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DLE-XP beta test phase ended; full version available!

Posted: Sun May 30, 2004 6:15 am
by Diedel
Hi,

with approval of Bryan Aamot the DLE-XP beta test phase has ended and the full version of DLE-XP is available in my Descent site's Links and DLE-XP sections.

The source code will be made available as open source under the GPL somewhere in the future.

Have fun the with program and go ahead and build some cool new missions for this old but still great game! :wink:

Diedel

Posted: Sun May 30, 2004 7:24 am
by DCrazy
http://www.brockart.de/descent for those of you who are too lazy or don't know where to find the URL. :P

Posted: Sun May 30, 2004 7:29 am
by DarkFlameWolf
yeah, I was gonna say: wtf (where the ....) is the link?!

Posted: Sun May 30, 2004 7:37 am
by Diedel
Wtf ... can't you look into my profile? :P

Posted: Sun May 30, 2004 2:47 pm
by SSX-Thunderbird
So I take it this is now legal to distribute? Cause if so, I'm stuffing it on PD later today :P.

Posted: Sun May 30, 2004 2:52 pm
by Diedel
Yup, it is. You could btw. link to my D2X version for Windows there too if you like. :wink:

Posted: Sun May 30, 2004 4:24 pm
by SSX-Thunderbird
Uploaded to PD, and mentioned in the news :).

Posted: Sun May 30, 2004 4:25 pm
by pipsqueak10
Never made a D2 Level before but damn that program looks awful nice! Any tutorial on how to make one of those D2 levels out there?

Posted: Sun May 30, 2004 6:32 pm
by Diedel
Try Google ("DMB2 Tutorial"), see my descent site's links section, or PM me your e-mail address.

Posted: Wed Jun 02, 2004 5:13 pm
by Sapphire Wolf
There is one thing missing in the editor. You frogot the robot's Behavior Options(I.E. Snipe and Drop Bombs)

Posted: Wed Jun 02, 2004 10:14 pm
by Sapphire Wolf
I Think I found 2 bugs for the robot maker, The Robot maker robot list bug and the Robot maker trigger bug. IF you open a saved level, The robot maker's used bot will be wrong, thus you can't add a trigger to activate the Robot Makers. Don't you understand guys?

Posted: Thu Jun 03, 2004 7:02 am
by Diedel
I have fixed the missing robot behaviour field, but cannot confirm the robot list and trigger bugs. I'd need a better description/example.

Posted: Thu Jun 03, 2004 4:25 pm
by Sapphire Wolf
I can't figure it out! sorry.

Posted: Thu Jun 03, 2004 7:04 pm
by Kyouryuu
Well cripes, can't you just explain it a little better. That's not asking too much, is it? It sounds like when you set up a Matcen and assign a robot for it to produce, then save and reopen the level, the robot is cleared from the list and you apparently can't make triggers to it (i.e. the Matcen is corrupted?).

Posted: Thu Jun 03, 2004 7:56 pm
by Sapphire Wolf
Kyouryuu wrote:Well cripes, can't you just explain it a little better. That's not asking too much, is it? It sounds like when you set up a Matcen and assign a robot for it to produce, then save and reopen the level, the robot is cleared from the list and you apparently can't make triggers to it (i.e. the Matcen is corrupted?).
Ooooooh! Corrupted

Posted: Fri Jun 04, 2004 4:53 am
by Diedel
If that is so, I couldn't reproduce it.

Posted: Fri Jun 04, 2004 11:04 pm
by SSX-Thunderbird
DLE-XP appears to be trying to read d2x.hog from the main D2 directory. It needs to look in the MISSIONS directory instead.

(EDIT)And you might want to remove that error altogether anyway, as it will probably annoy the hell out of anyone who doesn't have the Vertigo Series.

(EDIT)Found somethin else. If I go to the Insert menu, select Cube, and click Reactor, DLE-XP inserts a normal cube.

Also, on the Insert Object menu, where's the Reactor option? The reactor set IS a separate object type, so one would assume that it would have its own entry ;).

Posted: Sat Jun 05, 2004 1:50 am
by Diedel
d2x.hog/ham bug fixed. The problem is that you have the specified Descent program folder as the missions folder, which is ... wrong. :P

Will remove the error message. But who does not have the Vertigo extension nowadays?

Other bugs: Still to be fixed. Ofc there should be an insert reactor command in the menu, and issuing that command in the cube tool should insert a reactor. :wink:

Update: All bugs fixed now. Added "insert - object - reactor". Error message when d2x.hog not found removed.

Posted: Sat Jun 05, 2004 9:27 am
by Kyouryuu
Diedel wrote:Will remove the error message. But who does not have the Vertigo extension nowadays?
Me. Because I can't find my Vertigo disk. :P

Posted: Sat Jun 05, 2004 10:02 am
by Diedel
What is required for D2:Vertigo except d2x.hog?

