Search found 1021 matches
- Sun Oct 01, 2017 8:38 pm
- Forum: Descent Single Player
- Topic: XL - better, worse, or indifferent?
- Replies: 20
- Views: 4457
Re: XL - better, worse, or indifferent?
Yes, there is a wireframe map option in XL. And last I checked, Diedel made it a lot simpler to install the whole thing without having to place objects in specific directories. It just 'unzipped that way.' and all you had to do now was just click the exe file and away you went.
- Thu Sep 21, 2017 7:16 pm
- Forum: Descent Single Player
- Topic: What are you playing now?
- Replies: 4
- Views: 1590
Re: What are you playing now?
Yeah I remember Naptha asking if he could make a D2 port of Vignettes and I was just like...oh..sure!
- Thu Sep 21, 2017 7:13 pm
- Forum: Descent Single Player
- Topic: Top three to five custom missions
- Replies: 34
- Views: 6558
Re: Top three to five custom missions
Completely forgot I made a D1 version of Lost Levels....do I even have it on my HD anymore?
- Thu Sep 21, 2017 7:09 pm
- Forum: Descent Single Player
- Topic: Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)
- Replies: 4
- Views: 1485
Re: Vignettes Level 15 (or D2 Enemy Vignette 14) crash (Rebirth)
For the D1 version anyway, I made sure there were 0 bugs in the DLE-XP level checking thingy before calling a level finished.
- Thu Sep 21, 2017 7:02 pm
- Forum: Descent Single Player
- Topic: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
- Replies: 8
- Views: 2006
Re: Bug - D2 Enemy Vignettes Level 16 one-time-only trigger
seems like an odd thing for Naptha to change in the trigger department....
- Thu Sep 21, 2017 7:01 pm
- Forum: Descent Single Player
- Topic: Lost Levels D2 insane no-death no-save walkthrough
- Replies: 5
- Views: 2975
Re: Lost Levels D2 insane no-death no-save walkthrough
Very nice review and congrats on beating it on insane! Bravo!
- Thu Sep 21, 2017 6:53 pm
- Forum: Descent Level Spotlight
- Topic: Best old author/team
- Replies: 17
- Views: 8719
Re: Best old author/team
Yeah, it is pretty amazing the amount of folks I 'lured' in to help out on projects. It all worked out in the end and the players benefited the most from it! :3
- Sun Jun 25, 2017 9:25 pm
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 11012
Re: Sirius help! - Apocalyptic Factor level 14
Honestly, it'd be a simple, yet tedious, matter of opening up DMB2, booting up all the AF levels, removing all the robots (or just the badly placed ones), removing their 'robot spawn on death' attributes of those that have it, change up the matcen robot spawns and change the existing line-out to a m...
- Sun Jun 25, 2017 9:22 pm
- Forum: Descent Single Player
- Topic: Impressions on Obsidian campaign on insane no-death no-save.
- Replies: 9
- Views: 2775
Re: Impressions on Obsidian campaign on insane no-death no-save.
*Cough* I would recommend Descent Vignettes. *Cough*
- Sun Jun 25, 2017 9:19 pm
- Forum: Descent Single Player
- Topic: Is Vertigo superior to Counterstrike?
- Replies: 21
- Views: 5282
Re: Is Vertigo superior to Counterstrike?
Vertigo had that nice balance of long and short levels. Nothing that felt excruciatingly boring.
- Sun Jun 25, 2017 9:18 pm
- Forum: Descent Single Player
- Topic: Descent - The Enemy Within - Blind/Custom Weaponed/No Secret
- Replies: 7
- Views: 2643
- Wed Feb 17, 2016 6:13 am
- Forum: Descent Old Skool
- Topic: Stable version of D2X please?
- Replies: 17
- Views: 12790
Re: Stable version of D2X please?
Interesting. Can anyone else confirm this and can either Darkhorse or Sirius see something in the level I cannot in terms of what could be causing the crash? I think it might be the music chosen actually rather than anything to do with the level itself. So honestly, look into the hog file and remove...
- Mon Feb 15, 2016 5:58 am
- Forum: Descent Old Skool
- Topic: Stable version of D2X please?
- Replies: 17
- Views: 12790
Re: Stable version of D2X please?
Also, how to make the Descent 1 executable see custom missions? I can't seem to get it to work for some reason. EDIT: Figured it out. Since there's no "Missions" folder, you just put the files into the game's folder. No biggie! Vignettes work fine with vanilla, indeed they do! That was th...
