Search found 74 matches
- Tue May 31, 2005 8:33 am
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
Thanks for the link to the picture. I know what I should be doing now though. It was just a silly mistake. :P I thought the settings up at the top only applied to lighting of the mine. As for the one way wall thing... Would a one way door work? One side of the door would have a face that doesn't ope...
- Tue May 31, 2005 12:22 am
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
- Sun May 29, 2005 12:51 am
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
Hmm, very interesting... Thanks for pointing out that bug with the plasma mod. I'll fix it, it's not too difficult. :) Also, I'm thinking of just changing the plasma sound, and possibly appearance, but nothing else. I don't know what I'm going to do about the MD yet. I like the idea of having it sta...
- Fri May 27, 2005 11:49 pm
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
- Fri May 27, 2005 11:16 pm
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
Thanks, I'll be sure to check that out. 5 sounds alright. I think I'll include some extra rounds somewhere in the level (two shots each, maybe?). ;) Here's the current weapons/powerups list: Weapons (Primary): 2 Superlaser Cannons 2 Vauss Cannons 2 Mass Drivers (Modified) 2 Plasma Cannons 2 Fusion C...
- Fri May 27, 2005 12:38 am
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
EMD how'd that get in there :oops: lol, I'll probably end up taking it out. To prevent point and click with the MD, I could try reducing the amount of ammo the MD starts with. I could set the starting ammo to like, say 10? or 7? I seem to recall someone else doing this in their level a while back, I...
- Fri May 27, 2005 12:00 am
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
Alright, I'll get rid of the 4 packs... maybe I'll replace them with 4 separate homers, 4 total? I don't really care too much for microwave, but I'll throw it in there. umm... perhaps I'll trade the four separate concussions for a set of 4 pack concussions? I'll add in the vauss clips, and I think t...
- Thu May 26, 2005 3:37 pm
- Forum: Descent Level Spotlight
- Topic: New CTF level, nearing completion...
- Replies: 67
- Views: 12025
New CTF level, nearing completion...
Alright, so I had some time, and I decided to turn one of my unfinished projects, into a finished project. :P I started this level shortly after the Descent IV project failed. I had been on the team as a level designer and was focusing on creating high-poly rooms and objects for the level I was assi...
- Mon May 23, 2005 3:02 pm
- Forum: Descent Level Spotlight
- Topic: Distortion: A re-release of an old level
- Replies: 5
- Views: 1969
Distortion: A re-release of an old level
This was my first level (released in 2001). It was originally supposed to be part of a modded set of levels (the Disorientation mod), but unfortunately, I lost a lot of the stuff I was working on at the time due to a virus. I'm sure it was salvageable, but I just ended up reformatting, and forgettin...
- Fri May 20, 2005 9:29 pm
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 8271
in a demo, you could show mono-chording, bi-chording, and tri-chording... for mono-chording you'd turn on a few turrets and see how long you'll last. for bi-chording, you'd turn on a few more, and for tri-chording a few more. this would help people note the differences between the three types of ch...
- Thu May 19, 2005 8:46 am
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 8271
....apparently, you would be dead in two seconds without the extra speed trichording gives you? no, i did not say that. sure you can get out of the way without tri-chording. it's no problem when you're only dodging one or two things at a time... but when you have more then that, it becomes necessar...
- Thu May 19, 2005 1:31 am
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 8271
you know i had an idea... someone should make a video clip (of a d3 demo, using the -makemovie command line option) demonstrating how tri-chording is effective in an intense battle, or when dodging multiple homing weapons. i was thinking maybe a demo in the level D'OHme where someone would tri-chord...
- Wed May 18, 2005 8:44 am
- Forum: Descent Multiplayer
- Topic: Because it's closed (and a poll for spite)
- Replies: 102
- Views: 8271
- Tue May 17, 2005 7:48 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27102
i encourage you to play (or observe) some descent 3 multiplayer, or play descent 1 on a higher skill level for a while, it might help you to see why tri/bi-chording is so important. i just want to point out that trichording is not simply a cheap hack/bug used make you go faster. trichording is a tec...
- Tue May 17, 2005 5:21 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27102
- Fri May 06, 2005 6:27 pm
- Forum: Descent Development
- Topic: Custom door question.
- Replies: 8
- Views: 1669
- Thu May 05, 2005 11:34 pm
- Forum: Descent Development
- Topic: Custom door question.
- Replies: 8
- Views: 1669
- Thu May 05, 2005 11:25 pm
- Forum: Descent Development
- Topic: Custom door question.
