Descent Dodgeball
- Liquid Fire
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Descent Dodgeball
I'm currently working on a new level called descent dodgeball. The level itself is extremely simple, but should play very fast and (hopefully) be very fun. The level itself is just a gym with two sides divided by thin rooms in the center of the gym that have enough wind to not let anyone to the other side. The trick is it would only be played as team anarchy and there would only be one weapon: balls which are spawned in two trash cans on either side behind the bleachers. Now, the actual level itself is done. I'm learning how to make new weapons, and that's the thing that could take a while. But I have three questions:
1: what should be the ball capacity?
2: how many balls should players start out with?
3: how much damage should the balls cause?
Comments on these questions would be greatly appreciated.
On a side note, has anyone else noticed the d3.descent.cx tracker being down?
Edit: Also, I intend to remove the concs. Do I have to script it or is there an option in the .gam editor that lets me set how many you start out with?
1: what should be the ball capacity?
2: how many balls should players start out with?
3: how much damage should the balls cause?
Comments on these questions would be greatly appreciated.
On a side note, has anyone else noticed the d3.descent.cx tracker being down?
Edit: Also, I intend to remove the concs. Do I have to script it or is there an option in the .gam editor that lets me set how many you start out with?
- TIGERassault
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- TIGERassault
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- Liquid Fire
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- TIGERassault
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- Joined: Tue Aug 10, 2004 3:33 pm
- Liquid Fire
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The ships I'll leave as they are, but I've never messed with weapons before. I think I'm close, but it's going to take some time.
Also, I was recently reminded of a ctf level I did a while ago and never released because I didn't have time to do scripting. So whenever I get bored of dodgeball, I'll work on that.
Now that I think about it, I should look around in my d3edit files again. I had some good ideas in there, but not the know-how to implement them.
Also, I was recently reminded of a ctf level I did a while ago and never released because I didn't have time to do scripting. So whenever I get bored of dodgeball, I'll work on that.
Now that I think about it, I should look around in my d3edit files again. I had some good ideas in there, but not the know-how to implement them.
- Liquid Fire
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You can find the ship .gam files in the table.gam embedded in your d3.hog file. If you want to mod the BP, you'll need to get your extra13.hog and extract the .gam out of there. Then append that .gam to the table.gam for a complete listing of all files in D3. If you can't extract the .gam files, I'll send you the .gam listings you need.
- TIGERassault
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- Liquid Fire
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- TIGERassault
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- Posts: 1600
- Joined: Tue Aug 10, 2004 3:33 pm