D3Edit and Open-GL?

For Descent, Descent II and Descent3 level editing and modification assistance.
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Slowguy
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D3Edit and Open-GL?

Post by Slowguy »

Am I imagining things, or did there used to be a command line you could use to set D3Edit in Open-GL mode? I seem to recall reading something about it a long time ago...
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Duper
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Post by Duper »

  • -lowmem Uses scaled-down textures and lower quality
    (8-bit) sounds to conserve memory.
  • -superlowmem Uses the "-lowmem" settings and further scales
    down textures to conserve memory.
  • -himem Forces normal operations even when low memory
    conditions are detected.
  • -vsync Turns on Vertical Sync. The flag will be enabled
    in the registry so it will be on when the game is
    run again.
  • -mouseman Enables special handling for the Logitech MouseMan.
  • -chpro Enables a CH Flightstick Pro or compatible joystick.
  • -width <width> Sets the screen resolution to the specified width,
    if possible.
  • -height <height> Sets the screen resolution to the specified
    height, if possible.
  • -nonetwork Disables all network multiplayer functionality.
  • -nosound Disables all sound, including music.
  • -nomusic Disables music.
  • -nointro Disables intro movies.
  • -nolightmaps Disables lightmaps. This will improve performance
    on low-end video cards.
  • -forcelightmaps Forces the use of lightmaps, even the Default
    Detail Level is set to Low in the launcher setup.
  • -nomultitexture Disables single-pass multitexturing. This option
    could fix problems due to buggy drivers on
    future video cards.
  • -nooutdoorfog Disables fog on the terrain under Direct3D. This
    may improve performance on some cards.
  • -nooutragelogo Turns off the Outrage logo on spawn-in
  • -setdir <path> Specifies the working directory for Descent 3.
  • -useexedir Tells Descent 3 to use the directory in which the
    executable is located as the working directory.
  • -alternatejoy Causes DirectInput to be used for the joystick
  • -directinput or other game controller, instead of standard
    Windows API. Some joysticks need this option
    to work with Descent 3.
  • -pilot <name> Specifies the pilot to use, skipping the pilot
    selection dialog when the game starts.
  • -aspect <value> Specifies the screen aspect ratio for
    non-standard displays, such as wide-screen
    TVs. The aspect value is the width of the screen
    divided by the height, so if you want to play
    Descent 3 on a 16:9 wide-screen TV, use
    "-aspect 1.78".
  • -framecap <fps> Limits the framerate to the number of frames per
    second specified. Descent 3 defaults to a cap
    of 50 FPS. To remove the cap, use the
    command-line option "-framecap 999".
  • -makemovie Causes the demo system to save a screenshot
    of every frame during playback. These saved
    frames can be used with video creation software
    to make a movie. NOTE: When recording a demo
    for use in making a movie, you should use the
    "-framecap" command-line option to specify the
    framerate of your movie.
  • -fastdemo Causes a demo to play back at the highest speed
    your computer is capable of, and to display some
    performance information when it's done.
  • -timetest <file> Causes Descent 3 to play back the specified
    demo file upon startup. When the demo is done,
    the game will exit and create a file called
    fps.txt which contains detailed performance
    information.
  • -highvidmem Causes 2 MB Voodoo 1 cards to behave as if they
    had more memory. This will increase visual
    quality but may cause framerate problems. This
    option has no effect if you use OpenGL or
    Direct3D.
  • -subpixelcorrect Adjusts for subpixel correction under Direct3D
    for cards that do not support it. You can tell
    if subpixel correction is not supported if your
    main menu initially has lines in it like a
    tic-tac-toe board.
  • -nocompress Turns off S3TC texture compression for cards that
    support it (such as the Savage3D and Savage4).
    Texture compression is on by default for these
    cards.
  • -bumped Enables hardware bump-mapping on cards that
    support it, such as the Matrox G400.
  • -NoRenderWindows Causes all windows to be fully transparent. Use
    this option if your card does not correctly render
    partially-tranparent windows.
  • -z32bit Enables the 32-bit z-buffer on cards that support
    it, such as the Matrox G400.
  • -autoexec <file> Specifies the the full path and file name of the
    multiplayer config file (eg., autoexec.dmfc) to be
    loaded and executed when a multiplayer game is
    initialized. This is useful when running more
    than one dedicated server on one machine.
  • -deadzone0 <k> Specifies the size of the deadzone for a joystick.
  • -deadzone1 <k> k is a value from 0.0 to 0.5 sets the deadzone
    to the specified fraction of the total joystick range.
    -deadzone0 sets the first joystick and -deadzone1 sets
    the second. For example, "-deadzone0 0.2" sets the
    deadzone for joystick 0 to 20% of its total range.
  • -nomotionblur Disables motion blur on robots (Pentium III only).
  • -nosparkles Disables powerup sparkles (Pentium III only).
  • -nopentium3 Disables detection of the Pentium III processor.
    Some early P3 machines may not work correctly with
    Descent 3; if you have troubles, try this option.
  • -mlooksens <scale> Determines how much the player moves when the mouse
    is moved. The default value is 9.1; smaller values
    give more precision.
  • -mission <name> Causes the specified mission file to be loaded at
    program start, and makes that mission the default
    when starting a new game.
  • -mousesens <scale> Adjusts the sensitivity of the mouse when not
    using mouselook mode. A value greater than 1.0
    makes the mouse more sensitive; less than 1.0
    makes it less sensitive.



These are all the D3 line commands that I know of. Look through and see if any ring a bell. :)
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Skyalmian
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Post by Skyalmian »

SlowGuy wrote:Am I imagining things, or did there used to be a command line you could use to set D3Edit in Open-GL mode? I seem to recall reading something about it a long time ago...
It's been a few years since I tried the command line for OpenGL mode in D3Edit, but it's extremely buggy, only works partially, and makes it inevitably crash after a few minutes.

-WindowGL
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Post by Duper »

The newer Dx and OGL Drivers have really cleaned up D3. It's not nearly as bad as it was when it was first released. D3 was coded primarly for 3DFX anyways.
I still get the reticle bug occationally in D3. :\
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Skyalmian
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Post by Skyalmian »

He. is. not. talking. about. D3.
He's talking about D3Edit.
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Post by Duper »

oh.... so he is... ok.. I'll go back to sleep now.. :roll:


(sorry)
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Slowguy
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Post by Slowguy »

:)

Thanks Skyalmian. I just tried it and yeah only the terrain renders for me... heh heh. I was hoping wireframes would render in room view, but oh well. :(
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