Search found 95 matches
- Tue May 17, 2005 6:35 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
It was never a question of making it a player -side variable. I first said we would correct the mathematical error - and make no mistake, in the absence of explicit justification from a developer (beta-testers and expert players explaining their tricks doesn't count) it must be labelled an error. It...
- Tue May 17, 2005 12:27 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Tue May 17, 2005 12:12 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
I'm too busy to really digest your opinions right now (at work), but rest assured that the team and I will be talking this over tonight. I'll certainly also check my D1 and D3 manuals for any reference to moving in three directions at once being faster than just one. In the meantime, here's a quote ...
- Tue May 17, 2005 9:28 am
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Sun May 15, 2005 10:07 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Sun May 15, 2005 7:20 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
Req doc v4
Yep, we're getting "press attention" now ;) Requirements doc v4 is now available. As always, please read and post your comments. http://www.chmodoplusr.com/IntoCerberon/IntoCerberon-Requirements_v4.pdf Among the things changed: ---- --score by kill - deaths by default --option for no negat...
- Sat May 14, 2005 8:50 am
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Fri May 13, 2005 9:22 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
I for one enjoy the dogfight not the hide and seek. Ideally Into Cerberon would allow for both ; hide in the darkness if that's your preference, or flip on the headlights and go hunting instead. The most important part of the Descent dogfight is the 3-D circle-strafing (sphere/cylinder-strafing?) t...
- Fri May 13, 2005 7:14 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
After talking it over with a team member, we're going to drop the hit-indicators. Originally I was worried about sniping, but I think by making the hit-scan weapons have specific downsides (like the AC having a huge recoil, the hephaestus eating ammo like popcorn, etc.) it'll be manageable. Plus, as...
- Thu May 12, 2005 9:03 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Thu May 12, 2005 8:49 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
I fired up D1X and a little gabbagabbahey later I see what you mean about the difference between the Fusion cannon and what I was describing. It's not such a huge area-of-effect weapon in Descent as it was in my description. Probably switch it over to be more like Descent, we'll see what other peopl...
- Thu May 12, 2005 8:08 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Thu May 12, 2005 7:20 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
Specs
I've posted a design document for the mod in the Doom3World thread; if you're at all interested in working - and "working" could mean anything from play-testing, to conceptual sketches, to mapping, to sound design, to 2D artwork, to whatever - then please have a look-see and post your comm...
- Tue May 10, 2005 6:33 am
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
- Mon May 09, 2005 8:31 pm
- Forum: Descent Multiplayer
- Topic: Descent into Doom 3 mod: Starting up
- Replies: 100
- Views: 27111
Descent into Doom 3 mod: Starting up
After receiving a pretty overwhelmingly positive response on the Doom 3 World boards, I've seriously considering getting a TC Descent-into-Doom 3 mod going. I'm a professional C++ programmer myself and I don't think the Doom 3 code will give me too much trouble to get the basic movement in (joystick...