Search found 74 matches

by Slowguy
Tue May 31, 2005 8:33 am
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

Thanks for the link to the picture. I know what I should be doing now though. It was just a silly mistake. :P I thought the settings up at the top only applied to lighting of the mine. As for the one way wall thing... Would a one way door work? One side of the door would have a face that doesn't ope...
by Slowguy
Tue May 31, 2005 12:22 am
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

You're lighting the terrain wrong. :| There is no PC today that can do it that fast at the proper settings. Except for "Lightmap Spacing", "Entire Mine Ambience", and "Entire Mine Multiplier", your settings should be similar if not the same for the others. Certainly, a...
by Slowguy
Sun May 29, 2005 12:51 am
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

Hmm, very interesting... Thanks for pointing out that bug with the plasma mod. I'll fix it, it's not too difficult. :) Also, I'm thinking of just changing the plasma sound, and possibly appearance, but nothing else. I don't know what I'm going to do about the MD yet. I like the idea of having it sta...
by Slowguy
Fri May 27, 2005 11:49 pm
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

Ahh, yes... I was wanting to include that as well, I just hadn't mentioned it yet ;)

Thanks though, I'd probably be searching all over not knowing where I would find that. :)
by Slowguy
Fri May 27, 2005 11:16 pm
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

Thanks, I'll be sure to check that out. 5 sounds alright. I think I'll include some extra rounds somewhere in the level (two shots each, maybe?). ;) Here's the current weapons/powerups list: Weapons (Primary): 2 Superlaser Cannons 2 Vauss Cannons 2 Mass Drivers (Modified) 2 Plasma Cannons 2 Fusion C...
by Slowguy
Fri May 27, 2005 12:38 am
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

EMD how'd that get in there :oops: lol, I'll probably end up taking it out. To prevent point and click with the MD, I could try reducing the amount of ammo the MD starts with. I could set the starting ammo to like, say 10? or 7? I seem to recall someone else doing this in their level a while back, I...
by Slowguy
Fri May 27, 2005 12:00 am
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

Alright, I'll get rid of the 4 packs... maybe I'll replace them with 4 separate homers, 4 total? I don't really care too much for microwave, but I'll throw it in there. umm... perhaps I'll trade the four separate concussions for a set of 4 pack concussions? I'll add in the vauss clips, and I think t...
by Slowguy
Thu May 26, 2005 3:37 pm
Forum: Descent Level Spotlight
Topic: New CTF level, nearing completion...
Replies: 67
Views: 12025

New CTF level, nearing completion...

Alright, so I had some time, and I decided to turn one of my unfinished projects, into a finished project. :P I started this level shortly after the Descent IV project failed. I had been on the team as a level designer and was focusing on creating high-poly rooms and objects for the level I was assi...
by Slowguy
Mon May 23, 2005 3:02 pm
Forum: Descent Level Spotlight
Topic: Distortion: A re-release of an old level
Replies: 5
Views: 1969

Distortion: A re-release of an old level

This was my first level (released in 2001). It was originally supposed to be part of a modded set of levels (the Disorientation mod), but unfortunately, I lost a lot of the stuff I was working on at the time due to a virus. I'm sure it was salvageable, but I just ended up reformatting, and forgettin...
by Slowguy
Fri May 20, 2005 9:29 pm
Forum: Descent Multiplayer
Topic: Because it's closed (and a poll for spite)
Replies: 102
Views: 8271

in a demo, you could show mono-chording, bi-chording, and tri-chording... for mono-chording you'd turn on a few turrets and see how long you'll last. for bi-chording, you'd turn on a few more, and for tri-chording a few more. this would help people note the differences between the three types of ch...
by Slowguy
Thu May 19, 2005 8:46 am
Forum: Descent Multiplayer
Topic: Because it's closed (and a poll for spite)
Replies: 102
Views: 8271