- Tue Jun 23, 2015 6:23 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
Xfing, I'm looking at the two images you posted and that seems to be a very common cube layout as far as I'm concerned. It opens up from a 20x20x20 cube hallway into a big square room and then offshoot that back into normal cubes on all sides. Even Descent 1 does this a few times and now that I thin...
- Wed Jun 03, 2015 6:15 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
I'm pretty flexible. But if you don't want me touching your 'babies' (your levels), I fully understand.
- Mon Jun 01, 2015 4:52 pm
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5209
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
Stretching? If putting the weapons mod in another SP mission is stretching XL, then I'd wager to say having the weapons mod in Lost Levels (with which is was prepackaged) is stretching it as well. Simply playing Lost Levels should have stretched the engine far sooner than what RCG is doing. The new ...
- Mon Jun 01, 2015 3:08 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
I've always been good at robot placement and I'd love to take a shot at balancing the mission provided you give me guidance what you are looking for so I don't go off on my own doing it.
- Mon Jun 01, 2015 10:54 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
You know....I never did read the very first post of this thread thoroughly. I just noticed you mention my name for robot and weapon balancing at the end. Coupled with the email sent for 'quality assurance' recently, I guess I'm on board with this project somehow? Lol Not that I mind but I had no clu...
- Sun May 31, 2015 11:17 pm
- Forum: Descent Single Player
- Topic: Trying to work with Enemy Within + Weapons Mod + New Music..
- Replies: 23
- Views: 5209
Re: Trying to work with Enemy Within + Weapons Mod + New Mus
My guess is because nobody really tested my Lost Levels weapons mod/pack with XL thoroughly and we are just now seeing XL flip out in crashing bugs as a result of lack of testing.
- Fri May 29, 2015 4:36 am
- Forum: Descent Level Spotlight
- Topic: Triaxiality De-Mastered
- Replies: 5
- Views: 3269
Re: Triaxiality De-Mastered
Good job homeyduh! I'm thinking of creating a D2 design in DLE which can hopefully be 'remastered' in SolC! XD
- Sat May 02, 2015 2:46 pm
- Forum: PTMC Cafe
- Topic: Caption this!
- Replies: 7
- Views: 955
Re: Caption this!
"And this is where they keep their greatest storage of yummy puppies."
- Sun Apr 26, 2015 11:27 am
- Forum: Descent Single Player
- Topic: Inviting people to Descent 1-2+Veritgo stream
- Replies: 18
- Views: 3896
Re: Inviting people to Descent 1-2+Veritgo stream
Shameless pimping of my levels here but here are the sets I made if interested: Bahagad Outbreak - 10 levels, 2 secret levels, one new boss, kruel-made final boss arena, and a few new robots strewn throughout the levels. A good, small quality mission set for Descent 2, was also my first created. Lin...
- Tue Jan 27, 2015 8:54 pm
- Forum: PTMC Cafe
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 1119
Re: Megaman: Revenge of the Fallen Release Thread
Ver 1.4 is out! Thanks for all the patience and stuff during this time while we fixed a crapton of bugs and offered you D-Pad support. Finally! No more sliding woes for those who were stuck utilizing joysticks! We also addressed the issue of having the Mega Buster not blast through weak enemies as w...
- Thu Jan 01, 2015 6:15 am
- Forum: PTMC Cafe
- Topic: A Different Take on Gardians of the Galaxy!
- Replies: 3
- Views: 813
Re: A Different Take on Gardians of the Galaxy!
And here are some cinema sins for the same movie!
I'd have the movie here posted directly, but have no fething idea the board code needed to have it appear as in the first post.
- Wed Dec 24, 2014 8:48 am
- Forum: PTMC Cafe
- Topic: Funniest unintended nerd pickup line ever
- Replies: 13
- Views: 1978
Re: Funniest unintended nerd pickup line ever
Do you have a video of your technique there tunnelcat? j/k!
- Tue Dec 09, 2014 5:54 pm
- Forum: Sol Contingency
- Topic: Interplay issues a Cease and Desist Order.
- Replies: 72
- Views: 108730
Re: Interplay issues a Cease and Desist Order.
I'm not sure who the person was, but I was PM'd by someone who apparently knows(?) people on the team and was impressed with my work and suggested I apply to be a level designer. Even if this were true, I'm flattered, but I unfortunately have no time these days to learn a new building program to mak...
