the Underdogs"....along with dozens of older Interplay titles. Before anyone screams "thats warez!", keep in mind that HotU only puts up material they consider "abandonware". Freespace2 has been up on that site for a good two years now. However, given this is a legal grey area, you'll have to look it up for yourself. I'm not posting a link. (here or in PM so don't bother if your google-fu isn't strong enough.)Duper wrote:You know, there had been a Descent movie in the works a long time ago.. about the same time Judge Dred was being scripted. I found a link to an article in an old text file I had laying around, but the link is dead now of course. :
I have to agree Zico. D1 and D2 should be freeware by now. 10 years is a long time to be "money grubbin". lol.. 99 cents for 15 megs worth of code? (D1)
Paying THIS price Is just a bit silly for a game this old. Especially when you can occasionally find it in the bargain bins for a buck like I said.
Outrage Entertainment (part of former Parallax, but not Parallax itself) owns the copyrights to the source code and artwork. Sine Outrage has went out of business, who knows who owns the actual copyrights or if they're just up in the air.
Interplay Entertainment owns the publishing (and I think developing too) rights to Descent. Permission must be acquired to prevent copyright infringement, and the rights must be bought from Interplay. It's possible (I don't know for sure) that the copyrights could also be bought or the code could be opensourced.
Interplay Entertainment owns the publishing (and I think developing too) rights to Descent. Permission must be acquired to prevent copyright infringement, and the rights must be bought from Interplay. It's possible (I don't know for sure) that the copyrights could also be bought or the code could be opensourced.
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Oh please. You weren't "sunk." If y'all really cared about the gameplay of Descent, you'd go off and make a related game like Core Decision or Forsaken. A great game is more than just a name, period. There are plenty of independent developers that act out of love for their respective genres. The selfish "They stopped us!" tirade is old.DCrazy wrote:So we were sunk. Interplay couldn't give us the final go-ahead even though they owned the trademark, because they'd licensed their rights to Parallax, a company suing them whose sole employees were the presidents of two developers purchased by a rival publisher.
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Outrage is only involved in Descent 3. The agreement exists between Interplay and Parallax Software, which was inked before Parallax split.Zangarath wrote:Outrage Entertainment (part of former Parallax, but not Parallax itself) owns the copyrights to the source code and artwork. Sine Outrage has went out of business, who knows who owns the actual copyrights or if they're just up in the air.
Interplay Entertainment owns the publishing (and I think developing too) rights to Descent. Permission must be acquired to prevent copyright infringement, and the rights must be bought from Interplay. It's possible (I don't know for sure) that the copyrights could also be bought or the code could be opensourced.
Interplay doesn't own the development rights (see above). That's the core of the Interplay/Parallax contract. And your statements aren't even self-consistent; you can't license the copyright for something you don't own the copyright for, yet you claim that it's necessary to license the copyright from Interplay, but you also say that Outrage owns the copyright.
To further bolster my point (Parallax still exists), visit the Illinois business site and do a search for \"Parallax Software\". They filed their 2006 reports, so they're in \"good standing\".
Actually there is more to it than just a trademark. We did a great deal of research before starting on our current path. The trademark is just the ability to use the Descent logo and the name in conjunction with a game and more specifically a sci-fi shooter.
The copyright is still owned by Parallax as well the development rights. Matt Toschlog and Mike Kulas have to come together to form Parallax to make any decisions regarding the development or copyright of Descent. Copyrights last 75 years past the death of the owner. Since a corporation is a legal entity, in the eyes of the law it is a person or will be treated as one, and a corporation can live forever the likely-hood of a copyright lapse is just not there.
Furthermore, Interplay owns the publishing rights and will not give them up and will not sell them. However, they are also in no position to publish the product providing some loophole but also setting a collision course for a courtroom.
That my friends is the facts about the Descent title. I have gathered much of this from people involved in it.
The copyright is still owned by Parallax as well the development rights. Matt Toschlog and Mike Kulas have to come together to form Parallax to make any decisions regarding the development or copyright of Descent. Copyrights last 75 years past the death of the owner. Since a corporation is a legal entity, in the eyes of the law it is a person or will be treated as one, and a corporation can live forever the likely-hood of a copyright lapse is just not there.
