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- Thu Sep 27, 2012 4:41 am
- Forum: Descent Level Spotlight
- Topic: Layout preview of my first level ever
- Replies: 21
- Views: 4505
Re: Layout preview of my first level ever
I'm using rebirth 0.57.3. And as for changing the doors to open on reactor death, why not have then vanish when the player comes back out of the reactor door? That would actually make it harder because if the player retreats because the reactor room gets too hot, he's got to deal with a driller and...
- Wed Sep 26, 2012 7:42 am
- Forum: Descent Level Spotlight
- Topic: Layout preview of my first level ever
- Replies: 21
- Views: 4505
Re: Layout preview of my first level ever
You can't expect to get all praise and nothing else on a first map, no matter how good it is for a first. Acting like you do expect that only makes you look vain -- and I know you don't mean that. To be frank, I have no idea where you read hostility from my words in the first place :? I appreciate ...
- Tue Sep 25, 2012 11:45 am
- Forum: Descent Level Spotlight
- Topic: Layout preview of my first level ever
- Replies: 21
- Views: 4505
Re: Layout preview of my first level ever
Just went through this in cheat mode, and I have a few thoughts. I feel that the texturing needs some work. As Fox said, your transitions are rather jarring, which leads to a lot of the rooms looking like they have a lot of clashing textures. Green and red rock textures probably should not be used ...
- Mon Sep 24, 2012 5:22 am
- Forum: Descent Old Skool
- Topic: Which robot has the creepiest sound?
- Replies: 50
- Views: 15751
Re: Which robot has the creepiest sound?
Oh, and btw I think that the robot sound best at instilling long-lasting terror is the perpetual ticking of the D1 bosses. Daaamn, when I was a kid I used to hide in that level 7 red door entry corridor, afraid to even stick my nose into the main chamber. And when I did... BOOM. Smart missile death....
- Mon Sep 24, 2012 4:58 am
- Forum: Descent Old Skool
- Topic: A perfect, keyboard-only control setting.
- Replies: 40
- Views: 100975
Re: A perfect, keyboard-only control setting.
Well, pitching and turning with the mouse has its cons, obviously. You trade turning velocity for aiming accuracy. On the other hand, with the keyboard, you can't hit anything in multiplayer... sucks there is no middle ground in this.
- Mon Sep 24, 2012 2:28 am
- Forum: Descent Level Spotlight
- Topic: Layout preview of my first level ever
- Replies: 21
- Views: 4505
Re: Layout preview of my first level ever
Thanks for the feedback, be sure to explore the entirety of the level. And yeah, I already figured that it's good to place border textures on seams where different textures meet. It does make them look better indeed. I need a while to figure out how to apply it to the rest of the "points of dis...
- Sun Sep 23, 2012 6:23 pm
- Forum: Descent Level Spotlight
- Topic: Layout preview of my first level ever
- Replies: 21
- Views: 4505
Layout preview of my first level ever
http://www.sendspace.com/file/u4rn7d This is a Baloris Prime, D2 style level I made with the "Descent 1 and a half" project in mind, and my first level overall. It took me about hmmm... ten 8-hour days of work to finish the layout (not counting the gargantuan breaks I've been taking, duh)....
- Sat Sep 22, 2012 5:33 am
- Forum: Descent Development
- Topic: Dle-xp's mine view screen is completely white
- Replies: 5
- Views: 3071
Re: Dle-xp's mine view screen is completely white
This happened to me on some of the recent versions a few weeks back, so when I got a response in the bug tracker, Diedel suggested opening the file DLE.ini and changing "EnableQuickSelection=1" to "EnableQuickSelection=0." I can't figure out why exactly, but that's worked for me...
- Sat Jun 30, 2012 3:29 pm
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12279
Re: The Vertigo Series Praise thread
...But what you said isn't consistent with what you said earlier, about being afraid of fusion hulks... Why does that have to be a rational fear? They kind of look scary and shoot scary guns and are purple. I stand corrected, they are indeed scary. Not as much as their big daddy, though. Sometimes ...