....apparently, you would be dead in two seconds without the extra speed trichording gives you? no, i did not say that. sure you can get out of the way without tri-chording. it's no problem when you're only dodging one or two things at a time... but when you have more then that, it becomes necessar...
by Slowguy
Thu May 19, 2005 1:31 am
Forum: Descent Multiplayer
Topic: Because it's closed (and a poll for spite)
Replies: 102
Views: 8271

you know i had an idea... someone should make a video clip (of a d3 demo, using the -makemovie command line option) demonstrating how tri-chording is effective in an intense battle, or when dodging multiple homing weapons. i was thinking maybe a demo in the level D'OHme where someone would tri-chord...
by Slowguy
Wed May 18, 2005 8:44 am
Forum: Descent Multiplayer
Topic: Because it's closed (and a poll for spite)
Replies: 102
Views: 8271

HeXetic wrote:I really don't see how you can claim that tri-chording represents "mad skillz"
well, no offense but... i don't see how you could claim that it doesn't represent "mad skillz" i mean, you've obviously not played enough to justify that... right?
by Slowguy
Tue May 17, 2005 7:48 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27102

i encourage you to play (or observe) some descent 3 multiplayer, or play descent 1 on a higher skill level for a while, it might help you to see why tri/bi-chording is so important. i just want to point out that trichording is not simply a cheap hack/bug used make you go faster. trichording is a tec...
by Slowguy
Tue May 17, 2005 5:21 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27102

I challenge you to find an official reference to triple-chording anywhere in an official Descent document (manual, README, D3 tutorial, PTMC briefing) that most or all players would have seen. From "The 'official' Descent 3 FAQ v. 1.4 - 05/11/2000": [5.16] What is triple chording and how ...
by Slowguy
Fri May 06, 2005 6:27 pm
Forum: Descent Development
Topic: Custom door question.
Replies: 8
Views: 1669

sent you a message :wink:
by Slowguy
Thu May 05, 2005 11:34 pm
Forum: Descent Development
Topic: Custom door question.
Replies: 8
Views: 1669

oh! i remember what it was... you need to put the model, and model textures in d3's root directory for them to show up in d3edit. let me know if that helps!
by Slowguy
Thu May 05, 2005 11:25 pm
Forum: Descent Development
Topic: Custom door question.
Replies: 8
Views: 1669

hey, i think i emailed you on how to put it in d3edit? did you ever get my email? maybe i forgot to send it :oops: lol. if you didn't get it, then i'll explain it here, or try to email you again.
by Slowguy
Tue Feb 01, 2005 3:15 am
Forum: Descent Development
Topic: unfinished projects
Replies: 12
Views: 2065

Robo: thanks, :) i was working under the name max, or maybe i was rs_max, i cannot remember, either one, sometimes valin and other people called me maxx, heh. but yeah, i was never really active on the message boards. most of my communication was through instant messaging... it would have been nice ...
by Slowguy
Mon Jan 31, 2005 3:11 am
Forum: Descent Development
Topic: unfinished projects
Replies: 12
Views: 2065

yeah, you cannot port a d1 level directly to d3, umm i forget how i did it exactly, there's a tool that allows you to export the d1 level into dfx format. and there's another tool that converts dfx format to orf format. uhh, the d1 level is saved as one room. there are no textures, and some of the f...
by Slowguy
Sun Jan 30, 2005 1:54 am
Forum: Descent Development
Topic: unfinished projects
Replies: 12
Views: 2065

release it? hmm... maybe :P heh heh. i'd need to do some work compiling it into something someone could play though... right now it's just a mess of files on my computer. i think i only have around 16 rooms completed for that level, so it's pretty small, those 16 rooms though, they were alot of work...
by Slowguy
Sat Jan 29, 2005 3:09 am
Forum: Descent Development
Topic: unfinished projects
Replies: 12
Views: 2065

unfinished projects

i just thought i'd share a few of the projects i once started, but never had the time, or patience to complete... i don't think i'll ever get around to finishing these, but hey, maybe they'll help motivate someone else to finish their project. http://home.ripway.com/2004-9/172350/upeuropaos.jpg http...
by Slowguy
Thu Jan 20, 2005 1:04 am
Forum: Descent Level Spotlight
Topic: Chaos Question.
Replies: 17
Views: 3018

