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RBOTEdit Pog texture woes...

Posted: Mon Feb 18, 2013 9:34 pm
by DarkFlameWolf
Okay, I am trying to replace textures for various robots via 'Load Pog' function of RBotEdit. Once I apply the new textures to the robot, the colors of the custom texture are all garbled and screwy. Is there any way I can fix this?

Re: RBOTEdit Pog texture woes...

Posted: Wed Mar 06, 2013 4:25 pm
by Pumo
Be sure to check if RbotEdit is using the correct palette for displaying textures.
You can check that on the menu, go to options -> palette and select whichever palette you need to fit to your custom textures.