Search found 11 matches
- Fri Apr 01, 2005 9:34 am
- Forum: Descent Multiplayer
- Topic: Who ran this crazy co-op server.
- Replies: 4
- Views: 781
- Tue Mar 29, 2005 6:10 pm
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1617
Those kinds of things don't really script it anyway. When I say scripting, I mean some of the fancier stuff like cloaking, spawning and attaching sub-robots to itself... Those kinds of things. And no, I don't want it done through the level's scripting, I want it done by the robot itself. So all I ha...
- Sun Mar 20, 2005 12:13 pm
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1617
- Sun Mar 20, 2005 12:47 am
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1617
- Sun Mar 20, 2005 12:24 am
- Forum: Descent Development
- Topic: robot DLLs
- Replies: 9
- Views: 1617
robot DLLs
Anyone know how to make custom dlls for robots? Like the aigame.dll that drives all the robots in D3 (think of the fancy actions that juggs, theifs, scratch, manta rays, etc do) I tried getting the source from the "Ai overview.txt" for the flak to run, but I couldn't get it to work in game...
- Sun Oct 17, 2004 6:27 pm
- Forum: Descent Multiplayer
- Topic: Reforming attitudes (was "It is time to reform")
- Replies: 66
- Views: 5231
I have little to say that has not already been said before, but I shall add my voice to this mob none the less. : Skyalmian and I have double teamed players (Team Anarchy in Anarchy--TAiA) many times. It's amusing. Rarely are targets selected, they are simply there. It is a good way to practice team...
- Thu Sep 02, 2004 5:15 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 61184
Simulators on the market now are only slow motion because of what they are simulating. You can have accurate simulation and high speeds. Easy. Just put--mathmatically at least--BFEngines on whatever it is your simulating, and it'll go and accelerate really fast. Tada! Descent-like movement, accurate...
- Fri Aug 27, 2004 2:53 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 61184
I'd rather see better support for custom ship logos. Err, custom ship _paint jobs_.... If I want to fly something that is fully covered in yellow and purple poka dots, please let me! Being confined to a little tiney square stuck on pre-determined spots on your ship is boring, nor very good for recog...
- Thu Aug 12, 2004 12:45 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 61184
I see the difference in storylines--and the subsequent hatred/loving of each as this: In Freespace, and to some extent the first two Descents, the story is driven by the missions. What you see, feel, and do in game--while fighting for your life--is what drives it. All of the events happen then and t...
- Sun Aug 01, 2004 9:36 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 61184
I'm going to put a copy of this DBB post in an email and send it to them. It's not a sim--and still a shooter--if you can fly strait without watching five different gauges to make constant, minute, adjustments. The inherent nature of 6DoF makes it almost impossible to be a sim. Most of the challange...
- Mon Jul 26, 2004 6:17 pm
- Forum: Descent Multiplayer
- Topic: High Octane software developing a decent-like game?
- Replies: 584
- Views: 61184
Just think of the 2DoF like an instantanious autolevel. You can still roll, perhaps. But as soon as you let go of the key, your ship starts to level again. And, like autolevel, you can control how strongly it rights your ship (delay in self-righting) or even turn it off. Of course, maybe auto-level ...