Posted: Sat Jun 05, 2004 10:05 am
by Sapphire Wolf
Kyouryuu wrote:
Diedel wrote:Will remove the error message. But who does not have the Vertigo extension nowadays?
Me. Because I can't find my Vertigo disk. :P
And Me, Because I don't have the Vertigo Expansion or The Infinite Abyss

Posted: Sat Jun 05, 2004 10:12 pm
by Sapphire Wolf
Sorry for the double post Diedel.

Are you Still fixing the MatCen/Robot Maker bug?

I found yet another bug, If you make a new Vertigo level, The vertigo bots are not in the object list.

Posted: Sun Jun 06, 2004 12:02 am
by SSX-Thunderbird
I can confirm that, and I have a suggestion for the error message you took out from the startup: If the condition for it occurs when you create a Vertigo level, it should appear there. As people without Vertigo probably shouldn't be trying to make Vertigo levels :P.

Posted: Sun Jun 06, 2004 3:45 am
by Diedel
I cannot confirm the matcen bug; I wrote that already. It doesn't happen for me. If I create a new level, add a matcen, assign some bots to it, save the level, reload it, everything is fine.

I will look into the object list issue.

Posted: Sun Jun 06, 2004 10:03 am
by Sapphire Wolf
It didn't work for me! :(

Posted: Sun Jun 06, 2004 3:00 pm
by Diedel
got the bug and fixing it right now.

update:
- bot maker bug fixed
- vertigo bot object list bug fixed
- cannot create vertigo level bug fixed
- creating vertigo level will be denied if vertigo extension not available

new exe available on my descent site.

Posted: Thu Jun 10, 2004 5:19 pm
by Sapphire Wolf
Current Status for the bug fix please ^_^

Posted: Thu Jun 10, 2004 7:20 pm
by Diedel
Done. Read my above post over. :wink:

Posted: Thu Jun 17, 2004 3:32 pm
by Sapphire Wolf
Woah woah woah woah! I found 3 bugs.

1.The Insert Robot Maker Cube Thing: Makes the other cubes robot makers. Make it so it won't make the other cubes robot makers please.

2.The blue and red goals bug.

3. the Insert;Trigger;Choose a trigger(I.E. Robot maker)Shortcut

Posted: Fri Jun 18, 2004 5:36 am
by Diedel
1. Can't reproduce
2. Fixed
3. Fixed

New DLE-XP version available on my Descent site.

Posted: Fri Jun 18, 2004 9:47 pm
by SSX-Thunderbird
Here's a suggestion for you: When doing your history file, perhaps it might be helpful to sort the history from newest to oldest? (It's currently oldest-newest, which is slightly annoying)

Posted: Sat Jun 19, 2004 3:32 pm
by Diedel
You are perfectly right, and I thought if this several times, but shyed away from the work required ... :roll:

Posted: Wed Jun 30, 2004 5:49 am
by Diedel
Fixed a bug in DLE-XP where adding secret levels in the mission editor did not work.

Reversed the sequence of bug fix descriptions in the history file.

New program version available on my Descent Site (see my profile).

Posted: Wed Jun 30, 2004 5:23 pm
by Sapphire Wolf
Diedel wrote:Fixed a bug in DLE-XP where adding secret levels in the mission editor did not work.

Reversed the sequence of bug fix descriptions in the history file.

New program version available on my Descent Site (see my profile).
I guess the MatCen bug fixing is still in progress right?

Posted: Thu Jul 01, 2004 1:47 am
by Diedel
Dark Falcon wrote:
Diedel wrote:Fixed a bug in DLE-XP where adding secret levels in the mission editor did not work.

Reversed the sequence of bug fix descriptions in the history file.

New program version available on my Descent Site (see my profile).
I guess the MatCen bug fixing is still in progress right?
I wrote already that I cannot reproduce it. If I cannot reproduce it, I cannot fix it. Sorry. Should I ever encounter that bug, I will fix it. You might help me by e-mailing me the level you were working on when this happened, and a description how exactly you ran into that bug.

Posted: Thu Jul 01, 2004 5:21 pm
by Sapphire Wolf
One thing or more, if you open a level with a hxm file, it deletes the custom polymodels and unused custom robots, can you fix that. and also, make it so it can display the custom polymodels in the 3d view

Posted: Fri Jul 02, 2004 5:22 am
by Diedel
Send me such a level, and I'll look into it.

Posted: Fri Jul 02, 2004 10:56 am
by Sapphire Wolf
Lets Demonstrate on Obsidian for example, its not my level but it has custom polymodels.

Here it is:
www.dfiles.de/download/d2/missions/obsidian.exe

Posted: Fri Jul 02, 2004 4:21 pm
by Diedel
I have fixed the bug with DLE-XP removing custom model data from HXM files, but I will not make it display custom models (too much effort). The fixed program is available on my Descent site.

Posted: Fri Jul 02, 2004 6:19 pm
by Sapphire Wolf
k, I'll redownload it!