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D1 Ray Tracing

Posted: Tue Apr 04, 2023 8:46 pm
by Warlock
So this is happening.


Re: D1 Ray Tracing

Posted: Wed Apr 05, 2023 3:53 am
by CDN_Merlin
I had a demo of this, haven't tried it yet

Re: D1 Ray Tracing

Posted: Wed Apr 05, 2023 10:37 am
by Tunnelcat
Wow!. They're still working on improving a video game from 1995! Can't wait! I'll keep checking on GitHub.

Re: D1 Ray Tracing

Posted: Wed Apr 05, 2023 2:58 pm
by vision
Oh man I want this. How do I get on the mailing list?

Re: D1 Ray Tracing

Posted: Thu Apr 06, 2023 1:21 pm
by Warlock
i like to know to.

Re: D1 Ray Tracing

Posted: Thu Apr 06, 2023 9:38 pm
by Top Gun
Is this anyone associated with the community or someone else? Crazy to think that someone from the outside would randomly decide to do that sort of work on a relatively-niche game.

Re: D1 Ray Tracing

Posted: Thu Apr 06, 2023 9:55 pm
by TigerRaptor

Re: D1 Ray Tracing

Posted: Mon Apr 10, 2023 9:14 am
by Jeff250
It looks like their GitHub link is broken. https://github.com/BredaUniversityGames/DXX-Raytracer :(

Re: D1 Ray Tracing

Posted: Tue Apr 11, 2023 6:54 pm
by Isaac
Jeff250 wrote: Mon Apr 10, 2023 9:14 am It looks like their GitHub link is broken. https://github.com/BredaUniversityGames/DXX-Raytracer :(
https://bredauniversitygames.github.io/DXX-Raytracer/

edit never mind. It's the same broken link

Re: D1 Ray Tracing

Posted: Fri May 19, 2023 11:24 am
by Arne
There is now an early release version available: https://github.com/BredaUniversityGames ... /releases/
See also their announcement on reddit: https://www.reddit.com/r/descent/commen ... 9_release/

Re: D1 Ray Tracing

Posted: Sat May 20, 2023 9:55 am
by vision
Cool, saw this yesterday. Haven't looked closely to see if I can run it on LInux easily. Hopefully I'll have time next week to check it out, maybe just use my Windows machine.

Re: D1 Ray Tracing

Posted: Sat May 20, 2023 5:26 pm
by TigerRaptor
vision wrote: Sat May 20, 2023 9:55 am Cool, saw this yesterday. Haven't looked closely to see if I can run it on LInux easily. Hopefully I'll have time next week to check it out, maybe just use my Windows machine.
I couldn't get it to run in Bottles.

Re: D1 Ray Tracing

Posted: Tue May 30, 2023 6:46 pm
by Jeff250
No linux support. :(

Re: D1 Ray Tracing

Posted: Wed May 31, 2023 12:20 pm
by Tunnelcat
Anyone try it yet in Windows?

Here's someone's attempt with D1 Rebirth using Reshade and some other tweaks on an RTX 4090 at 4K. Cool.


Re: D1 Ray Tracing

Posted: Wed May 31, 2023 12:27 pm
by CDN_Merlin
I've tried it. Joystick doesn't work.

Re: D1 Ray Tracing

Posted: Wed May 31, 2023 5:13 pm
by TigerRaptor
It's a damn shame the Descent 3 score code was never released like it was with its predecessor and Freespace.

Re: D1 Ray Tracing

Posted: Thu Jun 01, 2023 5:46 am
by CDN_Merlin
TigerRaptor wrote: Wed May 31, 2023 5:13 pm It's a damn shame the Descent 3 score code was never released like it was with its predecessor and Freespace.
I agree. Would be nice. Can we not ask for it? Or does Interplay still hold he rights?

