Making a .d3m...
- Black Widow
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Making a .d3m...
I'm trying to make a version of anarchy with modified weapons, and I've got about everything done, except I don't know how to put it in a .d3m. So I was wondering how to do that.
- Black Widow
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- Location: Holland
No. Unless you changed the Anarchy source code and recompiled the DLL, your MOD is not a D3M. It's just a tablefile modification and is therefore not usable outside of a specific level or a MOD that deliberately loads your tablefile.
If you did alter the Anarchy source code and, you need to compile it using Visual C++ or some other C++ compiler on Windows (as well as preferably Linux), and put the string tables (*.str) and compiled .dll (and .so if compiled for Linux) files inside a HOG file and rename it to whatever.d3m. Your best bet in this case might be to just copy Anarchy.d3m and replace Anarchy.dll with whatever your DLL is, and change the name of the .d3m file to match. Of course, if you changed the name of the string table(s) and/or tablefiles your MOD loads then you have to update that as well.
If you did alter the Anarchy source code and, you need to compile it using Visual C++ or some other C++ compiler on Windows (as well as preferably Linux), and put the string tables (*.str) and compiled .dll (and .so if compiled for Linux) files inside a HOG file and rename it to whatever.d3m. Your best bet in this case might be to just copy Anarchy.d3m and replace Anarchy.dll with whatever your DLL is, and change the name of the .d3m file to match. Of course, if you changed the name of the string table(s) and/or tablefiles your MOD loads then you have to update that as well.
- Black Widow
- DBB Ace
- Posts: 141
- Joined: Sun Jun 23, 2002 2:01 am
- Location: Holland
- Black Widow
- DBB Ace
- Posts: 141
- Joined: Sun Jun 23, 2002 2:01 am
- Location: Holland