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Re:

Posted: Sat May 05, 2007 10:10 pm
by d3jake
KoolBear wrote:My order of preference to date (pending ferno)
1) Sp3ctre's
...
Which one is his?

Re:

Posted: Sat May 05, 2007 11:21 pm
by Aus-RED-5
Aus-RED-5 wrote:Eagel's is good, but I don't think it's the best when it comes to detail.

I'd like to see Ferno's pyro when it's finished before I place any votes.

So untill then......

What about this pyro?

Image

It's from the Into Cerberon team.
Full of detail and unpainted.
You know it's going to look great straight out the mold!

I'm hoping Ferno's pyro will have lots of detail something like the IC pyro. ;)

Posted: Sat May 05, 2007 11:53 pm
by Duper
The one thing I don't like about Eagle's pyro is it's a bit too thin through the underbelly. The D2 pyro in the movie is rather blocky.

Posted: Tue May 08, 2007 7:03 am
by KoolBear
UPDATE:

After considerable discussion with the various houses that quoted this model for me. And after speaking with Bubbalou at length. Here's the tentative plan.

Bubbalou is going to recreate us a model from scratch based on the original Pyro-GX. Not the lo-rez game version but a Hi-Rez version.

This model kit will likely consist of ...
(2) vert stablizers
(2) Lower Wings
(2) Engines
(1) body possibly split in half
?(1) Canopy (the canopy may or maynot be seperate if it is removable we could cast it in a clear material - this is still open)

Bubbalou has said that within a week or two he should be complete.

By spliting the Pyro into individual parts it will be much easier to create the cast/mold and then to process the parts.

More information to follow soon.

Regards,
KB

Posted: Fri May 18, 2007 7:23 pm
by KoolBear
I heard from Bubba yesterday, hopefully this weekend he'll post something for all to see and hopefully agree on. I have to get this going my kids will spend the money I have set aside :P

Posted: Sat May 26, 2007 12:49 pm
by Tankie2
I'd love to have a model Pyro for my book case. If I can afford one. Will PayPal purchase be possible?

It would also be neat to have some tiny ones for a charm bracelet or earrings. If your casting silicone isn't suitable for Low Tenp casting alloys could you make hard wax castings available?

with some little ones cast from hard casting wax I could cast my own from zinc or lead-free pewter low temp casting alloy. I could do that myself with a blow torch & casting plaster.

Posted: Sat May 26, 2007 1:06 pm
by KoolBear
We are in a holding pattern, Bubbalou is re-creating a model for us now, it will be broken into a few parts to make it easier to mold.

I will look into get smaller versions made.

We need to talk about the pewter models, I sure would LOVE to get one myself. Is it a pretty easy process?

Posted: Sun May 27, 2007 7:49 am
by Tankie2
Here is a good link to basic pewter casting.
http://www.technologystudent.com/equip1/pewter1.htm

A bit of historical information.
http://www.warehamforge.ca/pewter.html

Some low melting point (fusible) alloys you can use.
http://www.purityalloys.com/Low%20Melti ... Alloys.htm

Posted: Tue May 29, 2007 8:28 am
by BUBBALOU
Just a quick update, most proportions are in place
ImageImageImageImage

Next will be smoothing and features

Posted: Tue May 29, 2007 8:43 am
by KoolBear
Bubbalou,

Can you send me an image or two I want to look at how this will be assembled, at least before you spend the extra time smoothing and texturing.

KB

Posted: Tue May 29, 2007 11:30 am
by Sniper
Hey that looks really cool! What about the nose though - I thought the nose (even the high-poly count in the videos) was more ... square? The nose here reminds me of the GL.

Posted: Tue May 29, 2007 12:14 pm
by KoolBear
That is looking nice.

Posted: Tue May 29, 2007 2:00 pm
by Ferno
yea, the nose needs to be more angular. it's quite bulbous as it is.

Posted: Tue May 29, 2007 8:31 pm
by BUBBALOU
dont worry about that this is just to get things in place.. she will have a hard nose with rounded edges...

i will give you something more to look at in the morning before anything further is done after I pull back out the edges.

I want it to look just right before the finer details are added

[edit]

Image

These are references to the Movie - yes it is obvious what needs to be done but at least you have something to go by

ImageImageImageImage
ImageImageImageImage

Posted: Wed May 30, 2007 10:06 am
by []V[]essenjah
Nose looks a little vertically tall. Small adjustment to make though. I take it that you used Catmul-Clark to create the original nose?

Posted: Wed May 30, 2007 10:45 am
by Sniper
I'll point out the differences. Bubba, you've probably seen all of these; I'm just trying to help.

TOP VIEW:

1. The wings are too short (width wise. from the ship out).
2. The end lasers are too small in diameter.
3. Inside lasers are too close to the body.
4. Nose is too short.
5. Main body is too long at the back.
6. Engines/Thrusters are too long at the back.

SIDE VIEW

1. Outer and inner lasers are too low
2. Front part of the nose is too thick
3. Front part of the nose, underneath, there is a definite angle forward (away from the nose) before the nose comes back towards the body.
4. The rear part of the main side wings (that have the lasers on them) have a point that sticks out, and the rear portions are not straight - there's a slight curve.

