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6dof demonstrated in Into Cerberon

Posted: Tue Aug 02, 2005 4:34 pm
by De Rigueur
http://www.chmodoplusr.com/IntoCerberon

It's starting to take shape.

Posted: Tue Aug 02, 2005 8:17 pm
by Mobius
MOMMY!!!

Looks AWESOME!

/me heads off to buy a legit copy of Doom ]|[. :)

Posted: Tue Aug 02, 2005 8:29 pm
by Sergeant Thorne
Oh my

Posted: Tue Aug 02, 2005 8:32 pm
by fliptw
is this the patch that makes doom3 worth another install?

Posted: Tue Aug 02, 2005 8:53 pm
by HeXetic
The 6DoF mod is now available for anyone with Doom3 to download and try for themselves:

http://icbb.doom3reference.com/viewtopic.php?p=397

Posted: Tue Aug 02, 2005 8:58 pm
by Duper
Very nice. Looks strange with a pistol sticking out. :)

Posted: Tue Aug 02, 2005 9:14 pm
by HeXetic
Well, obviously that won't be there in the actual Into Cerberon mod...

Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"

http://www.doom3reference.com/pyro2.jpg
http://www.doom3reference.com/pyro.jpg

Posted: Tue Aug 02, 2005 11:39 pm
by El Ka Bong
Holy Mother of all 6DoF dreams come true ! ... It does work with a Joystick, now, right ..?

Posted: Tue Aug 02, 2005 11:48 pm
by Jeff250
Mobius wrote:MOMMY!!!

Posted: Wed Aug 03, 2005 12:41 am
by Grendel
Looks awsome ! Very nice work !

Posted: Wed Aug 03, 2005 6:35 am
by WarAdvocat
Looking good so far.

Keep up the good work.

Posted: Wed Aug 03, 2005 7:57 am
by DarkShadow
WOW looks good so far.

Posted: Wed Aug 03, 2005 2:22 pm
by JMEaT
Sexy lookin' Pyro.

Posted: Wed Aug 03, 2005 3:37 pm
by De Rigueur
Doom 3 crashed to the desktop when I tried to load the mod. :(

Anyone get it to work?

Posted: Wed Aug 03, 2005 4:19 pm
by iceheart
Did you patch to the newest version (1.3) first?

Posted: Wed Aug 03, 2005 9:34 pm
by []V[]essenjah
Nice model. You should toss in an interior cockpit though. Your concussions are also a bit funky and the side vents need some work. If you can get some nice looking textures on it, it should be awsome. :)

Posted: Thu Aug 04, 2005 12:04 am
by Defender
Ok, mix that mod with some hot pyro action and I just might reinstall Doom ]|[.

Posted: Thu Aug 04, 2005 1:01 am
by Gammaray
Defender wrote:Ok, mix that mod with some hot pyro action and I just might reinstall Doom ]|[.
I'll second that!

oh wait, I still have Doom ]|[ installed... wonder if it's patched or not. :o

Posted: Thu Aug 04, 2005 1:29 pm
by Top Wop
Its the "D3" that should. :D

This is a damn good excuse to actually buy a legit copy of Doom 3.

Posted: Thu Aug 04, 2005 2:37 pm
by Skyalmian
HeXetic wrote:Well, obviously that won't be there in the actual Into Cerberon mod...

Now, pretend you're at the eye doctor. "Better, or worse (than Ds3)?"

[img][img]
Cool. At least you're working on proper ship-to-environment scaling, something Descent 1-3 completely failed at. I hope Core Decision does proper scaling also.

Posted: Thu Aug 04, 2005 3:12 pm
by iceheart
mob-messenger wrote:Nice model. You should toss in an interior cockpit though. Your concussions are also a bit funky and the side vents need some work. If you can get some nice looking textures on it, it should be awsome. :)
Hex forgot to mention when he posted that, that that pyro model is very far from the final one, and it doesn't even have any color (it's solid grey now, everything else is the normal mapping doing it's job). I even have one that's a lot more optimized on my HD right now.

I don't know where the side vent fins went in this one, blame Sp3ctre :).

What's weird about the missile tubes?

I think the jury's still in session on interior cockpits.

Posted: Thu Aug 04, 2005 4:15 pm
by Top Wop
If you are going to do an interior cockpit, leave an option to have ether the simulated cockpit from D2 or a simple "Interrior view" where you just have stats and weapon select towards the bottom of the screen. Having options is a good thing. :)

Posted: Thu Aug 04, 2005 4:22 pm
by iceheart
We're definitely going to have an interior cockpit as far as the first person view goes, we just haven't decided if it should be visible from the outside.

