Page 1 of 2

New Fusion Hulk - WIP

Posted: Thu Jan 25, 2007 2:45 am
by Ferno
Here we go with another rendering ride. While I modify my beam rifle design, I will also be creating a new rendition of the Fusion Hulk. Woot.

Roughed-in shape of the armaments:
http://i86.photobucket.com/albums/k95/S ... nnon03.jpg
http://i86.photobucket.com/albums/k95/S ... nnon02.jpg
http://i86.photobucket.com/albums/k95/S ... nnon01.jpg

Posted: Thu Jan 25, 2007 9:05 am
by BUBBALOU
Good work so far, to most of the noobs on this board that version may look alien to them

ImageOriginal Barney Blaster

Re:

Posted: Thu Jan 25, 2007 9:26 am
by Isaac
BUBBALOU wrote:Good work so far, to most of the noobs on this board that version may look alien to them

ImageOriginal Barney Blaster
thx you

Posted: Thu Jan 25, 2007 1:57 pm
by []V[]essenjah
Lookin' pretty good, though it is a cannon, not a hulk ;) I thought you were building the Fusion Hulk robot from D1 when I opened the page. The cannon will need a bit more work but it is very nice so far. Would you mind putting together a low-poly version for the D3 facelift mod I'm trying to work on? I could do it, but I figured you could save me a little time and trouble since I'm making all the particles and projectiles for each weapon on top of each weapon model and ship model.

Posted: Thu Jan 25, 2007 4:14 pm
by Ferno
Well, I can't have a badass looking hulk without a badass looking cannon first. :)

Re: D3 facelift... perhaps, if I can work it in my schedule.

Posted: Fri Jan 26, 2007 1:24 pm
by []V[]essenjah
Cool. I wondered if that was what you were up to. Well, I would at least appreciate the fusion cannon since you are working on it anyway. :) I just finished two versions of the concussion missiles, which I will post in my topic later.


I'll leave you in charge of the Fusion spawn mesh then. :) So, I've got like 20 weapons left, not to mention particles, textures, and explosion effects.

I've got 4 meshes nearly ready for texturing.

Posted: Fri Jan 26, 2007 8:38 pm
by Duper
Image

Now THIS is a fusion cannon. :wink:

Anyone remember these guys!?

Posted: Fri Jan 26, 2007 10:51 pm
by d3jake
I want one of those....

Posted: Sat Jan 27, 2007 2:35 am
by DizzyRox
Nice work ferno !!
Duper wrote:Now THIS is a fusion cannon.
Oh Yeah, sweet!! 8)

Posted: Sat Jan 27, 2007 3:50 am
by Ferno
if you think that's good, just wait til I upload the new one. :)

Posted: Sat Jan 27, 2007 12:01 pm
by []V[]essenjah
You know, that's the thing that sucks about D3. We can't have chrome or real smoke effects. :P

Posted: Sat Jan 27, 2007 8:01 pm
by Ferno

Posted: Sat Jan 27, 2007 9:48 pm
by Duper
I need to ask Ferno. This is your own take on a Descent fusion cannon and not an attempt at a replica of what Bubba posted? (D1 power up)?

The reason I ask because the rod runs across the top of the barrel in the original version.

What program are you using btw?

Re:

Posted: Sat Jan 27, 2007 10:58 pm
by Ferno
Duper wrote:I need to ask Ferno. This is your own take on a Descent fusion cannon and not an attempt at a replica of what Bubba posted? (D1 power up)?
Yup

the program i'm using is Maya.

Posted: Sun Jan 28, 2007 6:07 am
by []V[]essenjah
Maya is awsome. If I had the money, I'd be all over it. I'm using the PLE version myself. Really great program.

A couple of the screws are a bit stretched btw. On the section closest to the ends of the gun barrels. That version won't be going in D3 but I hope you can get us a version that can. :) I'd love to see the original Barney Blob Gun back :)


Would be nice to get the original plasma cannon back too.

Posted: Mon Jan 29, 2007 2:39 am
by Ferno

Posted: Mon Jan 29, 2007 3:54 am
by Aus-RED-5
That looks awsome Ferno!
Nice work.

Can't wait to see the rest. :)

Posted: Mon Jan 29, 2007 8:04 pm
by DizzyRox
man thats awesome 8)

Posted: Sat Feb 03, 2007 10:04 pm
by Ferno
Getting closer..

new rendering goodness!