OVERALL

1. The nose needs definite attention. It's all about the nose.
3. The engines and the rear part of the main body stick out too far
4. Adding the point to the rear part of the wings will add character that it needs.
5. Adding the slight curve to the rear part of the wings will add character too.

Posted: Wed May 30, 2007 9:12 pm
by BUBBALOU
yes a little tweeking is required, by far that is not finished. Parts are also missing like the main wing flares, canopy bracket, laser cooling fins, missile brackets, yada yada yada.... In the next day or so it will match those pictures, and the base will be done. Then we'll bring it up to date as in not to look like a lowpoly model from 1995 with details to the body, but not in a way to distract from the base. As in seams, panels, panel textures, rivets, grates, etc etc if you catch my drift...

all input is greatly appreciated. Overall this will be pieced out just like a styrene/resin model kit when done.

Was pretty funny when I took the intro movie and extracted it using a MVE~>AVI tool became a 1 Gig video ugg

Kepp you posted should have more tweeks done by friday evening. Most of the object are in their basic forms and not edited

Posted: Wed May 30, 2007 9:40 pm
by Duper
Image


Image

These are taken from the D2 intro movie. The first one was to show the facets and bevels of the nose. ..don't forget the \"jags\" on the back of the wings. ;)

Re:

Posted: Wed May 30, 2007 11:04 pm
by Aus-RED-5
Duper, he hasn't. ;)
BUBBALOU wrote:Just a quick update, most proportions are in place
ImageImageImageImage

Next will be smoothing and features

Posted: Wed May 30, 2007 11:11 pm
by Duper
ah.. missed them in that version. thx!

Posted: Wed May 30, 2007 11:33 pm
by BUBBALOU
Look carefully at the MFD in green Duper posted. It actually has 2 different pyro's in it.. The top and front is actually the earlier version and the side view is the one from the cinematic

Just a little FYI from Parallax

Posted: Wed May 30, 2007 11:50 pm
by Duper
...i knew that...

Posted: Sat Jun 02, 2007 1:54 am
by BUBBALOU
lil bit more

ImageImageImageImage

Piece by lil piece

Posted: Sat Jun 02, 2007 1:58 am
by Aus-RED-5
Thats look awesome Bubba!

Nice work sofar. Keep it up. ;)

Posted: Sat Jun 02, 2007 2:08 am
by Duper
The reflections remind me of that game \"Green Army men\". ;)

Looks wonderful Bubba. Very nice work.

Posted: Sat Jun 02, 2007 6:14 am
by Sniper
That's awesome Bubba! Very awesome!

Posted: Sat Jun 02, 2007 1:03 pm
by d3jake
Looks really cool! It may just be because of the perspective, but it looks to me like the engines stick out a bit far from the body? Do you have a screen shot out of one of the cinematics for refrence?

Posted: Sat Jun 02, 2007 2:08 pm
by KoolBear
Jake look up about 8 post, Bubbalou has both his model and above it similar perspectives above those.

Posted: Sun Jun 03, 2007 9:05 am
by BUBBALOU
Scrolling is so hard to do isn't it Jake.. :P

ImageImage


Little details can be corrected at the end, bulk work is in progress. Remember the cini-model might be about 800 polys at the most and very low detail

Posted: Sun Jun 03, 2007 10:09 am
by KoolBear
Bubbalou,

Did you forget we wanted to \"break away\" some of the parts? This looks pretty solid ;)

Posted: Sun Jun 03, 2007 4:45 pm
by Aus-RED-5
Man thats really solid Bubba!

I can't wait to see the final product. :mrgreen:

Re:

Posted: Sun Jun 03, 2007 11:33 pm
by BUBBALOU
KoolBear wrote:Bubbalou,

Did you forget we wanted to "break away" some of the parts? This looks pretty solid ;)
Slicing it up is the last thing to do, that is the easy part!

Posted: Sun Jun 03, 2007 11:45 pm
by KoolBear
Kool, just wanted to make sure before you said DONE ;)

Posted: Sun Jun 10, 2007 9:47 am
by BUBBALOU
Update

Image
White BG Version

Next is the bottom, and with no real reference, except some garbage they threw on it in the D3 intro, I will have to be a little creative

Posted: Sun Jun 10, 2007 10:00 am
by Aus-RED-5
Yep, I'd buy that! :mrgreen:

Re:

Posted: Sun Jun 10, 2007 3:21 pm
by Duper
Aus-RED-5 wrote:Yep, I'd buy that! :mrgreen:
X2! :oops:
Incredible.

Posted: Fri Jun 15, 2007 2:29 pm
by BUBBALOU
just a few details and tweeks left before she gets chopped up into little pieces.

ImageImage
Large Version of above
ImageImageImage

Should I do the inside of the cockpit?

Posted: Fri Jun 15, 2007 2:58 pm
by d3jake
hehe, we can stuff cottonballs int eh back thrusters for the thruster glow.

Posted: Sun Jun 17, 2007 7:27 pm
by BUBBALOU
no cockpit I guess then

Posted: Sun Jun 17, 2007 7:35 pm
by KoolBear
Bubba,
I'd love a cockpit, it's your time if you are willing I say go for it!

Mike