- Replies: 8
- Views: 1669
- Tue Feb 01, 2005 3:15 am
- Forum: Descent Development
- Topic: unfinished projects
- Replies: 12
- Views: 2065
Robo: thanks, :) i was working under the name max, or maybe i was rs_max, i cannot remember, either one, sometimes valin and other people called me maxx, heh. but yeah, i was never really active on the message boards. most of my communication was through instant messaging... it would have been nice ...
- Mon Jan 31, 2005 3:11 am
- Forum: Descent Development
- Topic: unfinished projects
- Replies: 12
- Views: 2065
yeah, you cannot port a d1 level directly to d3, umm i forget how i did it exactly, there's a tool that allows you to export the d1 level into dfx format. and there's another tool that converts dfx format to orf format. uhh, the d1 level is saved as one room. there are no textures, and some of the f...
- Sun Jan 30, 2005 1:54 am
- Forum: Descent Development
- Topic: unfinished projects
- Replies: 12
- Views: 2065
release it? hmm... maybe :P heh heh. i'd need to do some work compiling it into something someone could play though... right now it's just a mess of files on my computer. i think i only have around 16 rooms completed for that level, so it's pretty small, those 16 rooms though, they were alot of work...
- Sat Jan 29, 2005 3:09 am
- Forum: Descent Development
- Topic: unfinished projects
- Replies: 12
- Views: 2065
unfinished projects
i just thought i'd share a few of the projects i once started, but never had the time, or patience to complete... i don't think i'll ever get around to finishing these, but hey, maybe they'll help motivate someone else to finish their project. http://home.ripway.com/2004-9/172350/upeuropaos.jpg http...
- Thu Jan 20, 2005 1:04 am
- Forum: Descent Level Spotlight
- Topic: Chaos Question.
- Replies: 17
- Views: 3018
- Tue Jan 18, 2005 12:44 am
- Forum: Descent Level Spotlight
- Topic: Chaos Question.
- Replies: 17
- Views: 3018
- Sun Oct 31, 2004 8:36 pm
- Forum: Descent Development
- Topic: Gameedit.com
- Replies: 5
- Views: 1452
- Sun Oct 31, 2004 4:19 pm
- Forum: Descent Development
- Topic: Gameedit.com
- Replies: 5
- Views: 1452
Gameedit.com
this should probably be a sticky, but... i was lookin around the pd forums last night and i came across this: http://web.archive.org/web/20040118230749/http://www.gameedit.com/ thread url: http://www.planetdescent.com/asp/forum_posts.asp?sectionid=3&forumid=10&topicid=5242 don't know how man...
- Thu Oct 28, 2004 2:55 pm
- Forum: Descent Development
- Topic: Custom Object Question.
- Replies: 8
- Views: 1657
hmm interesting... well the gunpoints were fine, not pointed at the ground or anything. it is possible though that it wasn't properly orientated in d3edit... but i don't think that was the problem. there was a flag in the gam file that i had selected and it wasn't working the way i wanted it to. the...
- Thu Oct 28, 2004 2:32 pm
- Forum: Descent Level Spotlight
- Topic: Feedback needed ASAP
- Replies: 11
- Views: 2099
- Mon Oct 25, 2004 12:06 am
- Forum: Descent Development
- Topic: Custom Object Question.
- Replies: 8
- Views: 1657
- Sat Oct 16, 2004 5:41 pm
- Forum: Descent Level Spotlight
- Topic: Chaos Question.
- Replies: 17
- Views: 3018
how's this? http://home.ripway.com/2004-9/172350/d1r.jpg it's a bit more rounded than the original. i still need to scale the model, and convert it to oof format. textureing still needs some work. but it's almost done. :wink: edit: i use ripway to host images. it's free, but there is a limit on your...
- Fri Oct 15, 2004 11:42 pm
- Forum: Descent Level Spotlight
- Topic: Chaos Question.
- Replies: 17
- Views: 3018
- Fri Oct 15, 2004 8:12 pm
- Forum: Descent Level Spotlight
- Topic: Chaos Question.
- Replies: 17
- Views: 3018
you could always fake the terrain... that's what i would probably do. i'm not totally sure what you're asking... i think having the first level outdoors would be kind of cool. an indoor volcano seems kind of strange. but if you made it outdoors then you would be missing the exit tunnel. i think it w...
- Thu Oct 14, 2004 1:12 am
- Forum: Descent Multiplayer
- Topic: Post your "TAGS" if you dare
- Replies: 169
- Views: 20105
- Thu Oct 07, 2004 12:45 am
- Forum: Descent Multiplayer
- Topic: Anyone still interested in Mods?
- Replies: 12
- Views: 1184
yes, release... :P looks like you've put lots of work into making this. i know i've been wanting to do a mod of this sort for some time but have never been able to complete it. i always seem to loose interest half way through my projects. but i congratulate you for making it this far. maybe someday ...