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DEEP Space 0.1.2

Posted: Sun Sep 30, 2012 11:19 pm
by sdfgeoff
I'm making this release just before I head into exam season. I don't expect much work will be done here for just over a month (till the mid/end of November)

Changes:
- New menu (the final one!)
- A proper extract utility for levels and addon-packs
- Support for cutscenes (not that there are any yet)
- Joystick support (mappable via config file)
- Some sounds
- Fixed the white plane in-front of the player! along with many other bugs.
- Training levels

(under test level number 3 you can test your skills against 100 bots at the same time....)

Downloads:
Windose (38.1 mb)
Linux (35.6 mb)
Blends (17.1 mb)

Re: DEEP Space 0.1.2

Posted: Wed Oct 03, 2012 10:11 am
by Isaac
Downloading the Linux version!!!! :twisted2: :twisted2: :twisted2: :twisted2:

Excited! !

edit:

Game runs good. Had an issue though:
This loads fine:
Image

Then there's nothing but black until you hit one of the movement keys.

Then after that everything runs fine

NOTE: THE MOUSE IS ONLY VISIBLE BECAUSE I DID A SCREENSHOT!!!!! MOUSE NOT VISIBLE IN GAMEPLAY!!
Image

Image

Loading the first test level seems to have issues on my computer. Not sure why:
Image

The next level "misty something" is fine:

Image

The level after that seems to not have anything, except a black world... Maybe I had to just wait a while?

Re: DEEP Space 0.1.2

Posted: Wed Oct 03, 2012 2:17 pm
by sdfgeoff
The first black thing is the introduction for the training levels.... As you can see, it's not much of an introduction!
If you want to avoid it, then start on the second (which is the first) level.

The first test level is stupid (ie empty), so don't worry about it.
The last test level does have some stuff in it, it's just invisible. If you turn through 180 degrees there is a black cube (against a black background). Inside this cube are 80 or so bots. Outside the cube are about 10, who didn't fit inside.
Yeah, the test levels are stupid.

Don't worry, I'll make a special hard level just for you.

Re: DEEP Space 0.1.2

Posted: Wed Oct 03, 2012 10:00 pm
by Isaac
How hard would it be for me to play around and make my own level? I don't know a lot about blender....

Re: DEEP Space 0.1.2

Posted: Wed Oct 03, 2012 10:29 pm
by sdfgeoff
Not very.
I posted a youtube video tutorial on it (second thread down I think), and there is also this page. I'm still writing it so it's a little in-complete.

Or you can just copy an existing level and edit it. The second test level is good place to start.

Pretty much there are three stages:
1) Model and texture
2) Populate
3) Package

I've seen you can model, and texturing isn't too important. (Okay, it is, but you can make it up as you go along)
Population (ie adding spawn-points) is done auto-magically via a script that you can download from here. The page I gave you up the top tells you how to install it as an addon.
I don't have any nice tools for packaging yet, but have a look at the file 'info.txt' in all the level directories. I'm sure you'll work it out!

Don't tell anyone this, but I'm working on a blender plugin that will import descent levels. I'll see how far it gets, I'm getting a little lost at the 19th byte. (There seems to be an extra one)