This has everything to do with the fact that the hires textures are in an uncompressed format (TGA)...
Try throwing away the animated missile sprites and use the 3d models instead where possible. That should shorten loading times a bit.
Search found 33 matches
- Tue Feb 27, 2007 5:29 pm
- Forum: D2X-XL
- Topic: Make Your D2x Look It's Best:
- Replies: 26
- Views: 11849
- Mon Apr 10, 2006 2:28 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Sun Apr 09, 2006 7:03 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
Ok,
with lightmaps:
dynamic lights have no visible effect
crash after 1-5 seconds ( may depend on number of dynamic lights - like when i shoot a flare and it crashes )
without lightmaps:
colored lights look funny ( like in Pumo's screenshots )
Log
with lightmaps:
dynamic lights have no visible effect
crash after 1-5 seconds ( may depend on number of dynamic lights - like when i shoot a flare and it crashes )
without lightmaps:
colored lights look funny ( like in Pumo's screenshots )
Log
- Sat Apr 08, 2006 12:56 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Apr 07, 2006 8:20 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Apr 07, 2006 11:39 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Sat Mar 25, 2006 12:40 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 110052
- Sun Mar 19, 2006 4:41 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Mar 17, 2006 3:02 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
I also get no smoke trails...
Athlon xp + radeon 9700 pro + official drivers on WinXP
I tried messing with the various opengl settings, but couldn't make it work.
I also encountered a bug in one of the recent versions, where the ship can't move anymore - only rotate and shoot ( I'll post a savegame ...
Athlon xp + radeon 9700 pro + official drivers on WinXP
I tried messing with the various opengl settings, but couldn't make it work.
I also encountered a bug in one of the recent versions, where the ship can't move anymore - only rotate and shoot ( I'll post a savegame ...
- Sat Mar 11, 2006 4:14 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Thu Mar 09, 2006 5:51 pm
- Forum: D2X-XL
- Topic: D2X-XL Update Notification Thread
- Replies: 298
- Views: 67077
- Wed Mar 08, 2006 1:38 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Mar 03, 2006 6:22 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Mar 03, 2006 5:13 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 110052
- Fri Mar 03, 2006 5:04 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Tue Feb 28, 2006 4:57 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Tue Feb 28, 2006 12:54 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Mon Feb 27, 2006 5:09 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Sat Feb 25, 2006 1:42 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
... continuing from suggestions thread as this doesn't belong there.
Yes, I know how additive light works, but when total_darkness (0,0,0) + red laser (1,0,0) = total_darkness (0,0,0), something isn't right. Just look at the screenshots.
And light_from_laser_impact (0.25,0.25,0.25) + red_laser (1 ...
Yes, I know how additive light works, but when total_darkness (0,0,0) + red laser (1,0,0) = total_darkness (0,0,0), something isn't right. Just look at the screenshots.
And light_from_laser_impact (0.25,0.25,0.25) + red_laser (1 ...
- Sat Feb 25, 2006 8:08 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 110052
- Sat Feb 25, 2006 7:41 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 110052
- Fri Feb 24, 2006 11:17 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Thu Feb 23, 2006 7:41 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 110052
- Thu Feb 23, 2006 11:50 am
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 110052
- Wed Feb 22, 2006 3:17 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Feb 17, 2006 2:58 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
- Fri Feb 17, 2006 2:36 pm
- Forum: D2X-XL
- Topic: Mouselook in D2X-XL - pros and cons
- Replies: 52
- Views: 9801
- Sat Feb 04, 2006 3:37 pm
- Forum: Descent Old Skool
- Topic: oh em gee D2X-XL!!
- Replies: 13
- Views: 3244
- Fri Feb 03, 2006 2:46 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
Re:
Diedel,
I discovered this on Descent 1 level 26
http://upload2.postimage.org/103004/CoolStuff.jpg
Something similar happened to me on D2 lvl2 with v106.
Control panels turned into doors when shot (like u shot a panel and the texture changed to a door, which opened and stayed open) and various ...
I discovered this on Descent 1 level 26
http://upload2.postimage.org/103004/CoolStuff.jpg
Something similar happened to me on D2 lvl2 with v106.
Control panels turned into doors when shot (like u shot a panel and the texture changed to a door, which opened and stayed open) and various ...
- Tue Jan 31, 2006 3:28 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
Hi,
only a small glitch this time
After finishing the 'Phobos Encounter' mission, credit screen fades to white and the text leaves 'trails' that show non-faded credits screen.

only a small glitch this time

After finishing the 'Phobos Encounter' mission, credit screen fades to white and the text leaves 'trails' that show non-faded credits screen.

- Sun Jan 29, 2006 5:20 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
Big bad bug
106, happened in D1 lvl2
It was possible to fly through solid walls, parts of the level disappeared
http://img53.imageshack.us/img53/9195/1060hk.th.jpg
Here's the spot where it's easy to replicate. Just fly forward and u should end up in 'nowhere'.
http://img53.imageshack.us/img53/2310/bspot1ne ...
It was possible to fly through solid walls, parts of the level disappeared
http://img53.imageshack.us/img53/9195/1060hk.th.jpg
Here's the spot where it's easy to replicate. Just fly forward and u should end up in 'nowhere'.
http://img53.imageshack.us/img53/2310/bspot1ne ...
- Sat Jan 28, 2006 6:37 am
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
Lightmaps
It's bugged even in D2 missions
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.
screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html
Lightmaps are applied to individual triangles on irregular walls in the new version, not the whole wall.
screenshots:
http://rapidshare.de/files/12010540/scr ... s.zip.html
- Fri Jan 27, 2006 8:56 pm
- Forum: D2X-XL
- Topic: D2X-XL Bug Reports - MS Windows
- Replies: 2588
- Views: 1091402
Bugs! :)
103:
robots, weapon shots, flares and pyro getting stuck in mid-air, strange problems with game speed ( always max )
Edit: this got better after making a new profile
103,maybe 104(I didn't check):
Random crashes during D1 exit sequence.
103+104:
Lightmaps are broken. See the screenshots ...
robots, weapon shots, flares and pyro getting stuck in mid-air, strange problems with game speed ( always max )
Edit: this got better after making a new profile
103,maybe 104(I didn't check):
Random crashes during D1 exit sequence.
103+104:
Lightmaps are broken. See the screenshots ...