Search found 4385 matches
- Thu May 18, 2017 2:47 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1076761
Re: Descent 1 1/2
It's queued up behind another level I'm working on. Thankfully that one is nearing completion though (it'll have to be, I only have about 190 cubes of space left...).
- Thu May 18, 2017 2:34 am
- Forum: Descent Single Player
- Topic: Ok, Descent 2 is officially easier than 1 on Ace.
- Replies: 34
- Views: 7482
Re: Ok, Descent 2 is officially easier than 1 on Ace.
Yeah, it was level 16. I did another run to record it. Slightly messy but it worked...
- Thu May 18, 2017 12:19 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1076761
Re: Descent 1 1/2
My guess is that the hostage rescue count increments until you reach an end-level score screen, whichever that happens to be. How full rescue is determined is another interesting question - it might just trigger if you have hostages on board and there are none left in the level, but I couldn't be su...
- Thu May 18, 2017 12:16 am
- Forum: Overload
- Topic: Anybody else having trouble with Overload's website?
- Replies: 3
- Views: 14170
Re: Anybody else having trouble with Overload's website?
No, it's not. I saw the same message from someone else on a zombie session of the website chat, and I have the same issue personally.
- Wed May 17, 2017 9:18 am
- Forum: Descent Single Player
- Topic: Ok, Descent 2 is officially easier than 1 on Ace.
- Replies: 34
- Views: 7482
Re: Ok, Descent 2 is officially easier than 1 on Ace.
I just managed to do it on the second attempt :-o Should have been recording though, I guess I can give that a shot later. The area he skipped is not as hard as it may look - the Seeker and Sidearms are probably the biggest threat that won't come to get you, and the Seeker can be dropped from long r...
- Sun May 14, 2017 2:02 am
- Forum: Descent Single Player
- Topic: Hotshot Deathless Speedruns
- Replies: 12
- Views: 2818
Re: Hotshot Deathless Speedruns
It's mostly optimization, memorization and good old-fashioned practice I think. It does look pretty cool when you do it well though.
- Thu May 11, 2017 10:01 pm
- Forum: Descent Single Player
- Topic: Impressions on Obsidian campaign on insane no-death no-save.
- Replies: 9
- Views: 2775
Re: Impressions on Obsidian campaign on insane no-death no-save.
AF was actually intentionally harder since the original plan was for a co-op oriented set - when you have people working together some of the nastier traps aren't quite so nasty. That was why all the levels have multiple start doors. The briefing was the one concession to single-player, though we (m...
- Thu May 11, 2017 11:05 am
- Forum: Descent Level Spotlight
- Topic: Sirius help! - Apocalyptic Factor level 14
- Replies: 14
- Views: 11012
Re: Sirius help! - Apocalyptic Factor level 14
I wonder if it's worth a video walkthrough - it opens up in stages, and many of them are pretty tough to deduce. If I recall correctly, the first stage is a room underneath the long tunnel you enter from. There's a control panel nearby that opens it I think? But it or a secret door inside it doesn't...
- Thu May 11, 2017 10:46 am
- Forum: Descent Single Player
- Topic: Impressions on Obsidian campaign on insane no-death no-save.
- Replies: 9
- Views: 2775
Re: Impressions on Obsidian campaign on insane no-death no-save.
Agreed on all the robot issues. They were often too small, and suffered a bit from Polytron limitations - that was why they were so simple. When working on Apocalyptic Factor a couple years later, we (actually on recollection it might have been just me for that one?) built far fewer custom robots - ...
- Fri May 05, 2017 8:43 am
- Forum: Descent Old Skool
- Topic: Funny thing I noticed about the Interactive Demo's plot
- Replies: 13
- Views: 16031
Re: Funny thing I noticed about the Interactive Demo's plot
Yeah, wonder what the story behind that was. Most of the other screenshots make perfect sense.
- Fri May 05, 2017 8:38 am
- Forum: Descent Single Player
- Topic: Obsidian bug
- Replies: 5
- Views: 1326
Re: Obsidian bug
Yeah that was intentional, the smart missile version is kind of an equivalent to a Boarshead, and level 5 (or was it 4? I don't remember) felt way too early to introduce that.
- Sat Apr 29, 2017 10:45 pm
- Forum: Descent Old Skool
- Topic: Funny thing I noticed about the Interactive Demo's plot
- Replies: 13
- Views: 16031
Re: Funny thing I noticed about the Interactive Demo's plot
Plot differences... did they have briefings in the D2 demo? It's been 20 years since I played it so I can't really remember anymore, myself. I do, somehow, remember that they had D1-style exit sequences though, so it doesn't seem out of the question. Presumably they didn't want to put the movie file...
- Sat Apr 29, 2017 10:33 pm
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 496305
Re: Impressions on D1 Insane, cold start, no-death, 100%
The late-game Obsidian bosses shouldn't be a problem if you know what to do... and if you're trying for an insane no-death run, obviously you will.