- Sat Jun 30, 2012 3:25 pm
- Forum: Descent Development
- Topic: Dle-xp's mine view screen is completely white
- Replies: 5
- Views: 3071
Re: Dle-xp's mine view screen is completely white
Eh, too bad. I was hoping the new editor would fix the issue with Vertigo levels failing to run... We're kinda out of options though, now aren't we?
- Sat Jun 30, 2012 6:39 am
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42800
Re: What do you think D1 beats D2 at?
Interestingly, Vertigo was even more economical on level design; biggest one there was level 4, 558 cubes, and most levels were in the 300s to 400s - with quite a few in the 200s, even late-game. Level 19 was one of the smallest levels in any of the games, with only 183 (but it was also a pretty sh...
- Sat Jun 30, 2012 5:57 am
- Forum: Descent Development
- Topic: Dle-xp's mine view screen is completely white
- Replies: 5
- Views: 3071
Dle-xp's mine view screen is completely white
And doesn't react to any interaction. This happened when I replaced my dle-xp with the newest version for more functions and less bugs. It opens fine, doesn't crash, but doesn't let me do anything because of the white screen. What should I do? EDIT: Here's a screenshot: http://desmond.imageshack.us/...
- Sat Jun 30, 2012 4:24 am
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12279
Re: The Vertigo Series Praise thread
Well in that case you're a better pilot than I :P But what you said isn't consistent with what you said earlier, about being afraid of fusion hulks. IMO even several fusion hulks provide nowhere near as big a challenge as a D2 boss. And the Water boss took me several deaths to beat on Insane, his Me...
- Sat Jun 30, 2012 4:13 am
- Forum: Descent Development
- Topic: Custom vertigo levlels crash the game
- Replies: 2
- Views: 1986
Re: Custom vertigo levlels crash the game
Well I think that the very same level used to work while being converted to "vertigo" a while ago... it stopped working after one editing session, when I added some cubes. Pretty weird, since the cube limit is still nowhere near max, I'm at about 400 cubes right now.
- Fri Jun 29, 2012 3:39 pm
- Forum: Descent Development
- Topic: Were all those separate PIGs in D2 even necessary?
- Replies: 6
- Views: 2596
Re: Were all those separate PIGs in D2 even necessary?
Well I did, because I only tried to do it in the built-in texture editor (apart from the graphic program which definitely wasn't GIMP. I'll try your method). As for the custom textures, most of the ones I use aren't really "custom" in the strictest sense of the word, since I only import th...
- Fri Jun 29, 2012 2:22 pm
- Forum: Descent Development
- Topic: Custom vertigo levlels crash the game
- Replies: 2
- Views: 1986
Custom vertigo levlels crash the game
With no error message, it just exits immediately when I choose the level from the menu, doesn't even allow me to choose the difficulty. This pertains to all the levels converted to "Vertigo" in dle-xp. When converted back to pure D2, they work again. I do have all the necessary files for V...
- Fri Jun 29, 2012 1:11 pm
- Forum: Descent Single Player
- Topic: Descent 2 level name meanings
- Replies: 32
- Views: 39461
Re: Descent 2 level name meanings
Yeah, I loved the design of Kwod A'rior, it was vastly reminescent of many Descent 1 levels, notably Level 27 (in terms of cube geometry that is).
- Fri Jun 29, 2012 1:04 pm
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12279
Re: The Vertigo Series Praise thread
Well, the bosses of Descent 2 are actually markedly more difficult than the D1 ones - but the difference becomes apparent on Ace and up. On Insane many of these big boys waste you before you get one hit in. Trust me. The worst thing is mercury missiles - you need to really be an ace pilot to be able...
- Fri Jun 29, 2012 12:52 pm
- Forum: DXX Rebirth
- Topic: app crashing when loading custom vertigo levels
- Replies: 1
- Views: 12167
app crashing when loading custom vertigo levels
This started happening all of a sudden, I have no idea what I could have done wrong or what files could I have messed up. Basically as the title says - whenever I try to open a level converted in dle-xp to "Vertigo", Rebirth exits immediately with no error message and I can't play. This oc...
- Sun Jun 24, 2012 6:07 am
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12279
Re: The Vertigo Series Praise thread
Come on, the first boss isn't all that hard. He's got 2750 hp as opposed to Descent 1's first boss' 4000. He doesn't fire his Omega cannon very often either, it's like 1 blob per 4 smart missiles. He's pretty easy, the only problem is that he spawns those pesky class 2 heavy drillers.