Image
Image
Image

Posted: Sat Feb 03, 2007 11:11 pm
by d3jake
As long as you have that creepy eye that bounces back and forth......

Posted: Sun Feb 04, 2007 3:48 pm
by DCrazy
Awesome, dude. Though I'd def. take the \"Drill Sergeant\" cue from the original a bit further and give him back his chest. That was probably what made him so threatening in the first place. The flat front kind of looks weak.

Still, excellent job, esp. at maintaining the feel. :P

Posted: Mon Feb 05, 2007 2:11 am
by []V[]essenjah
Exactly what I was going to say, he needs a chest. I would also suggest some more gear mechanisms (especially in the shoulders) in the arms along with possibly some hydrolics. He looks too flat and a little Tron-like. Still cool though. Maybe even some badass engines on the back. Either way, it needs a little more shape to it.

Posted: Mon Feb 05, 2007 2:20 am
by Duper
yeah Mess. I was kinda thinkin the same thing. reminds me of a \"Recognizer\" from Tron ^_^

Posted: Thu Feb 08, 2007 1:59 am
by Isaac
mechazawa!

Posted: Thu Feb 08, 2007 7:45 am
by d3jake
Creepy eye? Nobody likes the creepy eye..? Maybe I'm just strange then...

Posted: Thu Feb 08, 2007 10:22 am
by Kilarin
D3Jake wrote:Creepy eye? Nobody likes the creepy eye..?
Creepy eye is good, BUT...
D3Jake wrote:Maybe I'm just strange then...
Welllllll....... :)

Re:

Posted: Sat Feb 10, 2007 9:36 pm
by Crazy_Enzo
[]V[]essenjah wrote:Exactly what I was going to say, he needs a chest. I would also suggest some more gear mechanisms (especially in the shoulders) in the arms along with possibly some hydrolics. He looks too flat and a little Tron-like. Still cool though. Maybe even some badass engines on the back. Either way, it needs a little more shape to it.
yes.
needs to look scary-like, the original miniboss did that very well (just look at my avatar ;) ). in order to do that, it needs "muscle". other than that, youve been doing some awesome work. what software you use?

and d3jake...
d3jake wrote:As long as you have that creepy eye that bounces back and forth......
It definitely needs that too :)

Re:

Posted: Sat Feb 10, 2007 10:09 pm
by Aus-RED-5
Crazy_Enzo wrote:What software you use?
Skimmer! :P
Ferno wrote:
Duper wrote:I need to ask Ferno. This is your own take on a Descent fusion cannon and not an attempt at a replica of what Bubba posted? (D1 power up)?
Yup

the program i'm using is Maya.

Re:

Posted: Sun Feb 11, 2007 12:00 am
by Ferno
Kilarin wrote:Creepy eye is good, BUT...
johnny5 mad eyes is better. /hint!

Posted: Sun Feb 11, 2007 4:12 am
by Ferno
The model nears completion.

Image
Image
Image
Image

Let's hear some names!

Posted: Sun Feb 11, 2007 5:34 am
by Duper
I love the cables and suspension (for lack of a better word.) :)

Posted: Sun Feb 11, 2007 7:33 am
by Kilarin
Let's hear some names!
Sarah.

Posted: Sun Feb 11, 2007 11:41 am
by Ferno
ooh, a hint of irony. I like that.

Posted: Sun Feb 11, 2007 7:17 pm
by Crazy_Enzo
a bigger head would do but other than that, awesome work!

Posted: Mon Feb 12, 2007 9:43 am
by tris
needs a bigger head and also, i dunno . . . he needs more sharp edges to make him/her meaner, the original had spikes i think

Posted: Mon Feb 12, 2007 11:25 am
by Duper
names.. hmm..

how about ...Bob?

:lol:

I'll give it a bit more thought. bbl

Posted: Mon Feb 12, 2007 3:36 pm
by TigerRaptor
Or maybe fusion Bob.

Posted: Mon Feb 12, 2007 9:14 pm
by Kilarin
TigerRaptorFX wrote:Or maybe fusion Bob
Oh, I think we have a winner here! :)

Posted: Tue Feb 13, 2007 10:20 pm
by BUBBALOU
pretty good work in Maya there Ferno..

But I am still waiting for the HULK part of the D1 Miniboss, he has a chest like yours!! :)

Posted: Wed Feb 14, 2007 6:02 am
by tris
needs spikes and bulk !