- Thu Dec 04, 2014 7:49 pm
- Forum: PTMC Cafe
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 1119
Re: Megaman: Revenge of the Fallen Release Thread
Version 1.3 is released! http://rpgmaker.net/games/2406/downloads/6396/ This is the definitive version of the game now. Barring any other bugs that might crop up, for which we'll release minor updates for, there should be no more drastic changes to the game, levels or its difficulty. You either need...
- Sat Nov 29, 2014 2:31 pm
- Forum: PTMC Cafe
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 1119
Re: Megaman: Revenge of the Fallen Release Thread
Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast!...
- Thu Nov 27, 2014 7:47 am
- Forum: PTMC Cafe
- Topic: Megaman: Revenge of the Fallen Release Thread
- Replies: 5
- Views: 1119
Megaman: Revenge of the Fallen Release Thread
It have been 6 years in the making (since 2008!) but Jman and I (Yes, THAT Jman) have been working on and off together on a Megaman game. Granted, it doesn't have any new graphics (or very little) and no new music, but that's because at the early stage of production where we could have used spriters...
- Sat Nov 01, 2014 10:11 pm
- Forum: Descent Old Skool
- Topic: Some way to contact Kyouryuu and Kruel?
- Replies: 12
- Views: 6274
Re: Some way to contact Kyouryuu and Kruel?
I'll see if I can use my connections I have with him and see if he responds to you.
- Mon Aug 25, 2014 5:41 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
You mean Jeff250? I think he was also the one who was helping me create a Descent 3 version of Genova Catacombs...whatever happened to that Jeff? Do you still have the unfinished level file at all?
- Sat Aug 16, 2014 6:43 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
If I'm not mistaken, I think Lightwolf 'contributed' a level to The Enemy Within. I think it was level 17, The Endless Flows. Granted, I had to rebuild that level from scratch and make it into something more than what was given to me, but his basic design never changed. I tried to stay true to his b...
- Thu Jun 05, 2014 6:35 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1075235
Re: Descent 1 1/2
I find it funny and flattering that people refer to Vignettes as a benchmark or something to compare to. Thanks Xfing, you made my night.
- Thu May 29, 2014 5:26 am
- Forum: Descent Level Spotlight
- Topic: D2 Singleplayer Level: Wolfenstein
- Replies: 6
- Views: 3196
Re: D2 Singleplayer Level: Wolfenstein
Now THIS is a interesting mission set idea! I'd like to see the entire doom game or wolfenstein game converted to this type of level design and make it coop compatible. That would be a fun experience for all involved when playing.
- Sat May 17, 2014 9:49 pm
- Forum: Descent Single Player
- Topic: Which Descent do enjoy CUSTOM (solo) content for more?
- Replies: 13
- Views: 3652
Re: Which Descent do enjoy CUSTOM (solo) content for more?
I have done the same with a good chunk of my levels too.
- Sun May 11, 2014 8:14 am
- Forum: Descent Single Player
- Topic: Best Parallax campaign
- Replies: 32
- Views: 5847
Re: Best Parallax campaign
You could always play with my weapons mod for a brand new experience....heh heh
- Sun May 11, 2014 8:09 am
- Forum: Descent Single Player
- Topic: Which Descent do enjoy CUSTOM (solo) content for more?
- Replies: 13
- Views: 3652
Re: Which Descent do enjoy CUSTOM (solo) content for more?
Theoretically you can, however after you are done editing and replacing robots in the Descent.pig file, you better make damn sure it is the exact same file size as the original pig. Why? There seems to be some sort of checksum that looks to the pig file being a certain file size and if it deviates e...
- Sun Apr 27, 2014 8:15 pm
- Forum: Descent Level Spotlight
- Topic: D3 Ahayweh Gate re-revamped
- Replies: 3
- Views: 3635
Re: D3 Ahayweh Gate re-revamped
You need to remake the entire D2 level set. Just sayin'
- Sun Apr 27, 2014 8:12 pm
- Forum: Descent Single Player
- Topic: I'm looking for one coop guy.
- Replies: 8
- Views: 2819
Re: I'm looking for one coop guy.
Most are good for coop, it are ones that are heavily reliant on control panel switches like Obsidian that might get you in trouble during packet loss.
- Thu Apr 24, 2014 4:30 am
- Forum: Descent Single Player
- Topic: I'm looking for one coop guy.
- Replies: 8
- Views: 2819
Re: I'm looking for one coop guy.
As long as you are willing to branch out from First Strike, Counterstrike and Vertigo every now and then for some custom missions, I'm all game for coop.