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Making a .d3m...

Posted: Sat Jul 24, 2004 3:44 am
by Black Widow
I'm trying to make a version of anarchy with modified weapons, and I've got about everything done, except I don't know how to put it in a .d3m. So I was wondering how to do that.

Posted: Sat Jul 24, 2004 3:57 am
by Skyalmian
*.d3m = *.hog file = *.mn3.

Posted: Sat Jul 24, 2004 4:12 am
by Black Widow
So I can just stuff all the files and the anarchy code thing in a .hog and renmae it to a .d3m?

Posted: Sat Jul 24, 2004 9:00 pm
by DCrazy
No. Unless you changed the Anarchy source code and recompiled the DLL, your MOD is not a D3M. It's just a tablefile modification and is therefore not usable outside of a specific level or a MOD that deliberately loads your tablefile.

If you did alter the Anarchy source code and, you need to compile it using Visual C++ or some other C++ compiler on Windows (as well as preferably Linux), and put the string tables (*.str) and compiled .dll (and .so if compiled for Linux) files inside a HOG file and rename it to whatever.d3m. Your best bet in this case might be to just copy Anarchy.d3m and replace Anarchy.dll with whatever your DLL is, and change the name of the .d3m file to match. Of course, if you changed the name of the string table(s) and/or tablefiles your MOD loads then you have to update that as well.

Posted: Sun Jul 25, 2004 3:38 am
by Black Widow
Hmm since I don't have the slightest idea how to edit .dll I guess this mod ain't gonna happen :(

Posted: Sat Jul 31, 2004 8:07 pm
by Suncho
As I posted in the other thread, email me and I'll do it for you... or catch me in chat.

Posted: Sun Aug 01, 2004 9:58 am
by Black Widow
That'd be great :D
I still need to finish a few small things, I'll email you when I have it done.