Posted: Thu Aug 04, 2005 5:30 pm
by woodchip
Shouldn't we call this mod "Descent into Doom"? Hows that for a double entendre? 8)

Posted: Thu Aug 04, 2005 5:56 pm
by iceheart
That's actually our IRC channel topic :).

Posted: Fri Aug 05, 2005 9:30 pm
by Aggressor Prime
Looks very nice. Once this projest is completed, I might as well buy Doom 3 so that I can play Descent again instaed of just the demo of Doom 3. I just love Descent when it lives on. :)

Posted: Sat Aug 06, 2005 3:44 am
by Floyd
if there is a demo of doom3, will this mod work with that as well?

Posted: Sat Aug 06, 2005 3:53 am
by []V[]essenjah
No, I wouldn't imagine this would function with the demo. You would have to buy the full version of Doom 3.

Posted: Sat Aug 06, 2005 4:15 am
by Floyd
mob-messenger wrote:I wouldn't imagine
this is why i assumed hexetic would answer this. he will know. :wink:

Posted: Sat Aug 06, 2005 5:45 am
by HeXetic
You're welcome to try but given that past id Software "shareware"/demo versions haven't worked with mods and that the 6DoF mod is based off the 1.3 code, I doubt it'll work.

Posted: Sat Aug 06, 2005 8:23 am
by Gammaray
damn floyd, what's with your avatar... stop torturing the poor thing!

/on topic
I still haven't had the guts to d/l your demo, hex. Guess I'm scared I'll break Doom3 or something.

Posted: Sat Aug 06, 2005 8:27 am
by De Rigueur
It's unlikely that you will break doom 3. But even if you do, you can always fix it.

Posted: Sat Aug 06, 2005 8:38 am
by WarAdvocat
One note: Please make the cockpit view turn-offable. :)

I like a simple uncluttered HUD with just a cross hair, health indicator and weapon indicator.

Posted: Sat Aug 06, 2005 9:05 am
by Aus-RED-5
Gammaray wrote:I still haven't had the guts to d/l your demo, hex. Guess I'm scared I'll break Doom3 or something.
It doesn't hurt/change anything from you original Doom 3 SP or MP game. You select 6DOF mini mod from the MODS menu in Doom 3. Just like any other game with MODS you play. D/L the zip file and extract it into you Doom 3 folder. Then start Doom 3 and select 6DOF from the MODS menu. Thats it!
Another thing. Leave the settings as is. Whatever your duck or jump buttons are, will be the slide up and down. Strafe left or right will be ur sliding left or right.

Posted: Sat Aug 06, 2005 9:25 am
by iceheart
You still have to bind keys for rolling, as per the readme.

Posted: Sat Aug 06, 2005 2:25 pm
by []V[]essenjah
Aus-RED-5 wrote:
Gammaray wrote:I still haven't had the guts to d/l your demo, hex. Guess I'm scared I'll break Doom3 or something.
It doesn't hurt/change anything from you original Doom 3 SP or MP game. You select 6DOF mini mod from the MODS menu in Doom 3. Just like any other game with MODS you play. D/L the zip file and extract it into you Doom 3 folder. Then start Doom 3 and select 6DOF from the MODS menu. Thats it!
Another thing. Leave the settings as is. Whatever your duck or jump buttons are, will be the slide up and down. Strafe left or right will be ur sliding left or right.

So in other words, it is just like most other fps games. No there wouldn't be a problem in that case since you can toggle it on and off when you like.


Also, Floyd, I've worked with mods since I was 15. I think I know a little bit about how they function. ;) I don't have Doom 3 so I wasn't obsolete on my answere but I figured on probably a good 99% chance, being that most demo's I've worked with, especially FPS demo's I never saw any possibilities for modding them, nor do most mod designers attempt this. :)

Posted: Sat Aug 06, 2005 2:39 pm
by []V[]essenjah
On another note, mods= profit for game companies. That is why many are so compatible and even encourage it. The majority of PC gamers it seems anymore, purchas a game, either because: 1. They can download all kinds of mods/plugins to extend the life of the game, or: 2. They can mod the game and extend it for themselves and others. Therefor, if people started modding and building modding tools for demos, there wouldn't be a point in modding the game most likely. If there is no point in modding the game. Which in turn, = no profit for game companies from mods. If this occured, game companies would attempt to wipe out modding all together.