- Sat Jun 23, 2012 4:11 pm
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12279
Re: The Vertigo Series Praise thread
Oh yeah, you could say the length is an issue, like 7 more levels of similar quality would have been nice. Some of the levels are so... shall we say "non-standard" that they barely remind me of Descent. But on the other hand it was Parallax showing us how creative they really are (talking ...
- Sat Jun 23, 2012 12:45 pm
- Forum: Descent Single Player
- Topic: The Vertigo Series Praise thread
- Replies: 47
- Views: 12279
The Vertigo Series Praise thread
Pretty sure threads like this have already been made, but what the hell. I'm playing through Vertigo again and dammit, I'm nothing short of impressed. This campaign simply does so many things right... I'll point out what I liked about it, feel free to add what I could have missed. 1) Instead of goin...
- Fri Jun 22, 2012 5:17 pm
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42800
Re: What do you think D1 beats D2 at?
Hmmm, that may well be... I don't yet remember the layout of the ice levels very well, since I've not played through them one tenth as many times as I have through the D2 levels. I do remember they were real big, though. But for now , level 7 is synonymous with "big size" for me. Speaking ...
- Fri Jun 22, 2012 1:46 pm
- Forum: Descent Development
- Topic: HAXMED32 gives Runtime Error 50003 on Vista
- Replies: 8
- Views: 3436
Re: HAXMED32 gives Runtime Error 50003 on Vista
Huge thanks, Krom. I'ma try that stuff out
- Fri Jun 22, 2012 11:29 am
- Forum: Descent Development
- Topic: Were all those separate PIGs in D2 even necessary?
- Replies: 6
- Views: 2596
Re: Were all those separate PIGs in D2 even necessary?
The biggest problem is that certain themes such as alien1, alien2 and ice throw a hue on the transparent layer, in case of both alien levels it's light brown, and in the ice levels it's blueish. The problem is that custom textures imported into the pog normally use white as their background, and the...
- Fri Jun 22, 2012 10:55 am
- Forum: Descent Development
- Topic: Were all those separate PIGs in D2 even necessary?
- Replies: 6
- Views: 2596
Re: Were all those separate PIGs in D2 even necessary?
Well, dle-xp states the limit of textures in any single mine as over 900, and that's more than there are - both D1 and D2 exclusive, as well as the mutual ones. But yeah, I prolly see your point.
- Fri Jun 22, 2012 10:15 am
- Forum: Descent Development
- Topic: Were all those separate PIGs in D2 even necessary?
- Replies: 6
- Views: 2596
Were all those separate PIGs in D2 even necessary?
I mean seriously, the differences between the given tilesets are subtle at most, and the levels don't lose any of their appeal if constructed on say, group a tileset (I believe this one is the most universalized pig). What's most interesting is that the palette swapping affect mostly the "main&...
- Fri Jun 22, 2012 8:28 am
- Forum: Descent Development
- Topic: HAXMED32 gives Runtime Error 50003 on Vista
- Replies: 8
- Views: 3436
Re: HAXMED32 gives Runtime Error 50003 on Vista
Gosh dang it... I've tried both installing all of the dll packs I could find and using compatibility mode, nothing worked. The same error still pops up at running the program : (
- Fri Jun 22, 2012 8:21 am
- Forum: Descent Development
- Topic: Robot model for the PIG gets replaced by a TEW robot
- Replies: 5
- Views: 2375
Re: Robot model for the PIG gets replaced by a TEW robot
This could indeed be it.
- Fri Jun 22, 2012 7:47 am
- Forum: Descent Old Skool
- Topic: What do you think D1 beats D2 at?
- Replies: 111
- Views: 42800
Re: What do you think D1 beats D2 at?
If I remember correctly, the Coralbank Quarry of Quartzon is the biggest D2 level overall. It's just soooo damn expansive. As for the modded .ham file, I've got one at the ready. It made lasers as strong as in D1 (and consequently, super lasers even stronger), and un-nerfed the Spreadfire and Fusion...