- Tue Apr 18, 2017 12:58 am
- Forum: Descent Single Player
- Topic: Impressions on Descent: Insane, cold start, no-death, 100%
- Replies: 298
- Views: 496305
Re: Impressions on D1 Insane, cold start, no-death, 100%
Yeah, level 24 was one of those big inspiration pieces... though I think I saw influences from it in enough other people's levels that I'm not sure I ever took the jump myself. Except for an early level that I lost at some point. (It was an early-98 level, not actually that good, so don't worry you ...
- Sun Jan 29, 2017 12:03 pm
- Forum: Descent Development
- Topic: Is there a way to extract Interactive Demo sounds?
- Replies: 8
- Views: 4052
Re: Is there a way to extract Interactive Demo sounds?
I guess it depends whether anyone's published specs for the file format (DNet maybe?) or you feel like trying to reverse-engineer them. Either way I suspect some amount of coding would be necessary.
- Sun Jan 22, 2017 12:48 am
- Forum: DLE-XP
- Topic: Red mines don't show up in game
- Replies: 3
- Views: 24926
Re: Red mines don't show up in game
What version of DLE? I attempted to reproduce this bug on 1.12.28/29 but the mines are showing up in game like you'd expect.
- Tue Dec 27, 2016 4:05 pm
- Forum: Descent Old Skool
- Topic: What lessons has playing Descent taught you?
- Replies: 3
- Views: 11561
Re: What lessons has playing Descent taught you?
Maybe too many to count, but Descent being the first PVP-capable game I played against real people, the most significant ones were what it takes to win in a competitive game. There are the raw skills - can you aim, can you dodge a homing missile - and being able to learn them well enough that you do...
- Tue Dec 27, 2016 3:47 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1076761
Re: Descent 1 1/2
The Rebirth guys probably would appreciate the bug reports, too.
- Sun Dec 18, 2016 12:50 am
- Forum: Descent Single Player
- Topic: Dogfights in D2
- Replies: 8
- Views: 1811
Re: Dogfights in D2
Cold-starting 23 on Insane sounds horrible, to be honest.
- Thu Dec 15, 2016 6:27 pm
- Forum: Descent Single Player
- Topic: Dogfights in D2
- Replies: 8
- Views: 1811
Re: Dogfights in D2
Keep robots in front of you if possible
Change directions often - they can lead but they can't mind-read
Keep away from the walls if you can to avoid missile splash
Try to "orbit" the robots, it tends to cause them to cluster which makes them easier to manage
Change directions often - they can lead but they can't mind-read
Keep away from the walls if you can to avoid missile splash
Try to "orbit" the robots, it tends to cause them to cluster which makes them easier to manage
- Tue Dec 06, 2016 3:24 am
- Forum: Descent Development
- Topic: Can't run DTX or HAXMED32 on a 64bit system
- Replies: 18
- Views: 35462
Re: Can't run DTX or HAXMED32 on a 64bit system
Yeah, there's a DOS version of HAXMEDIT that should do the job. It's not as pretty, but it's just as complete as far as I recall.
RbotEdit will tell you most properties of robots in a more user-friendly manner, and does work in 64-bit Windows. Last I checked, anyway.
RbotEdit will tell you most properties of robots in a more user-friendly manner, and does work in 64-bit Windows. Last I checked, anyway.
- Tue Dec 06, 2016 3:17 am
- Forum: Descent Old Skool
- Topic: What if you were in charge of Descent 4?
- Replies: 11
- Views: 14780
Re: What if you were in charge of Descent 4?
Probably similar to Krom's approach. There'd also be a fair similarity to Overload, at least in terms of the "feel" of the game and typical space afforded to you by the level design. Some specific contrasts to previous games, though: I would still be inclined to bring back the clear art di...
- Mon Nov 07, 2016 11:55 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 805054
Re: Going Rambo on D1 level 6 (And other levels)
Yeah, he would be, and after so much practice I suspect he's flying as well as anyone else would. WR speedruns are a matter of memorization and then luck - and, yes, execution, but if you're dedicated enough to sit through all the resets, you're dedicated enough to get that right anyway. Descent doe...
- Wed Oct 19, 2016 9:43 am
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1076761
Re: Descent 1 1/2
Pigmy moved to Florida, it's quite possible this slipped his mind.
- Wed Oct 19, 2016 9:42 am
- Forum: Descent Single Player
- Topic: Going Rambo on D1 level 6 (And other levels)
- Replies: 409
- Views: 805054
Re: Going Rambo on D1 level 6 (And other levels)
That little dance tagging the drillers while going down to the red key was cool to watch.
- Wed Oct 05, 2016 11:11 pm
- Forum: PTMC Cafe
- Topic: NZ commercials are best commercials...
- Replies: 1
- Views: 642
Re: NZ commercials are best commercials...
Yeah, I remember a few of those. Some of them would be pretty hard to get away with in the US - imagine taking shots at Canadians like that!
- Tue Oct 04, 2016 9:14 pm
- Forum: Descent Level Spotlight
- Topic: Descent 1 1/2
- Replies: 2094
- Views: 1076761
Re: Descent 1 1/2
I, uh... know there might be a history, but... would it kill us to be a little polite?
