Search found 95 matches

by HeXetic
Tue May 17, 2005 6:35 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

It was never a question of making it a player -side variable. I first said we would correct the mathematical error - and make no mistake, in the absence of explicit justification from a developer (beta-testers and expert players explaining their tricks doesn't count) it must be labelled an error. It...
by HeXetic
Tue May 17, 2005 12:27 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

If you can give me the developers or their quotes saying that they embrace tri-chording as not-being-a-bug, then please do.
by HeXetic
Tue May 17, 2005 12:12 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

I'm too busy to really digest your opinions right now (at work), but rest assured that the team and I will be talking this over tonight. I'll certainly also check my D1 and D3 manuals for any reference to moving in three directions at once being faster than just one. In the meantime, here's a quote ...
by HeXetic
Tue May 17, 2005 9:28 am
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

First of all, when I say Into Cerberon will update the anti-double-chording code to prevent triple-chording as well, I mean that it will do so by default . We can certainly put in a little server-side cvar like "ic_allowTripleChording" for people who want that kind of motion - just like we...
by HeXetic
Sun May 15, 2005 10:07 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Alright, looks like the flare is now a "weapon" doing 1s of damage ;). I think we'll still keep 0s = dead since it makes calculations slightly easier (avoids off-by-one stupidities). Thanks for the additional attention, Top Gun. All we have to do is hit up planetDOOM as well and the circle...
by HeXetic
Sun May 15, 2005 7:20 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Req doc v4

Yep, we're getting "press attention" now ;) Requirements doc v4 is now available. As always, please read and post your comments. http://www.chmodoplusr.com/IntoCerberon/IntoCerberon-Requirements_v4.pdf Among the things changed: ---- --score by kill - deaths by default --option for no negat...
by HeXetic
Sat May 14, 2005 8:50 am
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Good, I was thinking that different laser speeds for different "difficulty levels" would be somewhat hard to accomplish these days - seeing as how most games don't use difficulty settings for MP anymore. It would probably confuse people who aren't old-skool FPSers (and even then...). 'meta...
by HeXetic
Fri May 13, 2005 9:22 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

I for one enjoy the dogfight not the hide and seek. Ideally Into Cerberon would allow for both ; hide in the darkness if that's your preference, or flip on the headlights and go hunting instead. The most important part of the Descent dogfight is the 3-D circle-strafing (sphere/cylinder-strafing?) t...
by HeXetic
Fri May 13, 2005 7:14 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

After talking it over with a team member, we're going to drop the hit-indicators. Originally I was worried about sniping, but I think by making the hit-scan weapons have specific downsides (like the AC having a huge recoil, the hephaestus eating ammo like popcorn, etc.) it'll be manageable. Plus, as...
by HeXetic
Thu May 12, 2005 9:03 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

I described the Into Cerberon version as being nearly identical to the Doom³ BFG, which also obeys the longer-charge-means-more-damage principle, though it doesn't have the Descent Fusion Cannon or (Half-Life Gaus Gun) "hurt yourself" effect.
by HeXetic
Thu May 12, 2005 8:49 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

I fired up D1X and a little gabbagabbahey later I see what you mean about the difference between the Fusion cannon and what I was describing. It's not such a huge area-of-effect weapon in Descent as it was in my description. Probably switch it over to be more like Descent, we'll see what other peopl...
by HeXetic
Thu May 12, 2005 8:08 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Oops, I thought I fixed the blackshark before I released the PDF. Thanks for the good criticisms. I *thought* there was a D2 gun similar to my idea for the Autocannon, but D2 is the Descent game that I played the least of and remember the least (mainly because my copy was the 3Dfx GLiDE-only "D...
by HeXetic
Thu May 12, 2005 7:20 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Specs

I've posted a design document for the mod in the Doom3World thread; if you're at all interested in working - and "working" could mean anything from play-testing, to conceptual sketches, to mapping, to sound design, to 2D artwork, to whatever - then please have a look-see and post your comm...
by HeXetic
Tue May 10, 2005 6:33 am
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Kyouryuu, I'm going to poke around in the Doom 3 movement and physics code as soon as the 1.3 SDK comes around. Given that Doom 3 is one of those "we-want-to-license-this-to-everyone" engines, it's pretty likely that there won't be any problems with fundamental restrictions on planar movem...
by HeXetic
Mon May 09, 2005 8:31 pm
Forum: Descent Multiplayer
Topic: Descent into Doom 3 mod: Starting up
Replies: 100
Views: 27111

Descent into Doom 3 mod: Starting up

After receiving a pretty overwhelmingly positive response on the Doom 3 World boards, I've seriously considering getting a TC Descent-into-Doom 3 mod going. I'm a professional C++ programmer myself and I don't think the Doom 3 code will give me too much trouble to get the basic movement in (joystick...