robot DLLs
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Killanthype
- DBB Cadet

- Posts: 11
- Joined: Mon Jul 26, 2004 4:46 pm
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robot DLLs
Anyone know how to make custom dlls for robots? Like the aigame.dll that drives all the robots in D3 (think of the fancy actions that juggs, theifs, scratch, manta rays, etc do) I tried getting the source from the "Ai overview.txt" for the flak to run, but I couldn't get it to work in game. I think it's got something to do with me running it through d3e's "compile script" thing.
A novice programmer--clueless compiler. Any ideas?
A novice programmer--clueless compiler. Any ideas?
-
Killanthype
- DBB Cadet

- Posts: 11
- Joined: Mon Jul 26, 2004 4:46 pm
- Contact:
-
Killanthype
- DBB Cadet

- Posts: 11
- Joined: Mon Jul 26, 2004 4:46 pm
- Contact:
-
Killanthype
- DBB Cadet

- Posts: 11
- Joined: Mon Jul 26, 2004 4:46 pm
- Contact:
Those kinds of things don't really script it anyway. When I say scripting, I mean some of the fancier stuff like cloaking, spawning and attaching sub-robots to itself... Those kinds of things. And no, I don't want it done through the level's scripting, I want it done by the robot itself. So all I have to do is drop that sucker in a d3l and it does the rest. Any d3l, anywhere.
It's a noble goal, but I don't think it has ever been accomplished. The robot tools produced for Descent 3 were pretty much capable of applying existing behaviors to robots or making extremely simple behaviors, but nothing on the level of the Hellion or other unique robots. As single player mapping never took off for Descent 3, neither did the robot making tools.