Re: D1 Ray Tracing

Posted: Sun Jun 11, 2023 8:09 pm
by TigerRaptor
CDN_Merlin wrote: Thu Jun 01, 2023 5:46 am
TigerRaptor wrote: Wed May 31, 2023 5:13 pm It's a damn shame the Descent 3 score code was never released like it was with its predecessor and Freespace.
I agree. Would be nice. Can we not ask for it? Or does Interplay still hold he rights?
It's been so long I don't remember anymore.

Re: D1 Ray Tracing

Posted: Thu Jun 13, 2024 4:32 pm
by akula65
Source: https://github.com/BredaUniversityGames ... /releases/
Version 1.2.0 has been released:
Version 1.2.0 Latest
@SamBoots SamBoots released this 08 Jun 20:16
v1.2.0

Fixed texture mod loading

The previous build required you to write the texture path without the extension for material (.mat) files. In the new build it is now accounted for and will correctly load the texture files regardless of the .png or .dds file description.
In addition, even if a material file has marked a texture as texture.png, it is still able to load the .dds version of that texture if it can find one. So modifications on material files to support .dds is not required.

Dynamic texture loading

The big new feature of this build, you load in textures dynamically when you need them in a level. This reduces the overall VRAM usage which helps a wider selection of graphic cards with lower VRAM while also enabling them to use high-resolution texture packs. Load times between levels have slightly increased since the game will now load the required textures for each level instead of loading all of them on startup.

Full changelist

Added dynamic texture loading
Added more light on textures meant to be lights
Fix texture mod loading
Fix issue related to cloaked ships showing up as green instead of black
Fix issue with compressed texture with less then 8 bits per pixel
Fix automap aspect ratio

Contributors

Thank you @Lehm2000 for:

Adding dynamic texture loading #24
Adding more light on textures meant to be lights #25
Fix texture mod loading #23
Fix issue related to cloaked ships showing up as green instead of black #19
Fix issue with compressed texture with less then 8 bits per pixel #18

Thank you @jstanley0 for:

Fix automap aspect ratio #17

Re: D1 Ray Tracing

Posted: Thu Jun 13, 2024 11:37 pm
by Tunnelcat
Thanks for the update. I want to download this one. I haven't played D1 or D2 for awhile and want to try it on my RTX 3080Ti.

Re: D1 Ray Tracing

Posted: Fri Jun 14, 2024 9:43 am
by woodchip
I donated to overload back when they were going to be the next Descent thing. Even got the T-shirt. Got the CD, still got it in cellophane. So where is it today? How many of you play the Overload game. So forgive me if I don't get excited about this.

Re: D1 Ray Tracing

Posted: Fri Jun 14, 2024 11:58 am
by vision
woodchip wrote: Fri Jun 14, 2024 9:43 amHow many of you play the Overload game.
Me. Overload has basically replaced all the time I played Descent. The Overload Discord is still pretty active, there are twitch streams active in the last week, and this awesome play-through on YouTube of the first Descent game converted to Overload levels posted two weeks ago.

Re: D1 Ray Tracing

Posted: Fri Jun 14, 2024 6:02 pm
by Tunnelcat
Me as well. I play it when I want to go robot hunting through the mines. I still want to see what D2 and D2 look like raytraced, so I'll set both of those up and play. Those are my 2 favorite Descent games, even more than Overload.

Re: D1 Ray Tracing

Posted: Fri Jun 14, 2024 8:31 pm
by TigerRaptor
Tunnelcat wrote: Fri Jun 14, 2024 6:02 pm Me as well. I play it when I want to go robot hunting through the mines. I still want to see what D2 and D2 look like raytraced, so I'll set both of those up and play. Those are my 2 favorite Descent games, even more than Overload.
IIf you haven't before, check out C.O.D (Circle of Death) and Death Star. Two massive levels from Descent 1. There is also a Descent 3 version of C.O.D made by Duper; I am not sure if he ever completed it.


Re: D1 Ray Tracing

Posted: Fri Jun 14, 2024 9:21 pm
by Tunnelcat
Wow, thanks. I'll have to check those out. :)