hey np, it was just something to keep me busy :P
by Slowguy
Tue Jan 18, 2005 12:44 am
Forum: Descent Level Spotlight
Topic: Chaos Question.
Replies: 17
Views: 3018

me too! :wink:
by Slowguy
Sun Oct 31, 2004 8:36 pm
Forum: Descent Development
Topic: Gameedit.com
Replies: 5
Views: 1452

yeah, i know the whole site isn't there, and i know about papacat's tutorials, but check out the tutorials in gameedit's editing section... there are tutorials there that aren't found anywhere else.
by Slowguy
Sun Oct 31, 2004 4:19 pm
Forum: Descent Development
Topic: Gameedit.com
Replies: 5
Views: 1452

Gameedit.com

this should probably be a sticky, but... i was lookin around the pd forums last night and i came across this: http://web.archive.org/web/20040118230749/http://www.gameedit.com/ thread url: http://www.planetdescent.com/asp/forum_posts.asp?sectionid=3&forumid=10&topicid=5242 don't know how man...
by Slowguy
Thu Oct 28, 2004 2:55 pm
Forum: Descent Development
Topic: Custom Object Question.
Replies: 8
Views: 1657

hmm interesting... well the gunpoints were fine, not pointed at the ground or anything. it is possible though that it wasn't properly orientated in d3edit... but i don't think that was the problem. there was a flag in the gam file that i had selected and it wasn't working the way i wanted it to. the...
by Slowguy
Thu Oct 28, 2004 2:32 pm
Forum: Descent Level Spotlight
Topic: Feedback needed ASAP
Replies: 11
Views: 2099

"Sorry, but only users granted special access can read topics in this forum." :(
by Slowguy
Mon Oct 25, 2004 12:06 am
Forum: Descent Development
Topic: Custom Object Question.
Replies: 8
Views: 1657

it's fixed!! :D hopefully... i'll post again if i need any more help, thanks! :)
by Slowguy
Sat Oct 16, 2004 5:41 pm
Forum: Descent Level Spotlight
Topic: Chaos Question.
Replies: 17
Views: 3018

how's this? http://home.ripway.com/2004-9/172350/d1r.jpg it's a bit more rounded than the original. i still need to scale the model, and convert it to oof format. textureing still needs some work. but it's almost done. :wink: edit: i use ripway to host images. it's free, but there is a limit on your...
by Slowguy
Fri Oct 15, 2004 11:42 pm
Forum: Descent Level Spotlight
Topic: Chaos Question.
Replies: 17
Views: 3018

yes new reactors would need to be modeled. it is possible to model one in d3edit and then convert it to an object using oof edit. don't worry about units, you can scale the model if you need to. i can model one if you want. the pyro in my avatar was built in d3edit... :P "Faking" terrain i...
by Slowguy
Fri Oct 15, 2004 8:12 pm
Forum: Descent Level Spotlight
Topic: Chaos Question.
Replies: 17
Views: 3018

you could always fake the terrain... that's what i would probably do. i'm not totally sure what you're asking... i think having the first level outdoors would be kind of cool. an indoor volcano seems kind of strange. but if you made it outdoors then you would be missing the exit tunnel. i think it w...
by Slowguy
Thu Oct 14, 2004 1:12 am
Forum: Descent Multiplayer
Topic: Post your "TAGS" if you dare
Replies: 169
Views: 20105

=max=
=slowguy=

used to go by...
[RS]max
[RS}slowguy

:wink:
by Slowguy
Thu Oct 07, 2004 12:45 am
Forum: Descent Multiplayer
Topic: Anyone still interested in Mods?
Replies: 12
Views: 1184

yes, release... :P looks like you've put lots of work into making this. i know i've been wanting to do a mod of this sort for some time but have never been able to complete it. i always seem to loose interest half way through my projects. but i congratulate you for making it this far. maybe someday ...