- Thu Jun 14, 2012 8:59 am
- Forum: Descent Development
- Topic: HAXMED32 gives Runtime Error 50003 on Vista
- Replies: 8
- Views: 3436
Re: HAXMED32 gives Runtime Error 50003 on Vista
You're right, I might be missing one of the dll packs. Mind sending me working links to both?
- Wed Jun 13, 2012 4:26 am
- Forum: Descent Single Player
- Topic: Descent 2 level name meanings
- Replies: 32
- Views: 39461
Re: Descent 2 level name meanings
Another serious necro. I posted it in another thread, but this one is even more suitable for it so I'll repost it.
"Iwihml" is a possible acronym for "I wish I had more lights", which refers to the lack of energy centers and scarce energy powerups in level 23.
"Iwihml" is a possible acronym for "I wish I had more lights", which refers to the lack of energy centers and scarce energy powerups in level 23.
- Wed Jun 13, 2012 3:16 am
- Forum: Descent Single Player
- Topic: Which official level title do you think is the silliest?
- Replies: 14
- Views: 6459
Re: Which official level title do you think is the silliest?
BTW, "Iwihml" could be an acronym for "I wish I had more lights". This would refer to the painful lack of energy centers in the level. Got that one from TVtropes.com
- Wed Jun 13, 2012 2:51 am
- Forum: Descent Single Player
- Topic: Destination Saturn
- Replies: 12
- Views: 5146
Re: Destination Saturn
I played the level like two days ago... the layout itself is not that bad, but the item placement is horrendous. Lazy level design shines through, they didn't even make an entry door like in all mines.
- Wed Jun 13, 2012 2:45 am
- Forum: Descent Old Skool
- Topic: Music in the Shareware version of Descent 1
- Replies: 17
- Views: 7675
Re: Music in the Shareware version of Descent 1
If I may throw in my two cents, I loved the Level 1 tune from Descent 2 with OPL rendering. The midi version sounds NOTHING like it, especially the first hooks. They were on a whole different level with the outdated rendering.
- Wed Jun 13, 2012 2:37 am
- Forum: Descent Development
- Topic: HAXMED32 gives Runtime Error 50003 on Vista
- Replies: 8
- Views: 3436
HAXMED32 gives Runtime Error 50003 on Vista
I can't run the program and it might come in handy sometime... I also had problems with HAMM97, but fixed it by adding the needed .ocx files and registering them. I did the same for haxmed whenever it asked for specific .ocx files, but now instead of a runtime error associated with a specific file, ...
- Wed Jun 13, 2012 2:33 am
- Forum: Descent Development
- Topic: Robot model for the PIG gets replaced by a TEW robot
- Replies: 5
- Views: 2375
Re: Robot model for the PIG gets replaced by a TEW robot
Yeah, I already deleted the HXM from the HOG and everything's all right now. Funny how I don't recall making any changes to the robots at all, since all of the needed changes will be covered in an altered master HAM anyway.
- Tue Jun 12, 2012 3:59 am
- Forum: Descent Development
- Topic: Robot model for the PIG gets replaced by a TEW robot
- Replies: 5
- Views: 2375
Robot model for the PIG gets replaced by a TEW robot
I have absolutely no idea why this is happening, whenever I put a PIG into my level or add it to the spawn list of a matcen, what spawns instead is the weakest robot from The Enemy Within. I don't even have any TEW data in that particular folder... do some files need replacing?
- Mon Jun 11, 2012 4:21 am
- Forum: Descent Development
- Topic: A monitor on a wall won't shatter
- Replies: 3
- Views: 2060
Re: A monitor on a wall won't shatter
Yep, that was exactly it. Thanks for the info! Now I can proceed with the level design smoothly. I'm about 75% done with the layout (all of this takes long perhaps because I do the texturing right away), but the more time I spend on this level, the more I like it >__<
- Mon Jun 11, 2012 4:11 am
- Forum: Descent Development
- Topic: A monitor on a wall won't shatter
- Replies: 3
- Views: 2060
Re: A monitor on a wall won't shatter
Well, to be honest I think that your first point has something to it... all the monitors I've tried were red, so it was probably their post-reactor meltdown look and as you said, it's not meant to go out if placed beforehand. I'll experiment with other screens first.