- Mon Sep 26, 2016 11:41 pm
- Forum: Descent Level Spotlight
- Topic: New D2 Anarchy Level: Omnidoom Rebirth
- Replies: 11
- Views: 6941
Re: New D2 Anarchy Level: Omnidoom Rebirth
Hmm. Scroll down to the "Meeting pilots, arranging games" section on this page - it probably explains the current scene better than I can alone :) http://descentchampions.org/new_player.php The actual Rangers site (comes with an auto-updating list of who's connected to the server and in wh...
- Fri Sep 23, 2016 12:12 am
- Forum: Descent Level Spotlight
- Topic: New D2 Anarchy Level: Omnidoom Rebirth
- Replies: 11
- Views: 6941
Re: New D2 Anarchy Level: Omnidoom Rebirth
Are you aware of the Rangers' Mumble server? (You don't need to be a member to log on to it.) That's probably the best place to scrape together a few people to play - Big Rat gets his latest levels tested that way.
- Fri Sep 23, 2016 12:07 am
- Forum: Tech Forum
- Topic: Windows 10 update (KB3185614) 1.03 GB
- Replies: 6
- Views: 4441
Re: Windows 10 update (KB3185614) 1.03 GB
"Also, since this is a cumulative update, it includes all previously released fixes and improvements from past cumulative updates, so in case you missed one, you’ll catch up with everything with KB3185614."
That'll be why; it's basically a bundle of all updates to that point.
That'll be why; it's basically a bundle of all updates to that point.
Re: Aug Demo
I wouldn't characterize it as excessively horizontal (the training level, maybe, but it's a training level) - but overuse of gray is definitely a problem.
My impression is that it's because they don't have the art for anything else done yet; it's just a demo issue.
My impression is that it's because they don't have the art for anything else done yet; it's just a demo issue.
- Sat Sep 10, 2016 1:44 am
- Forum: Descent Development
- Topic: Secrets of the .sng file
- Replies: 1
- Views: 1885
Re: Secrets of the .sng file
I believe placing it in the .hog file only works with D1X/D2X - which is why the older missions resorted to the .bat approach.
- Sat Sep 10, 2016 1:20 am
- Forum: PTMC Cafe
- Topic: Now a superior feature Apple users won't have:
- Replies: 12
- Views: 3190
Re: Now a superior feature Apple users won't have:
Next up, no jacks at all? Wireless charging or bust!
- Sat Sep 10, 2016 1:12 am
- Forum: PTMC Cafe
- Topic: Any people from DMC still around?
- Replies: 29
- Views: 4175
Re: Any people from DMC still around?
The official release isn't up to me alone, but I'll finish up my part once I get back home. One of the things I have to look at is performance - modifying some of those operations to run all the way up to 60,000 or whatever vertices could in theory be quite slow if not optimized. Then again, if it r...
- Fri Sep 09, 2016 12:47 am
- Forum: PTMC Cafe
- Topic: Any people from DMC still around?
- Replies: 29
- Views: 4175
Re: Any people from DMC still around?
OK, think I fixed it (there were three separate issues that I ran into) - see if this works.
https://dl.dropboxusercontent.com/u/40598935/DLE.exe
https://dl.dropboxusercontent.com/u/40598935/DLE.exe
- Wed Aug 31, 2016 11:22 am
- Forum: PTMC Cafe
- Topic: Any people from DMC still around?
- Replies: 29
- Views: 4175
Re: Any people from DMC still around?
Hmmm. It's hard to say. I might have a chance to get it fixed within the next couple weeks; but it's hard to be sure whether I'll have enough time. It depends how much uncertainty you're willing to work with
And how long you expect the project to take anyway.
And how long you expect the project to take anyway.
- Tue Aug 30, 2016 9:00 am
- Forum: PTMC Cafe
- Topic: Any people from DMC still around?
- Replies: 29
- Views: 4175
Re: Any people from DMC still around?
Yeah, there's an accidentally-enforced vertex limit I haven't, uh, gotten around to fixing yet. Really need to do that, you're not the only one who wants that. Um... so... popular weapon distributions mainly apply to multiplayer levels, and... if you're flirting with the cube limit you probably have...
- Wed Aug 24, 2016 9:56 pm
- Forum: PTMC Cafe
- Topic: Any people from DMC still around?
- Replies: 29
- Views: 4175
Re: Any people from DMC still around?
That's because there are multiple maxima, so to speak. DLE, D2X-XL and D2 Rebirth all support several thousand cubes; the original version of D2 only supported 900.
- Thu Aug 18, 2016 2:17 am
- Forum: Descent Single Player
- Topic: How to get a boss out of it's shell
- Replies: 1
- Views: 1308
Re: How to get a boss out of it's shell
As far as I was able to deduce back when I tried to deal with this - if the boss appears behind a closed-off wall that later opens, the area it is confined to must be only one cube or it won't teleport anywhere else. I believe this is a side-effect of the algorithm Descent uses to figure out what th...
- Mon Aug 15, 2016 11:12 pm
- Forum: PTMC Cafe
- Topic: Any people from DMC still around?
- Replies: 29
- Views: 4175
Re: Any people from DMC still around?
Level editing was a definite for Overload, it was the modding tools and documentation that was a stretch goal.