Furthermore, Interplay owns the publishing rights and will not give them up and will not sell them. However, they are also in no position to publish the product providing some loophole but also setting a collision course for a courtroom.
That my friends is the facts about the Descent title. I have gathered much of this from people involved in it.
That would be a waste of money though. Firstly, the source code is so old now that it would be of little use to you at all. Secondly, the name is just a name; it doesn't have to be called Descent something to be just as good.
The money would be better put to use funding a project with a different name but similar ideas.
The money would be better put to use funding a project with a different name but similar ideas.
It wont take much to instill interest in a 6DOF game like Core Decision...the glut of FPS is hard to believe, with little change in the gameplay or mechanics.
Descent already has a HUGE player base, from people who've played any of the 3 games, and it wont take much to generate some enthusiasm over a quality product that takes that addictive gameplay and makes
it better, or at the least up to current hardware specs.
When CD really takes off, there will be more interest generated in a continuation of the Descent series; though it then will have quite a standard to meet up to in order to equal CD.
(I DO think that CD will be as good if not better than D3)
RM
Descent already has a HUGE player base, from people who've played any of the 3 games, and it wont take much to generate some enthusiasm over a quality product that takes that addictive gameplay and makes
it better, or at the least up to current hardware specs.
When CD really takes off, there will be more interest generated in a continuation of the Descent series; though it then will have quite a standard to meet up to in order to equal CD.
(I DO think that CD will be as good if not better than D3)
RM
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- Jon the Great
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Haha!*JBOMB* wrote:btw...welcome to 4 years ago
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While I believe that the genre as a whole has not changed much, I don't think there is a "glut." Very few FPS games manage to enter the limelight. In the last five years, we've seen Half-Life 2 (and mods), Doom 3, Quake 4, Prey, and Halo become the primary FPS games. Compare that small number to the enormous third-person genre.ReadyMan wrote:It wont take much to instill interest in a 6DOF game like Core Decision...the glut of FPS is hard to believe, with little change in the gameplay or mechanics.
Evolution is slow in the FPS world, but it does happen. Certainly, Half-Life 2 is not Wolfenstein 3D. Half-Life 2 brought incredible art direction and honed the enigmatic storytelling mechanics of the first game. Prey had the ability to twist and contort gravity and chase yourself through portals. STALKER has introduced a promising new, open world variant of the genre. Bioshock, if successful, will perfect some of the mechanics that made System Shock such a cult hit.
So, while the Dooms and the Unreal Tournaments don't really move us forward, there are others that have.
I wouldn't kid myself like that. If the 360 3D concept really was popular, then either Descent 3 would have been a financial success or there would be other developers and publishers leaping forward to produce another game in that genre.ReadyMan wrote:Descent already has a HUGE player base, from people who've played any of the 3 games
Descent is an old, musty memory to most gamers. Genres come and go for a reason. The trend in today's games leans hugely toward simplification. The majority of gamers don't buy joysticks anymore - that's a simple fact. The majority of gamers don't want to learn controls beyond WASD and the mouse. Every game has an obligatory "tutorial level" to explain the mechanics. It's all very hand-holding.
This in and of itself does not imply that another Descent would be a failure. Certainly, if one tried to appease the hardcore FPS demographic by simplifying the flight controls down to Prey or Unreal Tournament 2004's level, there could be success. Obviously, the hardcore Descenters would abhor such a change. Tough for them. Insomuch as the "community" would refuse to admit it, it ain't worth a hill of beans when you have to sell a quarter of a million copies of a game to break even.
Perhaps. Honestly, if Parallax and Interplay were to come to some kind of agreement, Descent could probably gain an inexpensive second life on Xbox Live.ReadyMan wrote:When CD really takes off, there will be more interest generated in a continuation of the Descent series; though it then will have quite a standard to meet up to in order to equal CD.
Consider also the unique control mechanics of systems like the Wii and the DS and how they could effectively simplify the bestial controls of Descent. It's all about ease of use and accessibility. Some of the best games are built on a handful of functions.